MainPanelData.cs 7.9 KB

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  1. using Coffee.UIExtensions;
  2. using Fort23.Core;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. namespace Fort23.Mono
  6. {
  7. public partial class MainPanel
  8. {
  9. #region 自定义数据
  10. private Text _Text_ExplorationProgress;
  11. public Text Text_ExplorationProgress
  12. {
  13. get{
  14. if (_Text_ExplorationProgress == null)
  15. {
  16. _Text_ExplorationProgress = GetUIUnit<Text>("Text_ExplorationProgress");
  17. }
  18. return _Text_ExplorationProgress;
  19. }
  20. }
  21. private Slider _CameraSelect;
  22. public Slider CameraSelect
  23. {
  24. get{
  25. if (_CameraSelect == null)
  26. {
  27. _CameraSelect = GetUIUnit<Slider>("CameraSelect");
  28. }
  29. return _CameraSelect;
  30. }
  31. }
  32. private Button _Btn_Event;
  33. public Button Btn_Event
  34. {
  35. get{
  36. if (_Btn_Event == null)
  37. {
  38. _Btn_Event = GetUIUnit<Button>("Btn_Event");
  39. }
  40. return _Btn_Event;
  41. }
  42. }
  43. private Text _Text_EventNum;
  44. public Text Text_EventNum
  45. {
  46. get{
  47. if (_Text_EventNum == null)
  48. {
  49. _Text_EventNum = GetUIUnit<Text>("Text_EventNum");
  50. }
  51. return _Text_EventNum;
  52. }
  53. }
  54. private Button _Btn_Chat;
  55. public Button Btn_Chat
  56. {
  57. get{
  58. if (_Btn_Chat == null)
  59. {
  60. _Btn_Chat = GetUIUnit<Button>("Btn_Chat");
  61. }
  62. return _Btn_Chat;
  63. }
  64. }
  65. private Object _Text_Jingjie;
  66. public Object Text_Jingjie
  67. {
  68. get{
  69. if (_Text_Jingjie == null)
  70. {
  71. _Text_Jingjie = GetUIUnit<Object>("Text_Jingjie");
  72. }
  73. return _Text_Jingjie;
  74. }
  75. }
  76. private MyImage _Icon_Player;
  77. public MyImage Icon_Player
  78. {
  79. get{
  80. if (_Icon_Player == null)
  81. {
  82. _Icon_Player = GetUIUnit<MyImage>("Icon_Player");
  83. }
  84. return _Icon_Player;
  85. }
  86. }
  87. private Text _Text_PlayerName;
  88. public Text Text_PlayerName
  89. {
  90. get{
  91. if (_Text_PlayerName == null)
  92. {
  93. _Text_PlayerName = GetUIUnit<Text>("Text_PlayerName");
  94. }
  95. return _Text_PlayerName;
  96. }
  97. }
  98. private Object _Slider_Map;
  99. public Object Slider_Map
  100. {
  101. get{
  102. if (_Slider_Map == null)
  103. {
  104. _Slider_Map = GetUIUnit<Object>("Slider_Map");
  105. }
  106. return _Slider_Map;
  107. }
  108. }
  109. private Object _Slider_Exp;
  110. public Object Slider_Exp
  111. {
  112. get{
  113. if (_Slider_Exp == null)
  114. {
  115. _Slider_Exp = GetUIUnit<Object>("Slider_Exp");
  116. }
  117. return _Slider_Exp;
  118. }
  119. }
  120. private Button _Btn_Map;
  121. public Button Btn_Map
  122. {
  123. get{
  124. if (_Btn_Map == null)
  125. {
  126. _Btn_Map = GetUIUnit<Button>("Btn_Map");
  127. }
  128. return _Btn_Map;
  129. }
  130. }
  131. private MyImage _Icon_Daoyou;
  132. public MyImage Icon_Daoyou
  133. {
  134. get{
  135. if (_Icon_Daoyou == null)
  136. {
  137. _Icon_Daoyou = GetUIUnit<MyImage>("Icon_Daoyou");
  138. }
  139. return _Icon_Daoyou;
  140. }
  141. }
  142. private Text _Text_DaoyouCount;
  143. public Text Text_DaoyouCount
  144. {
  145. get{
  146. if (_Text_DaoyouCount == null)
  147. {
  148. _Text_DaoyouCount = GetUIUnit<Text>("Text_DaoyouCount");
  149. }
  150. return _Text_DaoyouCount;
  151. }
  152. }
  153. private RectTransform _EventConditionRoot;
  154. public RectTransform EventConditionRoot
  155. {
  156. get{
  157. if (_EventConditionRoot == null)
  158. {
  159. _EventConditionRoot = GetUIUnit<RectTransform>("EventConditionRoot");
  160. }
  161. return _EventConditionRoot;
  162. }
  163. }
  164. private Button _Btn_QianKunDai;
  165. public Button Btn_QianKunDai
  166. {
  167. get{
  168. if (_Btn_QianKunDai == null)
  169. {
  170. _Btn_QianKunDai = GetUIUnit<Button>("Btn_QianKunDai");
  171. }
  172. return _Btn_QianKunDai;
  173. }
  174. }
  175. private Text _Text_EventTag;
  176. public Text Text_EventTag
  177. {
  178. get{
  179. if (_Text_EventTag == null)
  180. {
  181. _Text_EventTag = GetUIUnit<Text>("Text_EventTag");
  182. }
