SkillSelectPanel.cs 38 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SkillSelectPanel")]
  15. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  16. {
  17. private bool _isSelectSkill;
  18. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  19. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  20. private SkillInfo selectSkillConfig;
  21. private bool isAlter;
  22. private int type1 = 0;
  23. private int type2 = 0;
  24. public SkillInfo[] allUseSkill;
  25. private int currenRoadSkilId;
  26. /// <summary>
  27. /// 1.执行升级逻辑 2.执行更换逻辑
  28. /// </summary>
  29. private int infoType = 1;
  30. SkillInfo currentSelectedSkill;
  31. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  32. {
  33. CombatDrive.Instance.CombatController.isUpdate = false;
  34. SkillSelectPanel skillSelectPanel =
  35. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  36. return skillSelectPanel;
  37. }
  38. public async override CTask GetFocus()
  39. {
  40. if (infoType == 1)
  41. {
  42. await AppBarPanel.OpenPanel(this);
  43. }
  44. else if (infoType == 2)
  45. {
  46. AppBarPanel.ClosePanel();
  47. }
  48. TitlePanel.ClosePanel();
  49. // AppBarPanel.OpenPanel(this);
  50. await base.GetFocus();
  51. }
  52. public override CTask LoseFocus()
  53. {
  54. // AppBarPanel.ClosePanel();
  55. return base.LoseFocus();
  56. }
  57. private void Init()
  58. {
  59. isAddStack = true;
  60. IsShowAppBar = true;
  61. }
  62. protected override void AddEvent()
  63. {
  64. }
  65. protected override void DelEvent()
  66. {
  67. }
  68. public override CTask<bool> AsyncInit(object[] uiData)
  69. {
  70. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  71. {
  72. PlayerGuideManager.Instance.NextGuide();
  73. }
  74. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  75. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  76. UpdateSkillWidget();
  77. UpdateRoad();
  78. // CloseSelect();
  79. return base.AsyncInit(uiData);
  80. }
  81. public override void AddButtonEvent()
  82. {
  83. Btn_OneKyChange.onClick.AddListener(() =>
  84. {
  85. for (var i = 0; i < allUseSkill.Length; i++)
  86. {
  87. allUseSkill[i] = null;
  88. }
  89. SkillInfo[] skills = new SkillInfo[5];
  90. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  91. for (var i = 0; i < allSkill.Count; i++)
  92. {
  93. //金
  94. if (allSkill[i].skillConfig.attribute == 1)
  95. {
  96. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  97. {
  98. skills[0] = allSkill[i];
  99. }
  100. }
  101. //木
  102. if (allSkill[i].skillConfig.attribute == 2)
  103. {
  104. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  105. {
  106. skills[1] = allSkill[i];
  107. }
  108. }
  109. //水
  110. if (allSkill[i].skillConfig.attribute == 4)
  111. {
  112. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  113. {
  114. skills[2] = allSkill[i];
  115. }
  116. }
  117. //火
  118. if (allSkill[i].skillConfig.attribute == 8)
  119. {
  120. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  121. {
  122. skills[3] = allSkill[i];
  123. }
  124. }
  125. //土
  126. if (allSkill[i].skillConfig.attribute == 16)
  127. {
  128. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  129. {
  130. skills[4] = allSkill[i];
  131. }
  132. }
  133. }
  134. for (var i = 0; i < allKongSkill.Count; i++)
  135. {
  136. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  137. }
  138. for (var i = 0; i < indexList.Count; i++)
  139. {
  140. if (skills[i] == null)
  141. continue;
  142. if (!IsMainGongFaChange(skills[i].skillConfig))
  143. continue;
  144. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  145. continue;
  146. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  147. allUseSkill[indexList[i][0]] = skills[i];
  148. }
  149. isAlter = true;
  150. UpdateSkillWidget();
  151. BaoChun();
  152. });
