GameApplction.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Text;
  5. using Core.AssetLoadTool.Asset;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Core.Utility;
  9. using Excel2Json;
  10. using Fort23.Core;
  11. using Fort23.Mono;
  12. // using Fort23.Mono.UpdateAsset;
  13. using Fort23.UTool;
  14. using GameLogic.Combat;
  15. using GameLogic.Combat.CombatTool;
  16. using GameLogic.Combat.CombatType;
  17. using GameLogic.CombatScenesTool;
  18. using GameLogic.Hero;
  19. using GameLogic.NetworkClient;
  20. using GameLogic.Player;
  21. using GameUI;
  22. using NetCore.Protocol.MemoryPack;
  23. using ThirdParty;
  24. using ThirdParty.DownloadSystem;
  25. #if UNITY_EDITOR
  26. using UnityEditor;
  27. #endif
  28. using UnityEngine;
  29. using UnityEngine.UI;
  30. using Utility.CTween;
  31. using Utility.UITool;
  32. public class GameApplction : IGameStart, ILogSend
  33. {
  34. public static GameApplction gameApplction;
  35. public GameRuntimeConfig gameRuntimeConfig;
  36. public ShaderVariantCollection ShaderVariantCollection;
  37. public BundleLoadType BundleLoadType;
  38. public string h5Url;
  39. private Entity _root;
  40. private Entity _scene;
  41. // public bool isTest;
  42. public int levelBattleId = 1;
  43. private GameStartUIPanel gameStartUIPanel;
  44. private System.Action LoadFinish;
  45. private static string LogPath =>
  46. Path.Combine(Application.persistentDataPath, "GameLog.txt");
  47. private static readonly StringBuilder _cache = new StringBuilder();
  48. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  49. System.Action LoadFinish)
  50. {
  51. Debug.Log("开始游戏逻辑");
  52. HotSyncContent.DownloadUI = gameStartUIPanel;
  53. this.LoadFinish = LoadFinish;
  54. gameApplction = this;
  55. Debug.Log("开始游戏逻辑");
  56. LogTool.LogSend = this;
  57. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  58. Crasheye.SetRegisterLogFunction(UnityLogic);
  59. this.gameStartUIPanel = gameStartUIPanel;
  60. gameStartUIPanel.ShowMassge("开始加载资源");
  61. gameStartUIPanel.SetSlider(0);
  62. BundleLoadType = (BundleLoadType)LoadType;
  63. GameObject gameObject = new GameObject("app");
  64. gameObject.AddComponent<GameApplctionMono>();
  65. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  66. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  67. }
  68. private LoginMainPanel _mainPanel;
  69. private async void AssetUpdateFinish()
  70. {
  71. Debug.Log("finish AssetUpdateFinish");
  72. await InitGameApplication();
  73. _mainPanel = await LoginMainPanel.OpenPanel();
  74. LoadFinish?.Invoke();
  75. UIManager.Instance.Canvas.gameObject.SetActive(true);
  76. gameStartUIPanel = _mainPanel.gameStartUIPanel;
  77. await Login();
  78. // DBManager.Instance.SetUserID(AccountFileInfo.Instance.playerData.playerId);
  79. Debug.Log("初始化完成");
  80. }
  81. private async CTask InitGameApplication()
  82. {
  83. _scene = new Scene();
  84. _root = new Entity();
  85. _root.Parent = _scene;
  86. _root.AddComponent<TimerComponent>();
  87. _root.AddComponent<CoroutineLockComponent>();
  88. gameStartUIPanel.ClearSlider();
  89. gameStartUIPanel.ShowMassge("loadBundle");
  90. gameStartUIPanel.SetSliderMaxValue(1);
  91. gameStartUIPanel.SetSlider(0.15f);
  92. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  93. AssetBundleLoadManager.Instance.h5Url = h5Url;
  94. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  95. #if !UNITY_EDITOR
  96. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  97. {
  98. if (basic.currBundle != null)
  99. {
  100. basic.currBundle.LoadAllAssets<Shader>();
  101. Shader.WarmupAllShadersWait();
  102. }
  103. }, null);
  104. #endif
  105. gameStartUIPanel.ShowMassge("loadConfig");
  106. gameStartUIPanel.SetSlider(0.25f);
  107. AssetHandle gameRuntimeAssetHandle =
  108. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  109. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  110. await ConfigComponent.Instance.Preload();
  111. await AnimationCurveManager.Instance.Init();
  112. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  113. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  114. await uguiPackLoad.InitPack();
  115. gameStartUIPanel.ShowMassge("loadLanguage");
  116. gameStartUIPanel.SetSlider(0.45f);
  117. await LanguageManager.Instance.InitManager();
  118. _root.AddComponent<StaticUpdater>();
  119. _root.AddComponent<UIManager, Transform>(null);
  120. ULockManager.Instance.gameRuntimeConfig = gameRuntimeConfig;
  121. gameStartUIPanel.ShowMassge("loadUI");
  122. gameStartUIPanel.SetSlider(0.55f);
  123. await AudioManager.Instance.InitMainAudio();
  124. await UIManager.Instance.InitUI();
  125. CustomTweenManager.Init();
  126. RedDotManager.Instance.Init();
  127. }
  128. private async CTask Login()
  129. {
  130. #if UNITY_ANDROID && Taptap
  131. //登录
  132. CTask<bool> callback = CTask<bool>.Create();
  133. LoginPanel.OpenPanel(callback);
  134. await callback;
  135. #else
  136. AccountFileInfo.Instance.LoadPlayerData();
  137. #endif
  138. await TimeHelper.InitNetworkTime();
  139. Dictionary<string, object> dict = new Dictionary<string, object>();
  140. DBManager.Instance.CustomEvent("StartGame", dict);
