BattleSettlementPanel.cs 2.9 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Fort23.Core;
  4. using Mono.Utility;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "BattleSettlementPanel")]
  8. public partial class BattleSettlementPanel : UIPanel
  9. {
  10. private System.Action callBack;
  11. List<SkipToWidget> skipToWidgets = new List<SkipToWidget>();
  12. private void Init()
  13. {
  14. isAddStack = false;
  15. }
  16. protected override void AddEvent()
  17. {
  18. }
  19. protected override void DelEvent()
  20. {
  21. }
  22. public override void AddButtonEvent()
  23. {
  24. Btn_Close.onClick.AddListener(async () =>
  25. {
  26. await UIManager.Instance.HideUIUIPanel(this);
  27. callBack?.Invoke();
  28. callBack = null;
  29. });
  30. Btn_Close2.onClick.AddListener(async() =>
  31. {
  32. await UIManager.Instance.HideUIUIPanel(this);
  33. callBack?.Invoke();
  34. callBack = null;
  35. });
  36. Btn_cxtz.onClick.AddListener(() =>
  37. {
  38. });
  39. }
  40. public async void CustomInit(bool isWin, System.Action callBack)
  41. {
  42. this.callBack = callBack;
  43. AudioManager.Instance.PauseBGM();
  44. if (isWin)
  45. {
  46. Btn_Close.enabled = true;
  47. AudioManager.Instance.PlayAudio("combat_win.wav");
  48. WinRoot.SetActive(true);
  49. FailRoot.SetActive(false);
  50. Text_Desc1.gameObject.SetActive(true);
  51. }
  52. else
  53. {
  54. Btn_Close.enabled = false;
  55. AudioManager.Instance.PlayAudio("shibai.wav");
  56. WinRoot.SetActive(false);
  57. FailRoot.SetActive(true);
  58. Text_Desc1.gameObject.SetActive(false);
  59. }
  60. }
  61. private async void OnClick(ItemWidgetBasic obj)
  62. {
  63. SkipToWidget skipToWidget = obj as SkipToWidget;
  64. await UIManager.Instance.HideUIUIPanel(this);
  65. callBack?.Invoke();
  66. callBack = null;
  67. SkiptoHelper.Skipto(skipToWidget.SkiptoConfig.ID);
  68. }
  69. public static async CTask<BattleSettlementPanel> OpenPanel(bool isWin, System.Action callBack)
  70. {
  71. BattleSettlementPanel battleSettlementPanel =
  72. await UIManager.Instance.LoadAndOpenPanel<BattleSettlementPanel>(null, isShowBG: true);
  73. battleSettlementPanel.CustomInit(isWin, callBack);
  74. return battleSettlementPanel;
  75. }
  76. public async override CTask Close()
  77. {
  78. AudioManager.Instance.UnPauseBGM();
  79. foreach (var skipToWidget in skipToWidgets)
  80. {
  81. UIManager.Instance.DormancyGComponent(skipToWidget);
  82. }
  83. skipToWidgets.Clear();
  84. await base.Close();
  85. }
  86. }
  87. }