HeroInformationPanel.cs 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility;
  16. using Utility.CTween;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroInformationPanel")]
  20. public partial class HeroInformationPanel : UIPanel
  21. {
  22. private int maxLevel = 300;
  23. private GameObjectPool modelObj;
  24. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  25. private HeroInfo heroInfo;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. // IsShowAppBar = false;
  30. }
  31. protected override void AddEvent()
  32. {
  33. }
  34. protected override void DelEvent()
  35. {
  36. }
  37. public override CTask GetFocus()
  38. {
  39. AppBarPanel.ClosePanel();
  40. TitlePanel.OpenPanel();
  41. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  42. {
  43. PlayerGuideManager.Instance.NextGuide();
  44. }
  45. return base.GetFocus();
  46. }
  47. public override CTask LoseFocus()
  48. {
  49. TitlePanel.ClosePanel();
  50. return base.LoseFocus();
  51. }
  52. public override void AddButtonEvent()
  53. {
  54. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  55. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  56. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  57. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  58. Btn_Dujie.onClick.AddListener(async () =>
  59. {
  60. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  61. {
  62. HeroBreakthroughPanel.OpenPanel();
  63. }
  64. //预览
  65. else
  66. {
  67. HeroPowerUpConfig heroPowerUpConfig = default;
  68. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  69. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  70. {
  71. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  72. {
  73. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  74. break;
  75. }
  76. }
  77. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  78. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  79. heroData.heroPowerId = heroPowerUpConfig.ID;
  80. HeroInfo heroInfo1 = new HeroInfo();
  81. heroInfo1.InitHero(heroData);
  82. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  83. }
  84. });
  85. Btn_TuPo.onClick.AddListener(async () =>
  86. {
  87. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  88. 1000);
  89. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  90. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  91. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  92. {
  93. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  94. ItemSourcePanel.OpenPanel(1003);
  95. return;
  96. }
  97. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  98. {
  99. //小突破
  100. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  101. {
  102. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  103. var heroAttributData =
  104. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  105. PlayerManager.Instance.myHero.Upgrade();
  106. await MarskPanel.OpenPanel();
  107. fx_ui_tupo1.gameObject.SetActive(true);
  108. fx_ui_tupo1.Play();
  109. await TimerComponent.Instance.WaitAsync(500);
  110. CustomInit();
  111. for (var i = 0; i < JingJieIcons.Count; i++)
  112. {
  113. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  114. {
  115. UIParticle uiParticle =
  116. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  117. uiParticle.gameObject.SetActive(true);
  118. uiParticle.Play();
  119. break;
  120. }
  121. }
  122. await TimerComponent.Instance.WaitAsync(500);
  123. fx_ui_tupo1.gameObject.SetActive(false);
  124. MarskPanel.ClosePanel();
  125. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  126. {
  127. PlayerGuideManager.Instance.NextGuide();
  128. }
  129. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  130. await HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  131. await heroBreakthroughSuccessPanel.UIClosed();
  132. }
  133. //大突破
  134. else
  135. {
  136. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  137. // await heroBreakthroughPanel.UIClosed();
  138. // PlayerManager.Instance.myHero.Upgrade();
  139. // CustomInit();
  140. }
  141. }
  142. else
  143. {
  144. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  145. // await heroBreakthroughPanel.UIClosed();
  146. // CustomInit();
  147. // TipMessagePanel.OpenTipMessagePanel("")
  148. }
  149. });
  150. Btn_Close.onClick.AddListener(() =>
  151. {
  152. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  153. UIManager.Instance.HideUIUIPanel(this);
  154. });
  155. }
  156. public async CTask CustomInit()
  157. {
  158. ClosePool();
  159. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  160. 1000);
  161. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  162. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  163. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  164. Text_exp.text =
  165. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  166. for (var i = 0; i < JingJieIcons.Count; i++)
  167. {
  168. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  169. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  170. {
  171. JingJieIcons[i].icon_name = "dec_jj_huo1";
