| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711 | using System;using System.Collections.Generic;using System.Linq;using System.Reflection;using UnityEditor;using UnityEditorInternal;using UnityEngine;using XNode;using Object = UnityEngine.Object;namespace XNodeEditor{    /// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>    public static class NodeEditorGUILayout    {        private static readonly Dictionary<Object, Dictionary<string, ReorderableList>> reorderableListCache            = new Dictionary<Object, Dictionary<string, ReorderableList>>();        private static int reorderableListIndex = -1;        /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>        public static void PropertyField(SerializedProperty property, Node rootNode, bool includeChildren = true,            params GUILayoutOption[] options)        {            PropertyField(property, rootNode, (GUIContent)null, includeChildren, options);        }        /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>        public static void PropertyField(SerializedProperty property, Node rootNode, GUIContent label, bool includeChildren = true,            params GUILayoutOption[] options)        {            if (property == null) throw new NullReferenceException();            Node node = property.serializedObject.targetObject as Node;            NodePort port = node.GetPort(property.name);            PropertyField(property, rootNode, label, port, includeChildren);        }        /// <summary> Make a field for a serialized property. Manual node port override. </summary>        public static void PropertyField(SerializedProperty property, Node rootNode, NodePort port, bool includeChildren = true,            params GUILayoutOption[] options)        {            PropertyField(property, rootNode, null, port, includeChildren, options);        }        /// <summary> Make a field for a serialized property. Manual node port override. </summary>        public static void PropertyField(SerializedProperty property, Node rootNode, GUIContent label, NodePort port,            bool includeChildren = true, params GUILayoutOption[] options)        {            if (property == null) throw new NullReferenceException();            // If property is not a port, display a regular property field            if (port == null)            {                if (rootNode != null)                {                    string showName = property.name;                    string tooltip = "";                    Node.NodeSerializeAttribute nodeSerializeAttribute;                    // Node.DisabledAttribute disabledAttribute;                    // NodeEditorUtilities.GetAttrib(rootNode.GetType(), property.name, out disabledAttribute);                    NodeEditorUtilities.GetAttrib(rootNode.GetType(), property.name, out nodeSerializeAttribute);                    if (nodeSerializeAttribute != null)                    {                        if (nodeSerializeAttribute.isDisable)                        {                            EditorGUI.BeginDisabledGroup(true);                        }                        else                        {                            EditorGUI.EndDisabledGroup();                        }                        showName = nodeSerializeAttribute.showName;                        tooltip = nodeSerializeAttribute.tooltip;                        if (nodeSerializeAttribute.showType == 0)                        {                            GUILayout.BeginHorizontal();                            EditorGUILayout.PropertyField(property, new GUIContent(showName, tooltip), includeChildren,                                GUILayout.MinWidth(30));                            GUILayout.EndHorizontal();                        }                        else if (nodeSerializeAttribute.showType == 1)                        {                            EditorGUILayout.LabelField(showName, property.intValue.ToString());                        }                        if (nodeSerializeAttribute.isDisable)                        {                            EditorGUI.EndDisabledGroup();                        }                    }                    else                    {                        EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));                    }                }            }            else            {                Rect rect = new Rect();                List<PropertyAttribute> propertyAttributes =                    NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);                Node.NodeSerializeAttribute serializeAttribute;                NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out serializeAttribute);                // If property is an input, display a regular property field and put a port handle on the left side                if (port.direction == NodePort.IO.Input)                {                    // Get data from [Input] attribute                    Node.ShowBackingValue showBacking = Node.ShowBackingValue.Unconnected;                    Node.InputAttribute inputAttribute;                    bool dynamicPortList = false;                    if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute))                    {                        dynamicPortList = inputAttribute.dynamicPortList;                        showBacking = inputAttribute.backingValue;                    }                    bool usePropertyAttributes = dynamicPortList ||                                                 showBacking == Node.ShowBackingValue.Never ||                                                 (showBacking == Node.ShowBackingValue.Unconnected &&                                                  port.IsConnected);                    float spacePadding = 0;                    foreach (var attr in propertyAttributes)                    {                        if (attr is SpaceAttribute)                        {                            if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);                            else spacePadding += (attr as SpaceAttribute).height;                        }                        else if (attr is HeaderAttribute)                        {                            if (usePropertyAttributes)                            {                                //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs                                Rect position = GUILayoutUtility.GetRect(0,                                    (EditorGUIUtility.singleLineHeight * 1.5f) -                                    EditorGUIUtility                                        .standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.                                