CaveMainPanel.cs 1.0 KB

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  1. using Core.Audio;
  2. using Fort23.Core;
  3. namespace Fort23.Mono
  4. {
  5. [UIBinding(prefab = "CaveMainPanel" )]
  6. public partial class CaveMainPanel : UIPanel
  7. {
  8. private void Init()
  9. {
  10. isAddStack = true;
  11. IsShowAppBar = true;
  12. }
  13. protected override void AddEvent()
  14. {
  15. }
  16. protected override void DelEvent()
  17. {
  18. }
  19. public override void Hide()
  20. {
  21. base.Hide();
  22. AudioManager.Instance.PlayBGM("xunlongduobao.wav");
  23. }
  24. public override void AddButtonEvent()
  25. {
  26. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  27. Btn_XiuLian.onClick.AddListener(() =>
  28. {
  29. HeroInformationPanel.OpenPanel();
  30. });
  31. }
  32. public override CTask GetFocus()
  33. {
  34. AppBarPanel.OpenPanel(this);
  35. TitlePanel.ClosePanel();
  36. return base.GetFocus();
  37. }
  38. public async static CTask<CaveMainPanel> OpenPanel()
  39. {
  40. CaveMainPanel heroInformationPanel = await UIManager.Instance.LoadAndOpenPanel<CaveMainPanel>(null);
  41. AudioManager.Instance.PlayBGM("dongfu.mp3");
  42. return heroInformationPanel;
  43. }
  44. }
  45. }