  172. }
  173. else
  174. {
  175. JingJieIcons[i].icon_name = "dec_jj_huo2";
  176. }
  177. }
  178. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  179. string jingjie =
  180. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  181. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  182. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  183. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  184. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  185. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  186. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  187. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  188. if (miao > 0)
  189. {
  190. Text_Speed.text = LanguageManager.Instance.Text(10230,
  191. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  192. }
  193. else
  194. {
  195. Text_Speed.text = LanguageManager.Instance.Text(10266,
  196. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  197. }
  198. if (PlayerManager.Instance.myHero.heroData.heroPowerId >= maxLevel)
  199. {
  200. Btn_TuPo.gameObject.SetActive(false);
  201. HeroAttributeWidget heroAttributeWidget =
  202. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  203. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  204. PlayerManager.Instance.myHero.hp.Value.ToStringEx(), "Max"));
  205. HeroAttributeWidgets.Add(heroAttributeWidget);
  206. heroAttributeWidget =
  207. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  208. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  209. PlayerManager.Instance.myHero.attack.Value.ToStringEx(), "Max"));
  210. HeroAttributeWidgets.Add(heroAttributeWidget);
  211. heroAttributeWidget =
  212. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  213. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  214. PlayerManager.Instance.myHero.defense.Value.ToStringEx(), "Max"));
  215. HeroAttributeWidgets.Add(heroAttributeWidget);
  216. }
  217. else
  218. {
  219. Btn_TuPo.gameObject.SetActive(true);
  220. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  221. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  222. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  223. int redDotID = 5;
  224. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  225. if (redDot == null)
  226. {
  227. redDot = new AccountFileInfo.RedDot();
  228. redDot.id = redDotID;
  229. }
  230. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  231. {
  232. //大突破
  233. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  234. {
  235. for (var i = 0;
  236. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  237. i++)
  238. {
  239. if (!PlayerManager.Instance.BagController.IsEnough(
  240. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  241. {
  242. break;
  243. }
  244. }
  245. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  246. {
  247. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  248. RedDotManager.Instance.AddRedDot(redDot);
  249. }
  250. }
  251. }
  252. else
  253. {
  254. for (var i = 0;
  255. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  256. i++)
  257. {
  258. if (!PlayerManager.Instance.BagController.IsEnough(
  259. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  260. {
  261. break;
  262. }
  263. }
  264. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  265. {
  266. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  267. RedDotManager.Instance.AddRedDot(redDot);
  268. }
  269. }
  270. HeroAttributeWidget heroAttributeWidget =
  271. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  272. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  273. PlayerManager.Instance.myHero.hp.Value.ToStringEx(),
  274. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToStringEx()));
  275. HeroAttributeWidgets.Add(heroAttributeWidget);
  276. heroAttributeWidget =
  277. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  278. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  279. PlayerManager.Instance.myHero.attack.Value.ToStringEx(),
  280. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToStringEx()));
  281. HeroAttributeWidgets.Add(heroAttributeWidget);
  282. heroAttributeWidget =
  283. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  284. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  285. PlayerManager.Instance.myHero.defense.Value.ToStringEx(),
  286. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToStringEx()));
  287. HeroAttributeWidgets.Add(heroAttributeWidget);
  288. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  289. {
  290. Text_Jingjie1.text =
  291. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  292. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  293. }
  294. else
  295. {
  296. Text_Jingjie1.text =
  297. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  298. LanguageManager.Instance.Text(10429);
  299. }
  300. //可以突破特效设置
  301. fx_ui_tupo_loop.gameObject.SetActive(false);
  302. fx_ui_pojing_loop.gameObject.SetActive(false);
  303. fx_ui_pojing_loop2.gameObject.SetActive(false);