position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;                                position = EditorGUI.IndentedRect(position);                                GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);                            }                            else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;                        }                    }                    if (dynamicPortList)                    {                        Type type = GetType(property);                        Node.ConnectionType connectionType = inputAttribute != null                            ? inputAttribute.connectionType                            : Node.ConnectionType.Multiple;                        string showName = serializeAttribute != null ? serializeAttribute.showName : property.name;                        DynamicPortList(showName, type, property.serializedObject, port.direction, connectionType);                        return;                    }                    switch (showBacking)                    {                        case Node.ShowBackingValue.Unconnected:                            // Display a label if port is connected                            if (port.IsConnected)                                EditorGUILayout.LabelField(label != null                                    ? label                                    : new GUIContent(property.displayName));                            // Display an editable property field if port is not connected                            else                                EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));                            break;                        case Node.ShowBackingValue.Never:                            // Display a label                            EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));                            break;                        case Node.ShowBackingValue.Always:                            // Display an editable property field                            EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));                            break;                    }                    rect = GUILayoutUtility.GetLastRect();                    rect.position = rect.position - new Vector2(16, -spacePadding);                    // If property is an output, display a text label and put a port handle on the right side                }                else if (port.direction == NodePort.IO.Output)                {                    // Get data from [Output] attribute                    Node.ShowBackingValue showBacking = Node.ShowBackingValue.Unconnected;                    Node.OutputAttribute outputAttribute;                    bool dynamicPortList = false;                    if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute))                    {                        dynamicPortList = outputAttribute.dynamicPortList;                        showBacking = outputAttribute.backingValue;                    }                    bool usePropertyAttributes = dynamicPortList ||                                                 showBacking == Node.ShowBackingValue.Never ||                                                 (showBacking == Node.ShowBackingValue.Unconnected &&                                                  port.IsConnected);                    float spacePadding = 0;                    foreach (var attr in propertyAttributes)                    {                        if (attr is SpaceAttribute)                        {                            if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);                            else spacePadding += (attr as SpaceAttribute).height;                        }                        else if (attr is HeaderAttribute)                        {                            if (usePropertyAttributes)                            {                                //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs                                Rect position = GUILayoutUtility.GetRect(0,                                    (EditorGUIUtility.singleLineHeight * 1.5f) -                                    EditorGUIUtility                                        .standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.                                position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;                                position = EditorGUI.IndentedRect(position);                                GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);                            }                            else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;                        }                    }                    if (dynamicPortList)                    {                        Type type = GetType(property);                        Node.ConnectionType connectionType = outputAttribute != null                            ? outputAttribute.connectionType                            : Node.ConnectionType.Multiple;                        string showName = serializeAttribute != null ? serializeAttribute.showName : property.name;                        DynamicPortList(showName, type, property.serializedObject, port.direction, connectionType);                        return;                    }                    switch (showBacking)                    {                        case Node.ShowBackingValue.Unconnected:                            // Display a label if port is connected                            if (port.IsConnected)                                EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName),                                    NodeEditorResources.OutputPort, GUILayout.MinWidth(30));                            // Display an editable property field if port is not connected                            else                                EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));                            break;                        case Node.ShowBackingValue.Never:                            // Display a label                            EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName),                                NodeEditorResources.OutputPort, GUILayout.MinWidth(30));                            break;                        case Node.ShowBackingValue.Always:                            // Display