  153. Btn_ChangeOk.onClick.AddListener(() =>
  154. {
  155. ChangeInfoType(1);
  156. if (isAlter)
  157. {
  158. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  159. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  160. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  161. AccountFileInfo.Instance.SavePlayerData();
  162. }
  163. isAlter = false;
  164. });
  165. Btn_Info.onClick.AddListener(async () =>
  166. {
  167. if (currentSelectedSkill != null)
  168. {
  169. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  170. await gongFaUpgradePanel.UIClosed();
  171. Sort(type1, type2);
  172. }
  173. });
  174. Btn_ChangeRoad.onClick.AddListener(() =>
  175. {
  176. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  177. {
  178. if (skillId != currenRoadSkilId && skillId != 0)
  179. {
  180. currenRoadSkilId = skillId;
  181. isAlter = true;
  182. UpdateRoad();
  183. }
  184. });
  185. });
  186. Btn_Setting.onClick.AddListener(() =>
  187. {
  188. ChangeInfoType(2);
  189. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  190. {
  191. PlayerGuideManager.Instance.NextGuide();
  192. }
  193. });
  194. Btn_Jin.onClick.AddListener(() =>
  195. {
  196. if (type2 == 1)
  197. {
  198. type2 = 0;
  199. }
  200. else
  201. {
  202. type2 = 1;
  203. }
  204. Sort(type1, type2);
  205. });
  206. Btn_Mu.onClick.AddListener(() =>
  207. {
  208. if (type2 == 2)
  209. {
  210. type2 = 0;
  211. }
  212. else
  213. {
  214. type2 = 2;
  215. }
  216. Sort(type1, type2);
  217. });
  218. Btn_Shui.onClick.AddListener(() =>
  219. {
  220. if (type2 == 4)
  221. {
  222. type2 = 0;
  223. }
  224. else
  225. {
  226. type2 = 4;
  227. }
  228. Sort(type1, type2);
  229. });
  230. Btn_Huo.onClick.AddListener(() =>
  231. {
  232. if (type2 == 8)
  233. {
  234. type2 = 0;
  235. }
  236. else
  237. {
  238. type2 = 8;
  239. }
  240. Sort(type1, type2);
  241. });
  242. Btn_Tu.onClick.AddListener(() =>
  243. {
  244. if (type2 == 16)
  245. {
  246. type2 = 0;
  247. }
  248. else
  249. {
  250. type2 = 16;
  251. }
  252. Sort(type1, type2);
  253. });
  254. Btn_All.onClick.AddListener(() =>
  255. {
  256. type1 = 0;
  257. Sort(type1, type2);
  258. });
  259. Btn_ZhuDong.onClick.AddListener(() =>
  260. {
  261. type1 = 1;
  262. Sort(type1, type2);
  263. });
  264. Btn_FuZu.onClick.AddListener(() =>
  265. {
  266. type1 = 2;
  267. Sort(type1, type2);
  268. });
  269. Btn_BeiDong.onClick.AddListener(() =>
  270. {
  271. type1 = 5;
  272. Sort(type1, type2);
  273. });
  274. guanbi.onClick.AddListener(() =>
  275. {
  276. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  277. {
  278. PlayerGuideManager.Instance.NextGuide();
  279. }
  280. if (infoType == 2)
  281. {
  282. ChangeInfoType(1);
  283. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  284. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  285. for (var i = 0; i < allKongSkill.Count; i++)
  286. {
  287. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  288. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  289. }
  290. UpdateSkillWidget();
  291. UpdateRoad();
  292. }
  293. else
  294. {
  295. // UIManager.Instance.HideUIUIPanel(this);
  296. }
  297. });
  298. Btn_RemoveGongFa.onClick.AddListener(() =>
  299. {
  300. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  301. allUseSkill[dianjiSkillKongWidget.index] = null;
  302. dianjiSkillKongWidget.Cleared();
  303. isAlter = true;
  304. UpdateSkillWidget();
  305. CloseSelect();
  306. BaoChun();
  307. showSkillInfo.Sort(Sort);
  308. Content.Init(this, showSkillInfo.Count);
  309. });
  310. Sv.onValueChanged.AddListener((s) =>
  311. {
  312. if (currentSelectedSkill == null)
  313. {
  314. return;
  315. }
  316. Btn_Info.transform.SetAsLastSibling();
  317. });
  318. }
  319. private void UpdateRoad()
  320. {
