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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- #if !COMBAT_SERVER
 
- using Fort23.Mono;
 
- using GameLogic.Combat.CombatTool;
 
- using UnityEngine;
 
- using UnityEngine.Rendering;
 
- using Utility;
 
- #endif
 
- namespace Fort23.Common
 
- {
 
-     /// <summary>
 
-     /// 战斗用的,其他地方不要用
 
-     /// </summary>
 
-     public class CombatParticleSystemPool : ParticleSystemPool
 
-     {
 
-         public CombatHeroEntity HeroEntity;
 
-         public float UpdateTime;
 
-         public int guid;
 
-         public SpecialDotInfo targetSpecialDotInfo;
 
-         public bool isNotRotion;
 
-         public int activeCount;
 
-         public int remvoeCount;
 
-         public float UpdateFrequency = (float)0.031;
 
-         private float _currUpdateTime;
 
-         public CombatParticleSystemPool()
 
-         {
 
-         }
 
- #if !COMBAT_SERVER
 
-         public void InitCombatParticleSystem()
 
-         {
 
-         }
 
-         public ParticleSystemSize ParticleSystemSize
 
-         {
 
-             get
 
-             {
 
-                 if (_particleSystemSize == null)
 
-                 {
 
-                     _particleSystemSize = own.GetComponent<ParticleSystemSize>();
 
-                 }
 
-                 return _particleSystemSize;
 
-             }
 
-         }
 
-         private ParticleSystemSize _particleSystemSize;
 
-         public Map<ParticleSystem, int> particleOrder = new Map<ParticleSystem, int>();
 
-         public Map<RenderSetting, int> renderSettingOrder = new Map<RenderSetting, int>();
 
-         private int _lastOder;
 
-         private string _lastLayerName;
 
-         // public SortingGroup RootSortingGroup;
 
-         // public void SetRootSortingGroup(SortingGroup sortingGroup)
 
-         // {
 
-         //     SetOder(sortingGroup.sortingOrder, sortingGroup.sortingLayerName);
 
-         //     this.RootSortingGroup = sortingGroup;
 
-         // }
 
-         public override void DormancyObj()
 
-         {
 
-             CombatController.currActiveCombat.GameTimeLineParticleFactory.RemoveCombatParticleSystemPool(this);
 
-             if (HeroEntity != null)
 
-             {
 
-                 HeroEntity.heroLoopParticle.Remove(this);
 
-             }
 
-             HeroEntity = null;
 
-             base.DormancyObj();
 
-         }
 
-         public void SetOder(int oder, string layerName)
 
-         {
 
-             // RootSortingGroup = null;
 
-             // if (own != null)
 
-             // {
 
-             //     ShowLayer showLayer = own.GetComponent<ShowLayer>();
 
-             //     if (showLayer != null)
 
-             //     {
 
-             //         if (showLayer.showLayerType == ShowLayer.ShowLayerType.Bottom)
 
-             //         {
 
-             //             oder = -3000;
 
-             //         }
 
-             //         else if (showLayer.showLayerType == ShowLayer.ShowLayerType.Top)
 
-             //         {
 
-             //             oder = 20000;
 
-             //         }
 
-             //     }
 
-             // }
 
-             _lastOder = oder;
 
-             _lastLayerName = layerName;
 
-             ParticleSystem[] Particles = m_particles;
 
-             if (Particles != null)
 
-             {
 
-                 for (int i = 0; i < Particles.Length; i++)
 
-                 {
 
-                     Renderer renderer = Particles[i].gameObject.GetComponent<Renderer>();
 
-                     if (renderer != null)
 
-                     {
 
-                         if (particleOrder.ContainsKey(Particles[i]))
 
-                         {
 
-                             renderer.sortingOrder = particleOrder[Particles[i]] + oder;
 
-                         }
 
-                         else
 
-                         {
 
-                             particleOrder.Add(Particles[i], renderer.sortingOrder);
 
-                             renderer.sortingOrder = renderer.sortingOrder + oder;
 
-                         }
 
-                         renderer.sortingLayerName = layerName;
 
-                     }
 
-                 }
 
-             }
 
-             if (RenderSetting != null)
 
-             {
 
-                 for (int i = 0; i < RenderSetting.Length; i++)
 
-                 {
 
-                     RenderSetting renderSetting = RenderSetting[i];
 
-                     if (renderSettingOrder.ContainsKey(renderSetting))
 
-                     {
 
-                         renderSetting.SetOrder(renderSettingOrder[renderSetting] + oder, layerName);
 