an editable property field                            EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));                            break;                    }                    rect = GUILayoutUtility.GetLastRect();                    rect.position = rect.position + new Vector2(rect.width, spacePadding);                }                rect.size = new Vector2(16, 16);                NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);                Color backgroundColor = editor.GetTint();                Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);                DrawPortHandle(rect, backgroundColor, col);                // Register the handle position                Vector2 portPos = rect.center;                NodeEditor.portPositions[port] = portPos;            }        }        private static Type GetType(SerializedProperty property)        {            Type parentType = property.serializedObject.targetObject.GetType();            FieldInfo fi = parentType.GetFieldInfo(property.name);            return fi.FieldType;        }        /// <summary> Make a simple port field. </summary>        public static void PortField(NodePort port, params GUILayoutOption[] options)        {            PortField(null, port, options);        }        /// <summary> Make a simple port field. </summary>        public static void PortField(GUIContent label, NodePort port, params GUILayoutOption[] options)        {            if (port == null) return;            if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };            Vector2 position = Vector3.zero;            GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));            // If property is an input, display a regular property field and put a port handle on the left side            if (port.direction == NodePort.IO.Input)            {                // Display a label                EditorGUILayout.LabelField(content, options);                Rect rect = GUILayoutUtility.GetLastRect();                position = rect.position - new Vector2(16, 0);            }            // If property is an output, display a text label and put a port handle on the right side            else if (port.direction == NodePort.IO.Output)            {                // Display a label                EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);                Rect rect = GUILayoutUtility.GetLastRect();                position = rect.position + new Vector2(rect.width, 0);            }            PortField(position, port);        }        /// <summary> Make a simple port field. </summary>        public static void PortField(Vector2 position, NodePort port)        {            if (port == null) return;            Rect rect = new Rect(position, new Vector2(16, 16));            NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);            Color backgroundColor = editor.GetTint();            Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);            DrawPortHandle(rect, backgroundColor, col);            // Register the handle position            Vector2 portPos = rect.center;            NodeEditor.portPositions[port] = portPos;        }        /// <summary> Add a port field to previous layout element. </summary>        public static void AddPortField(NodePort port)        {            if (port == null) return;            Rect rect = new Rect();            // If property is an input, display a regular property field and put a port handle on the left side            if (port.direction == NodePort.IO.Input)            {                rect = GUILayoutUtility.GetLastRect();                rect.position = rect.position - new Vector2(16, 0);                // If property is an output, display a text label and put a port handle on the right side            }            else if (port.direction == NodePort.IO.Output)            {                rect = GUILayoutUtility.GetLastRect();                rect.position = rect.position + new Vector2(rect.width, 0);            }            rect.size = new Vector2(16, 16);            NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);            Color backgroundColor = editor.GetTint();            Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);            DrawPortHandle(rect, backgroundColor, col);            // Register the handle position            Vector2 portPos = rect.center;            NodeEditor.portPositions[port] = portPos;        }        /// <summary> Draws an input and an output port on the same line </summary>        public static void PortPair(NodePort input, NodePort output)        {            GUILayout.BeginHorizontal();            PortField(input, GUILayout.MinWidth(0));            PortField(output, GUILayout.MinWidth(0));            GUILayout.EndHorizontal();        }        public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor)        {            Color col = GUI.color;            GUI.color = backgroundColor;            GUI.DrawTexture(rect, NodeEditorResources.dotOuter);            GUI.color = typeColor;            GUI.DrawTexture(rect, NodeEditorResources.dot);            GUI.color = col;        }        #region Obsolete        [Obsolete("Use IsDynamicPortListPort instead")]        public static bool IsInstancePortListPort(NodePort port)        {            return IsDynamicPortListPort(port);        }        [Obsolete("Use DynamicPortList instead")]        public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject,            NodePort.IO io, Node.ConnectionType connectionType = Node.ConnectionType.Multiple,            Node.TypeConstraint typeConstraint = Node.TypeConstraint.None,            Action<ReorderableList> onCreation = null)        {            DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);        }        #endregion        /// <summary> Is this port part of a DynamicPortList? </summary>        public static bool IsDynamicPortListPort(NodePort port)        {            string[] parts = port.fieldName.Split(' ');            if (parts.Length != 2) return false;            Dictionary<string, ReorderableList> cache;            if (reorderableListCache.TryGetValue(port.node, out cache))            {                ReorderableList list;                if (cache.TryGetValue(parts[0], out list)) return true;            }            return false;        }        /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary>        /// <param name="fieldName">Supply a list for editable values</param>        /// <param name="type">Value type of added dynamic