  321. if (currenRoadSkilId != 0)
  322. {
  323. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  324. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  325. }
  326. else
  327. {
  328. Text_RoadName.text = "未选择";
  329. }
  330. //
  331. }
  332. private void BaoChun()
  333. {
  334. // ChangeInfoType(1);
  335. // if (isAlter)
  336. {
  337. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  338. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  339. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  340. AccountFileInfo.Instance.SavePlayerData();
  341. }
  342. isAlter = false;
  343. }
  344. private void ChangeInfoType(int type)
  345. {
  346. if (type == 1)
  347. {
  348. GongFaSettingRoot.SetActive(false);
  349. infoType = 1;
  350. Btn_Setting.gameObject.SetActive(true);
  351. CloseSelect();
  352. AppBarPanel.OpenPanel(this);
  353. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  354. }
  355. else if (type == 2)
  356. {
  357. GongFaSettingRoot.SetActive(true);
  358. infoType = 2;
  359. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  360. Btn_Setting.gameObject.SetActive(false);
  361. AppBarPanel.ClosePanel();
  362. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  363. }
  364. }
  365. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  366. List<List<int>> indexList = new List<List<int>>()
  367. {
  368. new List<int>() { 0, 1, 9 }, //金
  369. new List<int>() { 4, 5, 3 }, //木
  370. new List<int>() { 2, 3, 1 }, //水
  371. new List<int>() { 6, 7, 5 }, //火
  372. new List<int>() { 8, 9, 7 }, //土
  373. };
  374. private void Sort(int type1, int type2)
  375. {
  376. //先排序类型在排属性
  377. if (type1 == 0)
  378. {
  379. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  380. }
  381. else if (type1 == 1)
  382. {
  383. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  384. }
  385. else if (type1 == 2)
  386. {
  387. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  388. }
  389. else if (type1 == 5)
  390. {
  391. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  392. }
  393. if (type2 == 0)
  394. {
  395. Icon_Select.gameObject.SetActive(false);
  396. }
  397. else if (type2 == 1)
  398. {
  399. Icon_Select.transform.position = Btn_Jin.transform.position;
  400. Icon_Select.gameObject.SetActive(true);
  401. }
  402. else if (type2 == 2)
  403. {
  404. Icon_Select.transform.position = Btn_Mu.transform.position;
  405. Icon_Select.gameObject.SetActive(true);
  406. }
  407. else if (type2 == 4)
  408. {
  409. Icon_Select.transform.position = Btn_Shui.transform.position;
  410. Icon_Select.gameObject.SetActive(true);
  411. }
  412. else if (type2 == 8)
  413. {
  414. Icon_Select.transform.position = Btn_Huo.transform.position;
  415. Icon_Select.gameObject.SetActive(true);
  416. }
  417. else if (type2 == 16)
  418. {
  419. Icon_Select.transform.position = Btn_Tu.transform.position;
  420. Icon_Select.gameObject.SetActive(true);
  421. }
  422. //0代表全部
  423. if (type1 == 0)
  424. {
  425. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  426. }
  427. else
  428. {
  429. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  430. .Where(s => s.skillConfig.SkillType == type1).ToList();
  431. }
  432. if (type2 == 0)
  433. {
  434. }
  435. else
  436. {
  437. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  438. }
  439. CloseSelect();
  440. showSkillInfo.Sort(Sort);
  441. Content.Init(this, showSkillInfo.Count);
  442. }
  443. private int Sort(SkillInfo type1, SkillInfo type2)
  444. {
  445. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  446. {
  447. return -1;
  448. }
  449. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  450. {
  451. return 1;
  452. }
  453. return 0;
  454. }
  455. public override async CTask Open()
  456. {
  457. await base.Open();
  458. Sort(type1, type2);