  304. fx_ui_dujie_loop.gameObject.SetActive(false);
  305. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  306. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  307. {
  308. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  309. {
  310. //小突破
  311. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  312. {
  313. fx_ui_tupo_loop.gameObject.SetActive(true);
  314. fx_ui_tupo_loop.Play();
  315. }
  316. //破镜
  317. else
  318. {
  319. fx_ui_pojing_loop.Play();
  320. fx_ui_pojing_loop.gameObject.SetActive(true);
  321. }
  322. }
  323. //圆满
  324. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  325. {
  326. fx_ui_pojing_loop2.gameObject.SetActive(true);
  327. fx_ui_pojing_loop2.Play();
  328. }
  329. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  330. {
  331. fx_ui_dujie_loop.gameObject.SetActive(true);
  332. fx_ui_dujie_loop.Play();
  333. }
  334. }
  335. //突破按钮图片和文字设置
  336. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  337. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  338. {
  339. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  340. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  341. }
  342. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  343. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  344. {
  345. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  346. Text_TuPo.text = "破镜";
  347. }
  348. else
  349. {
  350. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  351. {
  352. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  353. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  354. }
  355. else
  356. {
  357. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  358. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  359. }
  360. }
  361. }
  362. }
  363. [CustomMethod(CustomMethodType.Update)]
  364. public void Update()
  365. {
  366. int currentMiao =
  367. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  368. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  369. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  370. Text_exp.text =
  371. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  372. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  373. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  374. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  375. if (miao > 0)
  376. {
  377. Text_Speed.text = LanguageManager.Instance.Text(10230,
  378. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  379. }
  380. else
  381. {
  382. Text_Speed.text = LanguageManager.Instance.Text(10266,
  383. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  384. }
  385. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  386. {
  387. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  388. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  389. {
  390. Btn_TuPo.transform.RecoverColor();
  391. fx_ui_tupo_loop.gameObject.SetActive(true);
  392. fx_ui_tupo_loop.Play();
  393. }
  394. }
  395. if (Input.GetKeyDown(KeyCode.R))
  396. {
  397. Dujie(90);
  398. }
  399. if (Input.GetKeyDown(KeyCode.E))
  400. {
  401. RecoverDujie();
  402. }
  403. }
  404. private async CTask CreatHero()
  405. {
  406. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  407. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  408. modelObj.own.transform.parent = CameraRoot;
  409. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  410. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  411. modelObj.own.transform.localScale = Vector3.one * 330;
  412. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  413. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  414. int max = modelAnimComponent.Transitions.Library.Count;
  415. for (int i = 0; i < max; i++)
  416. {
  417. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  418. out TransitionModifierGroup transition))
  419. {
  420. var modelIdleClip = transition.Transition as TransitionAsset;
  421. if (modelIdleClip != null && modelIdleClip.name == "idle")
  422. {
  423. modelAnimComponent.Play(modelIdleClip);
  424. break;
  425. }
  426. }
  427. }
  428. }
  429. /// <summary>
  430. /// 吃丹药
  431. /// </summary>
  432. public async CTask UseExpElixir(Vector2 startPos)
  433. {
  434. GameObjectPool gameObjectPool = null;
  435. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  436. gameObjectPool.own.transform.SetParent(this.transform);
  437. Vector2 pos = transform.worldToLocalMatrix * startPos;
  438. Vector2 pos1 = transform.worldToLocalMatrix *
  439. fxroot.GetComponent<RectTransform>().position;
  440. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  441. CustomTweenManager
  442. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  443. pos1, 0.5f, gameObjectPool.own)
  444. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  445. {
  446. GObjectPool.Instance.Recycle(gameObjectPool);
  447. fx_ui_danyao_shi.gameObject.SetActive(true);
  448. fx_ui_danyao_shi.Play();
  449. };
  450. }
  451. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  452. {
  453. if (obj == null || obj.layer == newLayer) return;
