FaBaoWidget.cs 1.3 KB

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  1. using GameLogic.Hero;
  2. using UnityEngine;
  3. namespace Fort23.Mono
  4. {
  5. [UIBinding(prefab = "FaBaoWidget")]
  6. public partial class FaBaoWidget : ItemWidgetBasic
  7. {
  8. public FaBaoInfo faoInfo;
  9. private void Init()
  10. {
  11. }
  12. public override void AddEvent()
  13. {
  14. }
  15. public override void DelEvent()
  16. {
  17. }
  18. public override void AddButtonEvent()
  19. {
  20. base.AddButtonEvent();
  21. }
  22. public void CustomInit(FaBaoInfo faoInfo, bool isShowActive)
  23. {
  24. this.faoInfo = faoInfo;
  25. Text_Level.text = faoInfo.FaBaoData.level.ToString() + "级";
  26. Icon_FaBaoIcon.icon_name = faoInfo.SkillConfig.icon;
  27. if (isShowActive)
  28. {
  29. if (faoInfo.FaBaoData.useIndex != -1)
  30. {
  31. Iocn_Active.gameObject.SetActive(true);
  32. }
  33. else
  34. {
  35. Iocn_Active.gameObject.SetActive(false);
  36. }
  37. }
  38. else
  39. {
  40. Iocn_Active.gameObject.SetActive(false);
  41. }
  42. }
  43. public override void DormancyObj()
  44. {
  45. transform.sizeDelta = new Vector2(139, 173);
  46. base.DormancyObj();
  47. }
  48. }
  49. }