  459. for (int i = 0; i < 5; i++)
  460. {
  461. double hd = i * 72 * Math.PI / 180f;
  462. double a = Math.Cos(hd);
  463. double b = -Math.Sin(hd);
  464. double c = Math.Sin(hd);
  465. double d = a;
  466. double x = a * 0 + b * 116;
  467. double y = c * 0 + d * 116;
  468. int index = i;
  469. WuXingGongFaWidget widget =
  470. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  471. poolName: "132");
  472. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  473. widget.ShowWidget(index);
  474. widget.transform.localScale = new Vector3(1.8f, 1.8f, 1.8f);
  475. _wuXingGongFaWidgets.Add(widget);
  476. }
  477. for (int i = 0; i < 10; i++)
  478. {
  479. int index = i;
  480. double hd = (36 * i) * Math.PI / 180f;
  481. double a = Math.Cos(hd);
  482. double b = -Math.Sin(hd);
  483. double c = Math.Sin(hd);
  484. double d = a;
  485. double x = a * 0 + b * 190;
  486. double y = c * 0 + d * 190;
  487. Vector2 pos = new Vector2((float)x, (float)y);
  488. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  489. kongdongs.gameObject,
  490. null, SkillKongWeiRoot,
  491. isInstance: true);
  492. skillKongWidget.InitWidget(index, this);
  493. skillKongWidget.SetSKill(allUseSkill[index]);
  494. skillKongWidget.transform.anchoredPosition = pos;
  495. skillKongWidget.OnClick = OnClickSkillKongWidget;
  496. allKongSkill.Add(skillKongWidget);
  497. }
  498. ChangeFuZhuYingXiang();
  499. }
  500. private SkillKongWidget dianjiSkillKongWidget;
  501. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  502. {
  503. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  504. {
  505. PlayerGuideManager.Instance.NextGuide();
  506. }
  507. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  508. if (infoType == 1)
  509. {
  510. if (skillKongWidget.SkillInfo == null)
  511. return;
  512. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  513. await gongFaUpgradePanel.UIClosed();
  514. Sort(type1, type2);
  515. return;
  516. }
  517. Btn_Info.transform.SetParent(transform);
  518. Btn_Info.gameObject.SetActive(false);
  519. currentSelectedSkill = skillKongWidget.SkillInfo;
  520. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  521. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  522. {
  523. return;
  524. }
  525. //直接上功法
  526. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  527. {
  528. if (selectSkillConfig.skillConfig.SkillType == 1)
  529. {
  530. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  531. {
  532. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  533. CloseSelect();
  534. return;
  535. }
  536. }
  537. if (selectSkillConfig.skillConfig.SkillType == 2)
  538. {
  539. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  540. {
  541. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  542. CloseSelect();
  543. return;
  544. }
  545. }
  546. isAlter = true;
  547. skillKongWidget.SetSKill(selectSkillConfig);
  548. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  549. CloseSelect();
  550. BaoChun();
  551. showSkillInfo.Sort(Sort);
  552. Content.Init(this, showSkillInfo.Count);
  553. }
  554. //替换功法
  555. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  556. {
  557. // if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 1)
  558. // {
  559. // if (!IsMainGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  560. // {
  561. // TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  562. // CloseSelect();
  563. // return;
  564. // }
  565. // }
  566. //
  567. // if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 2)
  568. // {
  569. // if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  570. // {
  571. // TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  572. // CloseSelect();
  573. // return;
  574. // }
  575. // }
  576. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  577. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  578. {
