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							- using System.Collections.Generic;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- using GameLogic.Bag;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "DaoYouGuaJiAwardWidget")]
 
-     public partial class DaoYouGuaJiAwardWidget : UIComponent
 
-     {
 
-         List<WidgetItem> _widgetItems = new List<WidgetItem>();
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-         }
 
-         public async void CustomInit(AccountFileInfo.DaoYouGuaiJiData playerDataDaoYouGuaiJiData)
 
-         {
 
-             DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(playerDataDaoYouGuaiJiData.daoyouDataID);
 
-             Text_Name.text = LanguageManager.Instance.Text(daoyouModelConfig.name);
 
-             foreach (var itemData in playerDataDaoYouGuaiJiData.items)
 
-             {
 
-                 WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, Connect);
 
-                 widgetItem.InitWidget(new ItemInfo(itemData));
 
-                 _widgetItems.Add(widgetItem);
 
-             }
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             foreach (var widgetItem in _widgetItems)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(widgetItem);
 
-             }
 
-             _widgetItems.Clear();
 
-             base.DormancyObj();
 
-         }
 
-     }
 
- }
 
 
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