| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class RewardsPanel 	{	  #region 自定义数据 	  private Text _txtlName;	  public Text txtlName	   {	   get{	      if (_txtlName == null)	       {	         _txtlName  = GetUIUnit<Text>("txtlName"); 	       }	      return _txtlName;	     }	   }	  private GameObject _diObj;	  public GameObject diObj	   {	   get{	      if (_diObj == null)	       {	         _diObj  = GetUIUnit<GameObject>("diObj"); 	       }	      return _diObj;	     }	   }	  private RectTransform _itemRoot;	  public RectTransform itemRoot	   {	   get{	      if (_itemRoot == null)	       {	         _itemRoot  = GetUIUnit<RectTransform>("itemRoot"); 	       }	      return _itemRoot;	     }	   }	  private Button _btnDi;	  public Button btnDi	   {	   get{	      if (_btnDi == null)	       {	         _btnDi  = GetUIUnit<Button>("btnDi"); 	       }	      return _btnDi;	     }	   }	  private GameObject _widget;	  public GameObject widget	   {	   get{	      if (_widget == null)	       {	         _widget  = GetUIUnit<GameObject>("widget"); 	       }	      return _widget;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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