  579. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  580. CloseSelect();
  581. return;
  582. }
  583. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  584. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  585. {
  586. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  587. CloseSelect();
  588. return;
  589. }
  590. // if (selectSkillConfig.skillConfig.SkillType == 1)
  591. // {
  592. // if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  593. // {
  594. // TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  595. // CloseSelect();
  596. // return;
  597. // }
  598. // }
  599. //
  600. // if (selectSkillConfig.skillConfig.SkillType == 2)
  601. // {
  602. // if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  603. // {
  604. // TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  605. // CloseSelect();
  606. // return;
  607. // }
  608. // }
  609. isAlter = true;
  610. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  611. skillKongWidget.SetSKill(selectSkillConfig);
  612. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  613. skillKongWidget.SetSKill(selectSkillConfig);
  614. CloseSelect();
  615. BaoChun();
  616. showSkillInfo.Sort(Sort);
  617. Content.Init(this, showSkillInfo.Count);
  618. }
  619. else
  620. {
  621. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  622. {
  623. CloseSelect();
  624. return;
  625. }
  626. //交换功法
  627. if (dianjiSkillKongWidget == null)
  628. {
  629. dianjiSkillKongWidget = skillKongWidget;
  630. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  631. Btn_RemoveGongFa.gameObject.SetActive(true);
  632. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  633. Btn_Info.gameObject.SetActive(true);
  634. SelectSkill(skillKongWidget.SkillInfo, false, false);
  635. // BaoChun();
  636. }
  637. else
  638. {
  639. isAlter = true;
  640. if (skillKongWidget.SkillInfo != null)
  641. {
  642. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  643. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  644. }
  645. else
  646. {
  647. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  648. dianjiSkillKongWidget.Cleared();
  649. }
  650. skillKongWidget.SetSKill(selectSkillConfig);
  651. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  652. CloseSelect();
  653. BaoChun();
  654. }
  655. }
  656. UpdateSkillWidget();
  657. }
  658. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  659. {
  660. for (int i = 0; i < allKongSkill.Count; i++)
  661. {
  662. allKongSkill[i].SelectState(false);
  663. }
  664. if (!max)
  665. {
  666. // if (isClick)
  667. // {
  668. // int index = 0;
  669. //
  670. // //金
  671. // if (skillConfig.skillConfig.attribute == 1)
  672. // {
  673. // index = 0;
  674. // }
  675. //
  676. // //木
  677. // if (skillConfig.skillConfig.attribute == 2)
  678. // {
  679. // index = 1;
  680. // }
  681. //
  682. // //水
  683. // if (skillConfig.skillConfig.attribute == 4)
  684. // {
  685. // index = 2;
  686. // }
  687. //
  688. // //火
  689. // if (skillConfig.skillConfig.attribute == 8)
  690. // {
  691. // index = 3;
  692. // }
  693. //
  694. // //土
  695. // if (skillConfig.skillConfig.attribute == 16)
  696. // {
  697. // index = 4;
  698. // }
  699. //
  700. // bool isSuccess = false;
  701. //
  702. // //先上对应位置
  703. // foreach (var i in indexList[index])
  704. // {
  705. // if (allKongSkill[i].SkillInfo == null)
  706. // {
  707. // allKongSkill[i].SetSKill(skillConfig);
  708. // allUseSkill[i] = skillConfig;
  709. // isSuccess = true;
  710. // break;
  711. // }
  712. // }
  713. //
  714. // //对应位置已经上了 ,就随便找给位置上
  715. // if (!isSuccess)
  716. // {
  717. // for (var i = 0; i < allKongSkill.Count; i++)
  718. // {
  719. // if (allKongSkill[i].SkillInfo == null)
  720. // {
