| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;using Mono.Utility;namespace Fort23.Mono{	public partial class GraphicHelpPanel 	{	  #region 自定义数据 	  private Button _Btn_Right;	  public Button Btn_Right	   {	   get{	      if (_Btn_Right == null)	       {	         _Btn_Right  = GetUIUnit<Button>("Btn_Right"); 	       }	      return _Btn_Right;	     }	   }	  private Button _Btn_Left;	  public Button Btn_Left	   {	   get{	      if (_Btn_Left == null)	       {	         _Btn_Left  = GetUIUnit<Button>("Btn_Left"); 	       }	      return _Btn_Left;	     }	   }	  private RectTransform _Root;	  public RectTransform Root	   {	   get{	      if (_Root == null)	       {	         _Root  = GetUIUnit<RectTransform>("Root"); 	       }	      return _Root;	     }	   }	  private Button _MaskBtn;	  public Button MaskBtn	   {	   get{	      if (_MaskBtn == null)	       {	         _MaskBtn  = GetUIUnit<Button>("MaskBtn"); 	       }	      return _MaskBtn;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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