  141. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  142. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  143. PlayerManager.Instance.Init();
  144. ShopManger.Instance.CustomInit();
  145. EventSystemManager.Instance.CustomInit();
  146. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  147. PlayerManager.Instance.AddSentimentData(1);
  148. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  149. {
  150. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  151. skillInfo.index = playerDataAllSkillData.useIndex;
  152. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  153. }
  154. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  155. {
  156. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  157. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  158. }
  159. // for (int i = 1; i < 4; i++)
  160. // {
  161. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  162. // }
  163. // PlayerManager.Instance.InitTestHero();
  164. await CombatDrive.Instance.Init();
  165. StartCombatInfo startCombatInfo = new StartCombatInfo();
  166. startCombatInfo.CombatType = CombatType.LevelBattle;
  167. #if UNITY_EDITOR
  168. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  169. if (testCombatHeroConfig != null)
  170. {
  171. startCombatInfo.CombatType = CombatType.TestCombat;
  172. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  173. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  174. }
  175. #endif
  176. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  177. CombatDrive.Instance.AddCombatController(new CombatController());
  178. gameStartUIPanel.ShowMassge("loadCombat");
  179. gameStartUIPanel.SetSlider(0.95f);
  180. var eventList = EventSystemManager.Instance.AddEvent(10001);
  181. if (eventList != null)
  182. {
  183. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  184. AccountFileInfo.Instance.SavePlayerData();
  185. }
  186. EventSystemManager.Instance.UpdateZuizhongEventData();
  187. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  188. // {
  189. // await MarskPanel.OpenPanel(255);
  190. // }
  191. await CombatDrive.Instance.StartCombat(startCombatInfo);
  192. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  193. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  194. .TaoismSkillId);
  195. if (startCombatInfo.CombatType != CombatType.TestCombat)
  196. {
  197. MainPanel mainPanel = await MainPanel.OpenPanel();
  198. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  199. {
  200. mainPanel.GObjectPoolInterface.SetActive(false);
  201. AppBarPanel.ClosePanel();
  202. }
  203. }
  204. gameStartUIPanel.ShowMassge("loadFinish");
  205. gameStartUIPanel.SetSlider(1f);
  206. LoginMainPanel.ClsoePanel();
  207. XinShouCombat();
  208. }
  209. private void DialoguePanelOpenEvent(IEventData e)
  210. {
  211. LoginMainPanel.ClsoePanel();
  212. }
  213. public async void XinShouCombat()
  214. {
  215. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  216. {
  217. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  218. await EventSystemManager.Instance.TriggerEvent(eventList2,
  219. uiOpenOverCallBack: () => { });
  220. CTask cTask = CTask.Create();
  221. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  222. delegate(bool isWin)
  223. {
  224. LogTool.Log("战斗完成" + isWin);
  225. cTask.SetResult();
  226. });
  227. await cTask;
  228. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  229. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  230. mainPanel.GObjectPoolInterface.SetActive(true);
  231. await EventSystemManager.Instance.TriggerEvent(eventList1);
  232. AccountFileInfo.Instance.SavePlayerData();
  233. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  234. // AlterNamePanel.OpenPanel();
  235. // PlayerGuideManager.Instance.NextGuide();
  236. mainPanel.GetFocus();
  237. }
  238. else
  239. {
  240. LoginMainPanel.ClsoePanel();
  241. }
  242. }
  243. public void SendError(string massge)
  244. {
  245. string line = $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{LogType.Error}] {massge}\n";
  246. line += massge + "\n";
  247. _cache.Append(line);
  248. // 每 50 条或 100KB 刷一次盘
  249. if (_cache.Length > 100 * 1024 || GetLineCount(_cache.ToString()) > 50)
  250. Flush();
  251. Crasheye.SendScriptException(massge, massge, "");
  252. // CrashSightAgent.ReportException(LogType.Error.ToString(), massge, massge);
  253. }
  254. private void Flush()
  255. {
  256. if (_cache.Length == 0) return;
  257. try
  258. {
  259. File.AppendAllText(LogPath, _cache.ToString());
  260. _cache.Clear();
  261. }
  262. catch
  263. {
  264. /* 磁盘满/权限问题直接丢弃 */
  265. }
  266. }
  267. public void OnApplicationQuit() => Flush();
  268. public void SendException(Exception e)
  269. {
  270. _cache.AppendLine($"{e.Message} {e.StackTrace}");
  271. Flush();
  272. Crasheye.SendScriptException(e);
  273. }
  274. public void UnityLogic(string logString, string stackTrace, LogType type)
  275. {
  276. if (type == LogType.Error || type == LogType.Exception)
  277. {
  278. Crasheye.SendScriptException(logString, stackTrace, "");
  279. }
  280. }
  281. private int GetLineCount(string s) => s.Length - s.Replace("\n", "").Length;
  282. }