  721. // allKongSkill[i].SetSKill(skillConfig);
  722. // allUseSkill[i] = skillConfig;
  723. // break;
  724. // }
  725. // }
  726. // }
  727. //
  728. // if (isSuccess)
  729. // {
  730. // BaoChun();
  731. // ChangeFuZhuYingXiang();
  732. // UpdateSkillWidget();
  733. // showSkillInfo.Sort(Sort);
  734. // Content.Init(this, showSkillInfo.Count);
  735. // }
  736. // else
  737. // {
  738. // for (int i = 0; i < allKongSkill.Count; i++)
  739. // {
  740. // allKongSkill[i].SelectState(true);
  741. // }
  742. // }
  743. // }
  744. // else
  745. {
  746. selectSkillConfig = skillConfig;
  747. _isSelectSkill = true;
  748. for (int i = 0; i < allKongSkill.Count; i++)
  749. {
  750. allKongSkill[i].SelectState(true);
  751. }
  752. }
  753. }
  754. else
  755. {
  756. selectSkillConfig = skillConfig;
  757. _isSelectSkill = true;
  758. for (int i = 0; i < allKongSkill.Count; i++)
  759. {
  760. if (allKongSkill[i].SkillInfo != null)
  761. {
  762. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  763. allKongSkill[i].SelectState(true);
  764. }
  765. }
  766. }
  767. }
  768. List<int> yingxiang = new List<int>();
  769. private void CloseSelect()
  770. {
  771. _isSelectSkill = false;
  772. selectSkillConfig = null;
  773. dianjiSkillKongWidget = null;
  774. Btn_RemoveGongFa.gameObject.SetActive(false);
  775. Btn_Info.transform.SetParent(transform);
  776. Btn_Info.gameObject.SetActive(false);
  777. currentSelectedSkill = null;
  778. for (int i = 0; i < allKongSkill.Count; i++)
  779. {
  780. allKongSkill[i].SelectState(false);
  781. }
  782. ChangeFuZhuYingXiang();
  783. }
  784. private void ChangeFuZhuYingXiang()
  785. {
  786. yingxiang.Clear();
  787. float addcd = 0;
  788. for (int i = 0; i < allKongSkill.Count; i++)
  789. {
  790. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(false);
  791. if (allKongSkill[i].SkillInfo != null)
  792. {
  793. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  794. }
  795. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  796. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  797. {
  798. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  799. {
  800. if (f != 0)
  801. {
  802. var nubs = GetNumbers(i, f);
  803. foreach (var nub in nubs)
  804. {
  805. if (!yingxiang.Contains(nub))
  806. {
  807. yingxiang.Add(nub);
  808. }
  809. }
  810. }
  811. }
  812. }
  813. }
  814. foreach (var i in yingxiang)
  815. {
  816. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(true);
  817. }
  818. Text_Cd.text = "功法盘运行周期:" +
  819. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  820. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd) + "s";
  821. }
  822. public List<int> GetNumbers(int start, float offset)
  823. {
  824. List<int> indexs = new List<int>();
  825. for (int i = 0; i < Math.Abs(offset); i++)
  826. {
  827. if (offset >= 0)
  828. {
  829. indexs.Add(SafeMod(start + i + 1));
  830. }
  831. else
  832. {
  833. indexs.Add(SafeMod(start - i - 1));
  834. }
  835. }
  836. // 确保结果在0-9范围内(循环数组)
  837. int SafeMod(int n) => (n % 10 + 10) % 10;
  838. return indexs;
  839. }
  840. public override void Hide()
  841. {
  842. base.Hide();
  843. CombatDrive.Instance.CombatController.isUpdate = true;
  844. }
  845. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  846. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  847. {
  848. if (index < 0 || index >= showSkillInfo.Count)
  849. return null;
  850. SkillInfo skillInfo = showSkillInfo[index];
  851. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  852. skillWidget.InitSkillWidget(skillInfo);
  853. skillWidget.OnClick = OnClick;
  854. if (allUseSkill.Contains(skillWidget.skillConfigId))
  855. {
  856. skillWidget.Icon_Marsk.SetActive(true);
  857. }
  858. else
  859. {
  860. skillWidget.Icon_Marsk.SetActive(false);
  861. }
