| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270 | // Auto Generated Code By excel2json// Generate From Excel\PlayerGuide.xlsx. SheetName: PlayerGuideConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "PlayerGuideConfig.json")]	public partial class PlayerGuideConfigHolder : ConfigHolder<PlayerGuideConfig>
	{	}	[Serializable]	public struct PlayerGuideConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///序列		/// </summary>#if !COMBAT_SERVER		public int Index;#else		public int Index{ set; get; }#endif				/// <summary>		///需要等级		/// </summary>#if !COMBAT_SERVER		public int NeedLevel;#else		public int NeedLevel{ set; get; }#endif				/// <summary>		///引导组ID		/// </summary>#if !COMBAT_SERVER		public int groupID;#else		public int groupID{ set; get; }#endif				/// <summary>		///手指类型 1. 手指&光圈 2. 手指 3. 光圈 -1:不要特效的光圈		/// </summary>#if !COMBAT_SERVER		public int FingerType;#else		public int FingerType{ set; get; }#endif				/// <summary>		///对话框位置 -1:上次位置-其实是000		/// </summary>#if !COMBAT_SERVER		public int[] dialogPos;#else		public int[] dialogPos{ set; get; }#endif				/// <summary>		///ncp的位置 因为灵活需要单独配置 注意和对话框的位置匹配		/// </summary>#if !COMBAT_SERVER		public int[] NpcPos;#else		public int[] NpcPos{ set; get; }#endif				/// <summary>		///npc形象缩放		/// </summary>#if !COMBAT_SERVER		public int[] NpcSize;#else		public int[] NpcSize{ set; get; }#endif				/// <summary>		///说话人文本ID		/// </summary>#if !COMBAT_SERVER		public int SpeakerName;#else		public int SpeakerName{ set; get; }#endif				/// <summary>		///对话风格 1: 仅文本框 2: 头像+框 3: 立绘 4.气泡对话		/// </summary>#if !COMBAT_SERVER		public int SpeakerStyle;#else		public int SpeakerStyle{ set; get; }#endif				/// <summary>		///说话人形象 使用EventNpclID  当SpeakerStyle=2,3生效		/// </summary>#if !COMBAT_SERVER		public int SpeakerImage;#else		public int SpeakerImage{ set; get; }#endif				/// <summary>		///对话内容		/// </summary>#if !COMBAT_SERVER		public int desc;#else		public int desc{ set; get; }#endif				/// <summary>		///高亮动效框 0/不填:无 1:默认动效框		/// </summary>#if !COMBAT_SERVER		public int Highlighting;#else		public int Highlighting{ set; get; }#endif				/// <summary>		///奖励道具ID -1:无		/// </summary>#if !COMBAT_SERVER		public int[] AwardItem;#else		public int[] AwardItem{ set; get; }#endif				/// <summary>		///奖励道具数量 -1:无		/// </summary>#if !COMBAT_SERVER		public int[] AwardItemNum;#else		public int[] AwardItemNum{ set; get; }#endif				/// <summary>		///黑底透明度 0/不填:无 0~1 透明度		/// </summary>#if !COMBAT_SERVER		public float blackAlpha;#else		public float blackAlpha{ set; get; }#endif				/// <summary>		///异常中断 1: 跳过 2: 重做 3: 续做		/// </summary>#if !COMBAT_SERVER		public int Handle;#else		public int Handle{ set; get; }#endif				/// <summary>		///是否跳过 0/不填:不跳 1: 跳过		/// </summary>#if !COMBAT_SERVER		public int IsSkip;#else		public int IsSkip{ set; get; }#endif				/// <summary>		///手指位置 -1:上次位置		/// </summary>#if !COMBAT_SERVER		public int[] fingerPos;#else		public int[] fingerPos{ set; get; }#endif				/// <summary>		///文本大小  SpeakerStyle=1 or 2时 文本框为动态大小 		/// </summary>#if !COMBAT_SERVER		public int[] TextSize;#else		public int[] TextSize{ set; get; }#endif				/// <summary>		///1:指左 2:指右		/// </summary>#if !COMBAT_SERVER		public int reversalFinger;#else		public int reversalFinger{ set; get; }#endif				/// <summary>		///1:靠左(默认) 2:靠右		/// </summary>#if !COMBAT_SERVER		public int reversalBox;#else		public int reversalBox{ set; get; }#endif				/// <summary>		///是否强制点击 0 默认点击屏幕下一步 1 强制点击指定区域下一步 		/// </summary>#if !COMBAT_SERVER		public int ForceOnclick;#else		public int ForceOnclick{ set; get; }#endif				/// <summary>		///是否强制对话 1:必须对话完毕 0:对话保留最后一句		/// </summary>#if !COMBAT_SERVER		public int forceText;#else		public int forceText{ set; get; }#endif				/// <summary>		///配音文件		/// </summary>#if !COMBAT_SERVER		public string voiceFile;#else		public string voiceFile{ set; get; }#endif			}}// End of Auto Generated Code
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