-                     }
 
-                     else
 
-                     {
 
-                         renderSettingOrder.Add(renderSetting, renderSetting.order);
 
-                         renderSetting.SetOrder(renderSetting.order + oder, layerName);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         public void SetSize(float size)
 
-         {
 
-             if (ParticleSystemSize == null)
 
-             {
 
-                 return;
 
-             }
 
-             own.gameObject.transform.localScale =
 
-                 Vector3.one + Vector3.one * ParticleSystemSize.cardinality * (size - 1) +
 
-                 Vector3.one * ParticleSystemSize.offValue;
 
-         }
 
-         protected override void ProActiveObj()
 
-         {
 
-             activeCount++;
 
-             GameObjectDestroyPool.Instance.RomoveDestroyObject(own);
 
-             base.ProActiveObj();
 
-         }
 
-         public override async CTask DelayHide()
 
-         {
 
-             if (_hideShowEndFx != null)
 
-             {
 
-                 // TimeLineFxParticleTool.Instance.TimeLineFxParticleFactory.CreateParticle(_hideShowEndFx.hideFxName, new Vector3(_pos), null, false,
 
-                 //     null, delegate(CombatParticleSystemPool pool)
 
-                 //     {
 
-                 //         pool.transform.position = gameObject.transform.position;
 
-                 //         pool.transform.eulerAngles = gameObject.transform.eulerAngles;
 
-                 //         if (pool != null)
 
-                 //         {
 
-                 //             pool.SetOder(_lastOder, _lastLayerName);
 
-                 //         }
 
-                 //     });
 
-             }
 
-             await base.DelayHide();
 
-         }
 
-         protected override void ProDormancyObj()
 
-         {
 
-             base.ProDormancyObj();
 
-             // RootSortingGroup = null;
 
-         }
 
-         protected override void ProOnDestroy()
 
-         {
 
-             base.ProOnDestroy();
 
-         }
 
-         public int initLogicFrame { get; set; }
 
-         public int initRenderFrame { get; set; }
 
-         public void UnityRenderUpdate(float deltaTime)
 
-         {
 
-             if (transform == null)
 
-             {
 
-                 return;
 
-             }
 
-             _currUpdateTime += deltaTime;
 
-             if (_currUpdateTime < UpdateFrequency)
 
-             {
 
-                 return;
 
-             }
 
-             if (targetSpecialDotInfo != null)
 
-             {
 
-                 transform.position = targetSpecialDotInfo.targetTran.position;
 
-                 transform.eulerAngles = targetSpecialDotInfo.targetTran.eulerAngles;
 
-             }
 
-             deltaTime = _currUpdateTime;
 
-             _currUpdateTime = 0;
 
-            
 
-             UpdateTime += deltaTime;
 
-             float speed = 1;
 
-             Play(speed, deltaTime);
 
-         }
 
-         private void Play(float speed, float deltaTime)
 
-         {
 
-             if (Particles != null)
 
-             {
 
-                 for (int i = 0; i < Particles.Length; i++)
 
-                 {
 
-                     if (Particles[i] == null)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     ParticleSystem.MainModule mainMode = Particles[i].main;
 
-                     mainMode.simulationSpeed = speed;
 
-                 }
 
-             }
 
-             if (Animators != null)
 
-             {
 
-                 for (int i = 0; i < Animators.Length; i++)
 
-                 {
 
-                     if (Animators[i] == null)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     Animators[i].speed = speed;
 
-                 }
 
-             }
 
-             // if (ska != null)
 
-             // {
 
-             //     for (int i = 0; i < ska.Length; i++)
 
-             //     {
 
-             //         ska[i].Update(speed * deltaTime.value);
 
-             //     }
 
-             // }
 
-         }
 
-         public void UnityRenderUpdateFinish()
 
-         {
 
-         }
 
-         public void CombatUpdate(float deltaTime)
 
-         {
 
-             UnityRenderUpdate(deltaTime);
 
-         }
 
- #else
 
-         public void CombatUpdate(float time)
 
-         {
 
-             UpdateTime += time;
 
-         }
 
-         public int initLogicFrame { get; set; }
 
-         public int initRenderFrame { get; set; }
 
-         public void UnityRenderUpdate(float time)
 
-         {
 
-             
 
-         }
 
-         public void UnityRenderUpdateFinish()
 
-         {
 
-            
 
-         }
 
- #endif
 
-     }
 
- }
 
 
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