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- using GameLogic.Hero;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "FaBaoWidget")]
- public partial class FaBaoWidget : ItemWidgetBasic
- {
- public FaBaoInfo faoInfo;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- base.AddButtonEvent();
- }
- public void CustomInit(FaBaoInfo faoInfo, bool isShowActive)
- {
- this.faoInfo = faoInfo;
- Text_Level.text = faoInfo.FaBaoData.level.ToString() + "级";
- Icon_FaBaoIcon.icon_name = faoInfo.SkillConfig.icon;
- if (isShowActive)
- {
- if (faoInfo.FaBaoData.useIndex != -1)
- {
- Iocn_Active.gameObject.SetActive(true);
- }
- else
- {
- Iocn_Active.gameObject.SetActive(false);
- }
- }
- else
- {
- Iocn_Active.gameObject.SetActive(false);
- }
- }
- public override void DormancyObj()
- {
- transform.sizeDelta = new Vector2(139, 173);
- base.DormancyObj();
- }
- }
- }
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