ports</param>        /// <param name="serializedObject">The serializedObject of the node</param>        /// <param name="connectionType">Connection type of added dynamic ports</param>        /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>        public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject,            NodePort.IO io, Node.ConnectionType connectionType = Node.ConnectionType.Multiple,            Node.TypeConstraint typeConstraint = Node.TypeConstraint.None,            Action<ReorderableList> onCreation = null)        {            Node node = serializedObject.targetObject as Node;            var indexedPorts = node.DynamicPorts.Select(x =>            {                string[] split = x.fieldName.Split(' ');                if (split != null && split.Length == 2 && split[0] == fieldName)                {                    int i = -1;                    if (int.TryParse(split[1], out i))                    {                        return new { index = i, port = x };                    }                }                return new { index = -1, port = (NodePort)null };            }).Where(x => x.port != null);            List<NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();            node.UpdatePorts();            ReorderableList list = null;            Dictionary<string, ReorderableList> rlc;            if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))            {                if (!rlc.TryGetValue(fieldName, out list)) list = null;            }            // If a ReorderableList isn't cached for this array, do so.            if (list == null)            {                SerializedProperty arrayData = serializedObject.FindProperty(fieldName);                list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io,                    connectionType, typeConstraint, onCreation);                if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);                else                    reorderableListCache.Add(serializedObject.targetObject,                        new Dictionary<string, ReorderableList>() { { fieldName, list } });            }            list.list = dynamicPorts;            list.DoLayoutList();        }        private static ReorderableList CreateReorderableList(string fieldName, List<NodePort> dynamicPorts,            SerializedProperty arrayData, Type type, SerializedObject serializedObject, NodePort.IO io,            Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint,            Action<ReorderableList> onCreation)        {            bool hasArrayData = arrayData != null && arrayData.isArray;            Node node = serializedObject.targetObject as Node;            ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);            string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);            list.drawElementCallback =                (Rect rect, int index, bool isActive, bool isFocused) =>                {                    NodePort port = node.GetPort(fieldName + " " + index);                    if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)                    {                        if (arrayData.arraySize <= index)                        {                            EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");                            return;                        }                        SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);                        EditorGUI.PropertyField(rect, itemData, true);                    }                    else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");                    if (port != null)                    {                        Vector2 pos = rect.position +                                      (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));                        PortField(pos, port);                    }                };            list.elementHeightCallback =                (int index) =>                {                    if (hasArrayData)                    {                        if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;                        SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);                        return EditorGUI.GetPropertyHeight(itemData);                    }                    else return EditorGUIUtility.singleLineHeight;                };            list.drawHeaderCallback =                (Rect rect) => { EditorGUI.LabelField(rect, label); };            list.onSelectCallback =                (ReorderableList rl) => { reorderableListIndex = rl.index; };            list.onReorderCallback =                (ReorderableList rl) =>                {                    bool hasRect = false;                    bool hasNewRect = false;                    Rect rect = Rect.zero;                    Rect newRect = Rect.zero;                    // Move up                    if (rl.index > reorderableListIndex)                    {                        for (int i = reorderableListIndex; i < rl.index; ++i)                        {                            NodePort port = node.GetPort(fieldName + " " + i);                            NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));                            port.SwapConnections(nextPort);                            // Swap cached positions to mitigate twitching                            hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);                            hasNewRect =                                NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);                            NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect ? newRect : rect;                            NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect ? rect : newRect;                        }                    }                    // Move down                    else                    {                        for (int i = reorderableListIndex; i > rl.index; --i)                        {                            NodePort port = node.GetPort(fieldName + " " + i);                            NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));                            port.SwapConnections(nextPort);                            // Swap cached positions to mitigate twitching                            hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);                            hasNewRect =                                NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);                            NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect ? newRect : rect;                            NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect ? rect : newRect;                        }                    }                    // Apply changes                    serializedObject.ApplyModifiedProperties();                    serializedObject.Update();                    // Move array data if there is any                    if (hasArrayData)                    {                        arrayData.MoveArrayElement(reorderableListIndex, rl.index);                    }                    // Apply changes                    serializedObject.ApplyModifiedProperties();                    serializedObject.Update();                    NodeEditorWindow.current.Repaint();                    EditorApplication.delayCall += NodeEditorWindow.current.Repaint;                };            list.onAddCallback =                (ReorderableList rl) =>                {                    // Add dynamic port postfixed with an index number                    string newName = fieldName + " 0";                    int i = 0;                    while (node.HasPort(newName)) newName = fieldName + " " + (++i);                    if (io == NodePort.IO.Output)                        node.AddDynamicOutput(type, connectionType, Node.TypeConstraint.None, newName);                    else node.AddDynamicInput(type, connectionType, typeConstraint, newName);                    serializedObject.Update();                    EditorUtility.SetDirty(node);                    if (hasArrayData)                    {                        arrayData.InsertArrayElementAtIndex(arrayData.arraySize);                    }                    serializedObject.ApplyModifiedProperties();                };            list.onRemoveCallback =                (ReorderableList rl) =>                {                    var indexedPorts = node.DynamicPorts.Select(x =>                    {                        string[] split = x.fieldName.Split(' ');                        if (split != null && split.Length == 2 && split[0] == fieldName)                        {                            int i = -1;                            if (int.TryParse(split[1], out i))                            {                                return new { index = i, port = x };                            }                        }                        return new { index = -1, port = (NodePort)null };                    }).Where(x => x.port != null);                    dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();                    int index = rl.index;                    if (dynamicPorts[index] == null)                    {                        Debug.LogWarning("No port found at index " + index + " - Skipped");                    }                    else if (dynamicPorts.Count <= index)                    {                        Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count +                                         " - Skipped");                    }                    else                    {                        // Clear the removed ports connections                        dynamicPorts[index].ClearConnections();                        // Move following connections one step up to replace the missing connection                        for (int k = index + 1; k < dynamicPorts.Count(); k++)                        {                            for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++)                            {                                NodePort other = dynamicPorts[k].GetConnection(j);                                dynamicPorts[k].Disconnect(other);                                dynamicPorts[k - 1].Connect(other);                            }                        }                        // Remove the last dynamic port, to avoid messing up the indexing                        node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);                        serializedObject.Update();                        EditorUtility.SetDirty(node);                    }                    if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)                    {                        if (arrayData.arraySize <= index)                        {                            Debug.LogWarning("Attempted to remove array index " + index + " where only " +                                             arrayData.arraySize + " exist - Skipped");                            Debug.Log(rl.list[0]);                            return;                        }                        arrayData.DeleteArrayElementAtIndex(index);                        // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues                        if (dynamicPorts.Count <= arrayData.arraySize)                        {                            while (dynamicPorts.Count <= arrayData.arraySize)                            {                                arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);                            }                            Debug.LogWarning(                                "Array size exceeded dynamic ports size. Excess items removed.");                        }                        serializedObject.ApplyModifiedProperties();                        serializedObject.Update();                    }                };            if (hasArrayData)            {                int dynamicPortCount = dynamicPorts.Count;                while (dynamicPortCount < arrayData.arraySize)                {                    // Add dynamic port postfixed with an index number                    string newName = arrayData.name + " 0";                    int i = 0;                    while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);                    if (io == NodePort.IO.Output)                        node.AddDynamicOutput(type, connectionType, typeConstraint, newName);                    else node.AddDynamicInput(type, connectionType, typeConstraint, newName);                    EditorUtility.SetDirty(node);                    dynamicPortCount++;                }                while (arrayData.arraySize < dynamicPortCount)                {                    arrayData.InsertArrayElementAtIndex(arrayData.arraySize);                }                serializedObject.ApplyModifiedProperties();                serializedObject.Update();            }            if (onCreation != null) onCreation(list);            return list;        }    }}
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