  183. return _Text_EventTag;
  184. }
  185. }
  186. private Text _Text_EventName;
  187. public Text Text_EventName
  188. {
  189. get{
  190. if (_Text_EventName == null)
  191. {
  192. _Text_EventName = GetUIUnit<Text>("Text_EventName");
  193. }
  194. return _Text_EventName;
  195. }
  196. }
  197. private Button _Btn_StartEvent;
  198. public Button Btn_StartEvent
  199. {
  200. get{
  201. if (_Btn_StartEvent == null)
  202. {
  203. _Btn_StartEvent = GetUIUnit<Button>("Btn_StartEvent");
  204. }
  205. return _Btn_StartEvent;
  206. }
  207. }
  208. private Button _Btn_Daoyou;
  209. public Button Btn_Daoyou
  210. {
  211. get{
  212. if (_Btn_Daoyou == null)
  213. {
  214. _Btn_Daoyou = GetUIUnit<Button>("Btn_Daoyou");
  215. }
  216. return _Btn_Daoyou;
  217. }
  218. }
  219. private Button _Btn_Box;
  220. public Button Btn_Box
  221. {
  222. get{
  223. if (_Btn_Box == null)
  224. {
  225. _Btn_Box = GetUIUnit<Button>("Btn_Box");
  226. }
  227. return _Btn_Box;
  228. }
  229. }
  230. private Slider _Slider_SmallJD;
  231. public Slider Slider_SmallJD
  232. {
  233. get{
  234. if (_Slider_SmallJD == null)
  235. {
  236. _Slider_SmallJD = GetUIUnit<Slider>("Slider_SmallJD");
  237. }
  238. return _Slider_SmallJD;
  239. }
  240. }
  241. private Button _Btn_ChangeMap;
  242. public Button Btn_ChangeMap
  243. {
  244. get{
  245. if (_Btn_ChangeMap == null)
  246. {
  247. _Btn_ChangeMap = GetUIUnit<Button>("Btn_ChangeMap");
  248. }
  249. return _Btn_ChangeMap;
  250. }
  251. }
  252. private RectTransform _Group_ResourceBar;
  253. public RectTransform Group_ResourceBar
  254. {
  255. get{
  256. if (_Group_ResourceBar == null)
  257. {
  258. _Group_ResourceBar = GetUIUnit<RectTransform>("Group_ResourceBar");
  259. }
  260. return _Group_ResourceBar;
  261. }
  262. }
  263. private Text _Text_jingjie;
  264. public Text Text_jingjie
  265. {
  266. get{
  267. if (_Text_jingjie == null)
  268. {
  269. _Text_jingjie = GetUIUnit<Text>("Text_jingjie");
  270. }
  271. return _Text_jingjie;
  272. }
  273. }
  274. private Text _Text_bigMapName;
  275. public Text Text_bigMapName
  276. {
  277. get{
  278. if (_Text_bigMapName == null)
  279. {
  280. _Text_bigMapName = GetUIUnit<Text>("Text_bigMapName");
  281. }
  282. return _Text_bigMapName;
  283. }
  284. }
  285. private Button _Btn_PlayerName;
  286. public Button Btn_PlayerName
  287. {
  288. get{
  289. if (_Btn_PlayerName == null)
  290. {
  291. _Btn_PlayerName = GetUIUnit<Button>("Btn_PlayerName");
  292. }
  293. return _Btn_PlayerName;
  294. }
  295. }
  296. private UIParticle _fx_ui_renwu_wancheng_loop;
  297. public UIParticle fx_ui_renwu_wancheng_loop
  298. {
  299. get{
  300. if (_fx_ui_renwu_wancheng_loop == null)
  301. {
  302. _fx_ui_renwu_wancheng_loop = GetUIUnit<UIParticle>("fx_ui_renwu_wancheng_loop");
  303. }
  304. return _fx_ui_renwu_wancheng_loop;
  305. }
  306. }
  307. private UIParticle _fx_ui_renwu_chuxian;
  308. public UIParticle fx_ui_renwu_chuxian
  309. {
  310. get{
  311. if (_fx_ui_renwu_chuxian == null)
  312. {
  313. _fx_ui_renwu_chuxian = GetUIUnit<UIParticle>("fx_ui_renwu_chuxian");
  314. }
  315. return _fx_ui_renwu_chuxian;
  316. }
  317. }
  318. private UIParticle _fx_ui_fengling_loop;
  319. public UIParticle fx_ui_fengling_loop
  320. {
  321. get{
  322. if (_fx_ui_fengling_loop == null)
  323. {
  324. _fx_ui_fengling_loop = GetUIUnit<UIParticle>("fx_ui_fengling_loop");
  325. }
  326. return _fx_ui_fengling_loop;
  327. }
  328. }
  329. private MyImage _Icon_EventSuo;
  330. public MyImage Icon_EventSuo
  331. {
  332. get{
  333. if (_Icon_EventSuo == null)
  334. {
  335. _Icon_EventSuo = GetUIUnit<MyImage>("Icon_EventSuo");
  336. }
  337. return _Icon_EventSuo;
  338. }
  339. }
  340. private Button _Btn_Del;
  341. public Button Btn_Del
  342. {
  343. get{
  344. if (_Btn_Del == null)
  345. {
  346. _Btn_Del = GetUIUnit<Button>("Btn_Del");
  347. }
  348. return _Btn_Del;
  349. }
  350. }
  351. #endregion 自定义数据结束
  352. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  353. {
  354. await base.SetUIGameObject(gObjectPoolInterface);
  355. Init();
  356. }
  357. }
  358. }