HeroInformationPanel.cs 13 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "HeroInformationPanel")]
  14. public partial class HeroInformationPanel : UIPanel
  15. {
  16. private GameObjectPool modelObj;
  17. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  18. private HeroInfo heroInfo;
  19. private void Init()
  20. {
  21. isAddStack = true;
  22. // IsShowAppBar = false;
  23. }
  24. protected override void AddEvent()
  25. {
  26. }
  27. protected override void DelEvent()
  28. {
  29. }
  30. public override CTask GetFocus()
  31. {
  32. AppBarPanel.OpenPanel(this);
  33. TitlePanel.OpenPanel();
  34. return base.GetFocus();
  35. }
  36. public override CTask LoseFocus()
  37. {
  38. TitlePanel.ClosePanel();
  39. return base.LoseFocus();
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  44. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  45. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  46. Btn_Dujie.onClick.AddListener(async () =>
  47. {
  48. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  49. {
  50. HeroBreakthroughPanel.OpenPanel();
  51. }
  52. //预览
  53. else
  54. {
  55. HeroPowerUpConfig heroPowerUpConfig = default;
  56. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  57. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  58. {
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  60. {
  61. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  62. break;
  63. }
  64. }
  65. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  66. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  67. heroData.heroPowerId = heroPowerUpConfig.ID;
  68. HeroInfo heroInfo1 = new HeroInfo();
  69. heroInfo1.InitHero(heroData);
  70. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  71. }
  72. });
  73. Btn_TuPo.onClick.AddListener(() =>
  74. {
  75. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  76. {
  77. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  78. 1000);
  79. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  80. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  81. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  82. {
  83. return;
  84. }
  85. //小突破
  86. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  87. {
  88. var heroAttributData =
  89. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  90. PlayerManager.Instance.myHero.Upgrade();
  91. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  92. CustomInit();
  93. }
  94. //大突破
  95. else
  96. {
  97. HeroBreakthroughPanel.OpenPanel();
  98. // PlayerManager.Instance.myHero.Upgrade();
  99. // CustomInit();
  100. }
  101. }
  102. else
  103. {
  104. // TipMessagePanel.OpenTipMessagePanel("")
  105. }
  106. });
  107. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  108. }
  109. public async CTask CustomInit()
  110. {
  111. ClosePool();
  112. await CreatHero();
  113. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  114. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  115. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  116. HeroAttributeWidget heroAttributeWidget =
  117. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  118. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  119. PlayerManager.Instance.myHero.hp.Value.ToString(),
  120. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  121. HeroAttributeWidgets.Add(heroAttributeWidget);
  122. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  123. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  124. PlayerManager.Instance.myHero.attack.Value.ToString(),
  125. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  126. HeroAttributeWidgets.Add(heroAttributeWidget);
  127. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  128. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  129. PlayerManager.Instance.myHero.defense.Value.ToString(),
  130. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  131. HeroAttributeWidgets.Add(heroAttributeWidget);
  132. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  133. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  134. //
  135. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  136. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  137. // HeroAttributeWidgets.Add(heroAttributeWidget);
  138. Text_Jingjie1.text =
  139. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);
  140. Text_Jingjie.text =
  141. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  142. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  143. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]) + "(" +
  144. PlayerManager.Instance.myHero.powerUpConfig.jingjie3 + "/10)";
  145. for (var i = 0; i < JingJieIcons.Count; i++)
  146. {
  147. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  148. {
  149. JingJieIcons[i].icon_name = "dec_jj_huo1";
  150. }
  151. else
  152. {
  153. JingJieIcons[i].icon_name = "dec_jj_huo2";
  154. }
  155. }
  156. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  157. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  158. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  159. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  160. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  161. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  162. if (miao > 0)
  163. {
  164. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  165. }
  166. else
  167. {
  168. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  169. }
  170. Text_exp.text =
  171. $"{PlayerManager.Instance.myHero.exp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  172. // if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  173. // {
  174. // Text_TuPo.text = "突破";
  175. // }
  176. // else
  177. // {
  178. // Text_TuPo.text = "渡劫";
  179. // }
  180. }
  181. [CustomMethod(CustomMethodType.Update)]
  182. public void Update()
  183. {
  184. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  185. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  186. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  187. Text_exp.text =
  188. $"{PlayerManager.Instance.myHero.heroData.exp + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  189. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  190. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  191. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  192. if (miao > 0)
  193. {
  194. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  195. }
  196. else
  197. {
  198. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  199. }
  200. }
  201. private async CTask CreatHero()
  202. {
  203. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  204. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  205. modelObj.own.transform.parent = CameraRoot;
  206. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  207. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  208. modelObj.own.transform.localScale = Vector3.one * 330;
  209. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  210. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  211. int max = modelAnimComponent.Transitions.Library.Count;
  212. for (int i = 0; i < max; i++)
  213. {
  214. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  215. out TransitionModifierGroup transition))
  216. {
  217. var modelIdleClip = transition.Transition as TransitionAsset;
  218. if (modelIdleClip != null && modelIdleClip.name == "idle")
  219. {
  220. modelAnimComponent.Play(modelIdleClip);
  221. break;
  222. }
  223. }
  224. }
  225. }
  226. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  227. {
  228. if (obj == null || obj.layer == newLayer) return;
  229. // 修改当前对象的 Layer
  230. obj.layer = newLayer;
  231. // 遍历所有子对象,递归修改
  232. foreach (Transform child in obj.transform)
  233. {
  234. ChangeLayerRecursively(child.gameObject, newLayer);
  235. }
  236. }
  237. public async static CTask<HeroInformationPanel> OpenPanel()
  238. {
  239. HeroInformationPanel heroInformationPanel =
  240. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  241. heroInformationPanel.CustomInit();
  242. return heroInformationPanel;
  243. }
  244. public override void Close()
  245. {
  246. ClosePool();
  247. base.Close();
  248. }
  249. private void ClosePool()
  250. {
  251. UIManager.Instance.DormancyGComponent(modelObj);
  252. modelObj = null;
  253. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  254. {
  255. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  256. }
  257. HeroAttributeWidgets.Clear();
  258. }
  259. }
  260. }