| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309 | using System;using System.Collections.Generic;using Excel2Json;using Fort23.UTool;using GameLogic.Bag;using Utility;namespace GameLogic.Player{    public class DropManager : Singleton<DropManager>    {        public Random Random = new Random();        private Map<int, List<DropCountConfig>> dropCountGroupDic = new Map<int, List<DropCountConfig>>();        private Map<int, int> maxWight = new Map<int, int>();        public DropManager()        {            Random = new Random(System.DateTime.Now.Millisecond);            DropCountConfig[] allDropCountConfigs = ConfigComponent.Instance.GetAll<DropCountConfig>();            for (int i = 0; i < allDropCountConfigs.Length; i++)            {                DropCountConfig dropCountConfig = allDropCountConfigs[i];                if (dropCountGroupDic.TryGetValue(dropCountConfig.groupID, out var list))                {                    maxWight[dropCountConfig.groupID] += dropCountConfig.weight;                    list.Add(dropCountConfig);                }                else                {                    list = new List<DropCountConfig>();                    list.Add(dropCountConfig);                    dropCountGroupDic.Add(dropCountConfig.groupID, list);                    maxWight.Add(dropCountConfig.groupID, dropCountConfig.weight);                }            }        }        // public ItemInfo DropEquipment(int equipModelDropID, int qualityDropID, int lvDropID)        // {        //     // string[] eqDropData = eqDropDataStr.Split(',');        //     //        //     // if (eqDropData.Length != 3)        //     // {        //     //     LogTool.Error("装备掉落格式错误:" + eqDropDataStr);        //     //     return null;        //     // }        //        //     ItemInfo eqItemInfo = PlayerManager.Instance.eqController.BuildEquipment(        //         equipModelDropID,        //         qualityDropID,        //         lvDropID);        //        //     return eqItemInfo;        // }        // /// <summary>        // /// 关卡掉装备        // /// 配的是一个string数组,每个string可以被分成3个掉落ID(装备模版、品质、等级)        // /// </summary>        // /// <param name="levelBattleConfig">关卡表</param>        // /// <param name="monsterType">怪物类型</param>        // /// <returns></returns>        // public List<ItemInfo> DropEquipment(LevelBattleConfig levelBattleConfig, int monsterType)        // {        //     List<ItemInfo> equipmentList = new List<ItemInfo>();        //     ItemInfo itemInfo = null;        //        //     if (monsterType == 2)        //     {        //         for (int i = 0; i < levelBattleConfig.miniMonsterItem.Length; i++)        //         {        //             itemInfo = DropEquipment( levelBattleConfig.miniMonsterItem[0], levelBattleConfig.miniMonsterItem[1], levelBattleConfig.miniMonsterItem[2]);        //             i += 2;        //         }        //     }        //     else if (monsterType == 3)        //     {        //         for (int i = 0; i < levelBattleConfig.eliteMonsterItem.Length; i++)        //         {        //             itemInfo = DropEquipment( levelBattleConfig.eliteMonsterItem[0], levelBattleConfig.eliteMonsterItem[1], levelBattleConfig.eliteMonsterItem[2]);        //             i += 2;        //         }        //                //     }        //     else if (monsterType == 4)        //     {        //         for (int i = 0; i < levelBattleConfig.bossItem.Length; i++)        //         {        //             itemInfo = DropEquipment( levelBattleConfig.bossItem[0], levelBattleConfig.bossItem[1], levelBattleConfig.bossItem[2]);        //             i += 2;        //         }        //     }        //        //     if (itemInfo != null && itemInfo.eqInfo != null)        //     {        //         equipmentList.Add(itemInfo);        //     }        //             //     BagController.Instance.AddItem(equipmentList);        //     return equipmentList;        // }        public List<ItemInfo> DropItem(int dropId)        {            DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dropId);            if (dropConfig.ID <= 0)            {                LogTool.Error("没有这个掉落组" + dropId);                return null;            }            if (dropConfig.dropType == 1)            {                return DropItemFor1(dropConfig);            }            else            {                return DropItemFor2(dropConfig);            }        }        private List<ItemInfo> DropItemFor1(DropConfig dropConfig)        {            List<ItemInfo> itemInfos = new List<ItemInfo>();            for (int i = 0; i < dropConfig.dropGroupID.Length; i++)            {                int dropGroupId = dropConfig.dropGroupID[i];                DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);                int odd = Random.Next(0, 1000);                if (odd <= dropGroupConfig.dropRate)                {                    DropItemConfig(itemInfos, dropGroupConfig.dropItemID);                }            }            return itemInfos;        }        private void DropItemConfig(List<ItemInfo> itemInfos, int[] dropItemID)        {            int rIdx = Random.Next(0, dropItemID.Length);            DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[rIdx]);            int itemIndex = Random.Next(0, dropItemConfig.itemID.Length);            int c = 0;            if (dropItemConfig.dropCountGoupID > 0)            {                DropCountConfig dropCountConfig = GetCountBl(dropItemConfig.dropCountGoupID);                c = (dropItemConfig.dropMaxV * dropCountConfig.proportion) / 100;            }            else            {                c = Random.Next(dropItemConfig.dropMinV, dropItemConfig.dropMaxV + 1);            }            ItemInfo itemInfo = null;            if (c < 0)            {                itemInfo = DropResourceLevel(dropItemConfig.itemID[itemIndex], c);            }            else            {                itemInfo = new ItemInfo(dropItemConfig.itemID[itemIndex], c);            }            itemInfos.Add(itemInfo);            // for (int j = 0; j < dropItemConfig.itemID.Length; j++)            // {            //     int c = 0;            //     if (dropItemConfig.dropCountGoupID > 0)            //     {            //         DropCountConfig dropCountConfig = GetCountBl(dropItemConfig.dropCountGoupID);            //         c = (dropItemConfig.dropMaxV * dropCountConfig.proportion) / 100;            //     }            //     else            //     {            //         c = Random.Next(dropItemConfig.dropMinV, dropItemConfig.dropMaxV + 1);            //     }            //            //            //     ItemInfo itemInfo = null;            //            //            //     if (c < 0)            //     {            //         itemInfo = DropResourceLevel(dropItemConfig.itemID[j], c);            //     }            //     else            //     {            //         itemInfo = new ItemInfo(dropItemConfig.itemID[j], c);            //     }            //            //            //     itemInfos.Add(itemInfo);            // }        }        private DropCountConfig GetCountBl(int dropCountGroupID)        {            if (dropCountGroupDic.TryGetValue(dropCountGroupID, out var dropCountGroupConfig))            {                int wight = maxWight[dropCountGroupID];                int currWight = Random.Next(0, wight);                int addWidght = 0;                for (int i = 0; i < dropCountGroupConfig.Count; i++)                {                    DropCountConfig dropCountConfig = dropCountGroupConfig[i];                    addWidght += dropCountConfig.weight;                    if (currWight <= addWidght)                    {                        return dropCountConfig;                    }                }            }            LogTool.Error("没有掉落的数量" + dropCountGroupID);            return default;        }        private List<ItemInfo> DropItemFor2(DropConfig dropConfig)        {            List<ItemInfo> itemInfos = new List<ItemInfo>();            int allRate = 0;            for (int i = 0; i < dropConfig.dropGroupID.Length; i++)            {                int dropGroupId = dropConfig.dropGroupID[i];                DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);                allRate += dropGroupConfig.dropRate;            }            int currWight = Random.Next(0, allRate);            int addWidght = 0;            for (int i = 0; i < dropConfig.dropGroupID.Length; i++)            {                int dropGroupId = dropConfig.dropGroupID[i];                DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);                addWidght += dropGroupConfig.dropRate;                if (currWight <= addWidght)                {                    DropItemConfig(itemInfos, dropGroupConfig.dropItemID);                    return itemInfos;                }            }            return itemInfos;        }        public List<ItemInfo> Drop(int itemID, int count)        {            List<ItemInfo> itemInfos = new List<ItemInfo>();            if (count < 0)            {                itemInfos.Add(DropResourceLevel(itemID, count));            }            else            {                DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(itemID);                if (dropConfig.dropType == 3)                {                    ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], count);                    itemInfos.Add(itemInfo);                }                else                {                    List<ItemInfo> items = DropManager.Instance.DropItem(itemID);                    itemInfos.AddRange(items);                }            }            return itemInfos;        }        public ItemInfo DropResourceLevel(int itemID, int count)        {            ResourceLevelConfig resourceLevelConfig = ConfigComponent.Instance.Get<ResourceLevelConfig>(PlayerManager.Instance.myHero.powerUpConfig.ID);            ItemInfo itemInfo = null;            float c = Math.Abs(count / (float)1000);            switch (itemID)            {                case 1001:                    itemInfo = new ItemInfo(1001, (int)(resourceLevelConfig.value1 * c));                    break;                case 1002:                    itemInfo = new ItemInfo(1002, (int)(resourceLevelConfig.value2 * c));                    break;                case 1003:                    itemInfo = new ItemInfo(1003, (int)(resourceLevelConfig.value3 * c));                    break;                case 1004:                    itemInfo = new ItemInfo(1004, (int)(resourceLevelConfig.value4 * c));                    break;                case 1005:                    itemInfo = new ItemInfo(1005, (int)(resourceLevelConfig.value5 * c));                    break;                case 1006:                    itemInfo = new ItemInfo(1006, (int)(resourceLevelConfig.value6 * c));                    break;            }            return itemInfo;        }    }}
 |