  862. _skillWidgets.Add(skillWidget);
  863. return skillWidget;
  864. }
  865. private void UpdateSkillWidget()
  866. {
  867. foreach (var skillWidget in _skillWidgets)
  868. {
  869. if (allUseSkill.Contains(skillWidget.skillConfigId))
  870. {
  871. skillWidget.Icon_Marsk.SetActive(true);
  872. }
  873. else
  874. {
  875. skillWidget.Icon_Marsk.SetActive(false);
  876. }
  877. }
  878. Text_GongFaCount.text =
  879. $"功法数量:{GetMainGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum}";
  880. Text_FuZhuGongFaCount.text =
  881. $"辅助功法:{GetPassiveGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum}";
  882. }
  883. private async void OnClick(ItemWidgetBasic obj)
  884. {
  885. SkillWidget skillWidget = obj as SkillWidget;
  886. if (infoType == 1)
  887. {
  888. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  889. await gongFaUpgradePanel.UIClosed();
  890. Sort(type1, type2);
  891. }
  892. else if (infoType == 2)
  893. {
  894. CloseSelect();
  895. Btn_Info.transform.SetParent(ContentRoot);
  896. Btn_Info.transform.position = skillWidget.InfoPos.position;
  897. Btn_Info.gameObject.SetActive(true);
  898. currentSelectedSkill = skillWidget.skillConfigId;
  899. if (allUseSkill.Contains(skillWidget.skillConfigId))
  900. {
  901. return;
  902. }
  903. Btn_RemoveGongFa.gameObject.SetActive(false);
  904. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  905. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  906. {
  907. SelectSkill(skillWidget.skillConfigId, true, true);
  908. }
  909. else
  910. {
  911. SelectSkill(skillWidget.skillConfigId, false, true);
  912. }
  913. }
  914. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  915. {
  916. PlayerGuideManager.Instance.NextGuide();
  917. }
  918. }
  919. /// <summary>
  920. /// 获得主功法数量
  921. /// </summary>
  922. /// <returns></returns>
  923. private int GetMainGongFaCount()
  924. {
  925. int count = 0;
  926. for (var i = 0; i < allUseSkill.Length; i++)
  927. {
  928. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  929. {
  930. count++;
  931. }
  932. }
  933. return count;
  934. }
  935. /// <summary>
  936. /// 获得被动功法数量
  937. /// </summary>
  938. /// <returns></returns>
  939. private int GetPassiveGongFaCount()
  940. {
  941. int count = 0;
  942. for (var i = 0; i < allUseSkill.Length; i++)
  943. {
  944. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  945. {
  946. count++;
  947. }
  948. }
  949. return count;
  950. }
  951. private bool IsMainGongFaChange(SkillConfig s)
  952. {
  953. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  954. s.SkillType != 1)
  955. {
  956. return true;
  957. }
  958. else
  959. {
  960. return false;
  961. }
  962. }
  963. private bool IsPassiveGongFaChange(SkillConfig s)
  964. {
  965. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  966. s.SkillType != 2)
  967. {
  968. return true;
  969. }
  970. else
  971. {
  972. return false;
  973. }
  974. }
  975. public void HindIScorllListWidget(IScorllListWidget widget)
  976. {
  977. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  978. _skillWidgets.Remove(widget as SkillWidget);
  979. }
  980. public override void Close()
  981. {
  982. foreach (var skillWidget in _skillWidgets)
  983. {
  984. UIManager.Instance.DormancyGComponent(skillWidget);
  985. }
  986. _skillWidgets.Clear();
  987. foreach (var skillKongWidget in allKongSkill)
  988. {
  989. // UIManager.Instance.DormancyGComponent(skillKongWidget);
  990. }
  991. allKongSkill.Clear();
  992. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  993. {
  994. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  995. }
  996. Icon_Select.gameObject.SetActive(false);
  997. _wuXingGongFaWidgets.Clear();
  998. CloseSelect();
  999. // ChangeInfoType(1);
  1000. base.Close();
  1001. }
  1002. }
  1003. }