  454. // 修改当前对象的 Layer
  455. obj.layer = newLayer;
  456. // 遍历所有子对象,递归修改
  457. foreach (Transform child in obj.transform)
  458. {
  459. ChangeLayerRecursively(child.gameObject, newLayer);
  460. }
  461. }
  462. public async static CTask<HeroInformationPanel> OpenPanel()
  463. {
  464. HeroInformationPanel heroInformationPanel =
  465. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  466. heroInformationPanel.CustomInit();
  467. return heroInformationPanel;
  468. }
  469. public async override CTask Close()
  470. {
  471. fx_ui_tupo_loop.gameObject.SetActive(false);
  472. ClosePool();
  473. await base.Close();
  474. }
  475. private void ClosePool()
  476. {
  477. UIManager.Instance.DormancyGComponent(modelObj);
  478. modelObj = null;
  479. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  480. {
  481. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  482. }
  483. HeroAttributeWidgets.Clear();
  484. }
  485. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  486. public async CTask Dujie(int hart)
  487. {
  488. root.SetActive(false);
  489. AttributeBg.SetActive(false);
  490. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  491. {
  492. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  493. {
  494. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  495. ShowTextWidgetGam, null, transform, isInstance: true));
  496. }
  497. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  498. }
  499. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  500. DujiePanelAnim.Play("guodu");
  501. fx_ui_dujie_guodu.gameObject.SetActive(true);
  502. fx_ui_dujie_hun.gameObject.SetActive(true);
  503. fx_ui_dujie_guodu.Play();
  504. fx_ui_dujie_hun.Play();
  505. long hp = PlayerManager.Instance.myHero.hp.Value;
  506. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  507. Text_Hp.text = $"{hp}/{hp}";
  508. await TimerComponent.Instance.WaitAsync(1000);
  509. Slider_Hp.gameObject.SetActive(true);
  510. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  511. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  512. {
  513. fx_ui_dujie_sd.gameObject.SetActive(true);
  514. fx_ui_dujie_sd.Play();
  515. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  516. await TimerComponent.Instance.WaitAsync(200);
  517. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  518. hp -= h;
  519. hp = hp < 0 ? 0 : hp;
  520. Slider_Hp.value = hp;
  521. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  522. await TimerComponent.Instance.WaitAsync(1000);
  523. }
  524. await TimerComponent.Instance.WaitAsync(150);
  525. fx_ui_dujie_guodu.gameObject.SetActive(false);
  526. fx_ui_dujie_hun.gameObject.SetActive(false);
  527. fx_ui_dujie_sd.gameObject.SetActive(false);
  528. Slider_Hp.gameObject.SetActive(false);
  529. }
  530. public async CTask RecoverDujie()
  531. {
  532. DujiePanelAnim.Play("guodu_idle");
  533. root.SetActive(true);
  534. AttributeBg.SetActive(true);
  535. fx_ui_tupo2.gameObject.SetActive(false);
  536. }
  537. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  538. {
  539. HeroInformationPanel heroInformationPanel =
  540. UIManager.Instance.GetComponent<HeroInformationPanel>();
  541. List<HeroAttributeData> heroAttributData = null;
  542. //小突破
  543. if (type == 1)
  544. {
  545. heroAttributData =
  546. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  547. PlayerManager.Instance.myHero.Upgrade();
  548. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  549. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  550. await heroBreakthroughSuccessPanel.UIClosed();
  551. }
  552. //大突破
  553. else if (type == 2)
  554. {
  555. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  556. PlayerManager.Instance.myHero.Upgrade();
  557. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  558. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  559. await heroBreakthroughSuccessPanel.UIClosed();
  560. CustomInit();
  561. TitlePanel.OpenPanel();
  562. }
  563. //渡劫
  564. else if (type == 3)
  565. {
  566. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  567. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  568. PlayerManager.Instance.myHero.Upgrade();
  569. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel(heroAttributData);
  570. await heroTuPoSuccessPanel.UIClosed();
  571. // heroInformationPanel.root.SetActive(true);
  572. // heroInformationPanel.AttributeBg.SetActive(true);
  573. CustomInit();
  574. heroInformationPanel.RecoverDujie();
  575. TitlePanel.OpenPanel();
  576. }
  577. //圆满
  578. else if (type == 4)
  579. {
  580. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  581. fx_ui_tupo2.gameObject.SetActive(true);
  582. await TimerComponent.Instance.WaitAsync(500);
  583. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  584. await herYuanManSuccessPanel.UIClosed();
  585. CustomInit();
  586. heroInformationPanel.RecoverDujie();
  587. // heroInformationPanel.root.SetActive(true);
  588. // heroInformationPanel.AttributeBg.SetActive(true);
  589. TitlePanel.OpenPanel();
  590. }
  591. }
  592. }
  593. }