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							- using Core.Utility;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     public class UseSkillShowFxMono : CObject
 
-     {
 
-         protected BesselPathGroup besselPathGroup;
 
-         protected ParticleSystemPool gObjectPoolInterface;
 
-         protected float _currTime;
 
-         protected float _timeAdd;
 
-         private float _speed = 0.5f;
 
-         private ParticleSystemPool particleSystemEnd;
 
-         private ParticleSystemPool particleSystemTar;
 
-         private bool isEnd;
 
-         public void Init(BesselPathGroup besselPathGroup, ParticleSystemPool gObjectPoolInterface,
 
-             ParticleSystemPool particleSystemEnd, ParticleSystemPool particleSystemTar)
 
-         {
 
-             isEnd = false;
 
-             besselPathGroup.Start();
 
-             this.besselPathGroup = besselPathGroup;
 
-             this.gObjectPoolInterface = gObjectPoolInterface;
 
-             this.particleSystemEnd = particleSystemEnd;
 
-             this.particleSystemTar = particleSystemTar;
 
-         
 
-             // gObjectPoolInterface.SetActive(true);
 
-             _currTime = 0;
 
-             _timeAdd = 1.0f / _speed;
 
-             StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
 
-         }
 
-         public void Update()
 
-         {
 
-             if (isEnd)
 
-             {
 
-                 _currTime += Time.deltaTime;
 
-                 if (_currTime > 2)
 
-                 {
 
-                     CObjectPool.Instance.Recycle(this);
 
-                 }
 
-                 return;
 
-             }
 
-             _currTime += Time.deltaTime * _timeAdd;
 
-             if (_currTime > 0.3f&&!particleSystemTar.own.activeSelf)
 
-             {
 
-                 particleSystemTar.ActiveObj();
 
-             }
 
-             if (_currTime > 1)
 
-             {
 
-                 _currTime = 1;
 
-             }
 
-             Vector3 pos = besselPathGroup.CalculatePoint(_currTime);
 
-             gObjectPoolInterface.gameObject.transform.position = pos;
 
-             if (_currTime >= 1 && !isEnd)
 
-             {
 
-                 GObjectPool.Instance.Recycle(gObjectPoolInterface);
 
-                 particleSystemEnd.ActiveObj();
 
-                 _currTime = 0;
 
-                 isEnd = true;
 
-             }
 
-         }
 
-         public override void ActiveObj()
 
-         {
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-            
 
-             besselPathGroup = null;
 
-             gObjectPoolInterface = null;
 
-             particleSystemEnd = null;
 
-             particleSystemTar = null;
 
-             StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
 
-         }
 
-     }
 
- }
 
 
  |