| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class GuidePanel 	{	  #region 自定义数据 	  private Button _Btn_Bg;	  public Button Btn_Bg	   {	   get{	      if (_Btn_Bg == null)	       {	         _Btn_Bg  = GetUIUnit<Button>("Btn_Bg"); 	       }	      return _Btn_Bg;	     }	   }	  private RectTransform _FocusFrame01;	  public RectTransform FocusFrame01	   {	   get{	      if (_FocusFrame01 == null)	       {	         _FocusFrame01  = GetUIUnit<RectTransform>("FocusFrame01"); 	       }	      return _FocusFrame01;	     }	   }	  private Text _Text_Dialogue01;	  public Text Text_Dialogue01	   {	   get{	      if (_Text_Dialogue01 == null)	       {	         _Text_Dialogue01  = GetUIUnit<Text>("Text_Dialogue01"); 	       }	      return _Text_Dialogue01;	     }	   }	  private RectTransform _MessageBG;	  public RectTransform MessageBG	   {	   get{	      if (_MessageBG == null)	       {	         _MessageBG  = GetUIUnit<RectTransform>("MessageBG"); 	       }	      return _MessageBG;	     }	   }	  private MyImage _Image_Npc;	  public MyImage Image_Npc	   {	   get{	      if (_Image_Npc == null)	       {	         _Image_Npc  = GetUIUnit<MyImage>("Image_Npc"); 	       }	      return _Image_Npc;	     }	   }	  private Button _Btn_MessageBG;	  public Button Btn_MessageBG	   {	   get{	      if (_Btn_MessageBG == null)	       {	         _Btn_MessageBG  = GetUIUnit<Button>("Btn_MessageBG"); 	       }	      return _Btn_MessageBG;	     }	   }	  private MyGuideMask _MyGuideMask;	  public MyGuideMask MyGuideMask	   {	   get{	      if (_MyGuideMask == null)	       {	         _MyGuideMask  = GetUIUnit<MyGuideMask>("MyGuideMask"); 	       }	      return _MyGuideMask;	     }	   }	  private RectTransform _FocusFrame02;	  public RectTransform FocusFrame02	   {	   get{	      if (_FocusFrame02 == null)	       {	         _FocusFrame02  = GetUIUnit<RectTransform>("FocusFrame02"); 	       }	      return _FocusFrame02;	     }	   }	  private UISpiritLoader _UISpiritLoader;	  public UISpiritLoader UISpiritLoader	   {	   get{	      if (_UISpiritLoader == null)	       {	         _UISpiritLoader  = GetUIUnit<UISpiritLoader>("UISpiritLoader"); 	       }	      return _UISpiritLoader;	     }	   }	  private Text _Text_NpcName;	  public Text Text_NpcName	   {	   get{	      if (_Text_NpcName == null)	       {	         _Text_NpcName  = GetUIUnit<Text>("Text_NpcName"); 	       }	      return _Text_NpcName;	     }	   }	  private RectTransform _GuideHand;	  public RectTransform GuideHand	   {	   get{	      if (_GuideHand == null)	       {	         _GuideHand  = GetUIUnit<RectTransform>("GuideHand"); 	       }	      return _GuideHand;	     }	   }	  private Button _OnClickMask;	  public Button OnClickMask	   {	   get{	      if (_OnClickMask == null)	       {	         _OnClickMask  = GetUIUnit<Button>("OnClickMask"); 	       }	      return _OnClickMask;	     }	   }	  private CustomStateController _GuideHandState;	  public CustomStateController GuideHandState	   {	   get{	      if (_GuideHandState == null)	       {	         _GuideHandState  = GetUIUnit<CustomStateController>("GuideHandState"); 	       }	      return _GuideHandState;	     }	   }	  private CustomStateController _DialogBoxState;	  public CustomStateController DialogBoxState	   {	   get{	      if (_DialogBoxState == null)	       {	         _DialogBoxState  = GetUIUnit<CustomStateController>("DialogBoxState"); 	       }	      return _DialogBoxState;	     }	   }	  private MyImage _HeroIcon;	  public MyImage HeroIcon	   {	   get{	      if (_HeroIcon == null)	       {	         _HeroIcon  = GetUIUnit<MyImage>("HeroIcon"); 	       }	      return _HeroIcon;	     }	   }	  private Text _Text_Dialogue02;	  public Text Text_Dialogue02	   {	   get{	      if (_Text_Dialogue02 == null)	       {	         _Text_Dialogue02  = GetUIUnit<Text>("Text_Dialogue02"); 	       }	      return _Text_Dialogue02;	     }	   }	  private Text _Text_Dialogue03;	  public Text Text_Dialogue03	   {	   get{	      if (_Text_Dialogue03 == null)	       {	         _Text_Dialogue03  = GetUIUnit<Text>("Text_Dialogue03"); 	       }	      return _Text_Dialogue03;	     }	   }	  private Button _Btn_Skip;	  public Button Btn_Skip	   {	   get{	      if (_Btn_Skip == null)	       {	         _Btn_Skip  = GetUIUnit<Button>("Btn_Skip"); 	       }	      return _Btn_Skip;	     }	   }	  private Text _Text_Dialogue04;	  public Text Text_Dialogue04	   {	   get{	      if (_Text_Dialogue04 == null)	       {	         _Text_Dialogue04  = GetUIUnit<Text>("Text_Dialogue04"); 	       }	      return _Text_Dialogue04;	     }	   }	  private GameObject _dotPoint;	  public GameObject dotPoint	   {	   get{	      if (_dotPoint == null)	       {	         _dotPoint  = GetUIUnit<GameObject>("dotPoint"); 	       }	      return _dotPoint;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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