SentimentInfoPanel.cs 6.7 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using Utility;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "SentimentInfoPanel")]
  11. public partial class SentimentInfoPanel : UIPanel
  12. {
  13. AccountFileInfo.SentimentProperty curretnSentimentProperty;
  14. private AccountFileInfo.SentimentData sentimentData;
  15. List<SentimentEffectWidget> sentimentEffectWidgets = new List<SentimentEffectWidget>();
  16. private List<SentimentEffectConfig> _sentimentEffectConfigs;
  17. private List<SentimentEffectConfig> currentGroupSentimentEffectConfigs;
  18. public SentimentEffectWidget mainSentimentEffectWidget;
  19. private SentimentEffectWidget currentSentimentEffectWidget;
  20. private void Init()
  21. {
  22. isAddStack = false;
  23. isPopUi = true;
  24. IsShowAppBar = false;
  25. }
  26. protected override void AddEvent()
  27. {
  28. }
  29. protected override void DelEvent()
  30. {
  31. }
  32. public override void AddButtonEvent()
  33. {
  34. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  35. Btn_LingWu.onClick.AddListener(() =>
  36. {
  37. if (curretnSentimentProperty == null)
  38. {
  39. return;
  40. }
  41. if (curretnSentimentProperty.level >= currentGroupSentimentEffectConfigs.Count)
  42. {
  43. TipMessagePanel.OpenTipMessagePanel("已经达到最大等级");
  44. return;
  45. }
  46. int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
  47. int conFigId = curretnSentimentProperty.groupId * 100 + level;
  48. SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  49. //扣除道具
  50. // sentimentEffectConfig.upConstItemId.
  51. // s
  52. curretnSentimentProperty.level++;
  53. AccountFileInfo.Instance.SavePlayerData();
  54. UpdateUi();
  55. currentSentimentEffectWidget.CustomInit(curretnSentimentProperty);
  56. });
  57. }
  58. public async override CTask<bool> AsyncInit(object[] uiData)
  59. {
  60. sentimentData = uiData[0] as AccountFileInfo.SentimentData;
  61. _sentimentEffectConfigs = ConfigComponent.Instance.GetAll<SentimentEffectConfig>().ToList();
  62. mainSentimentEffectWidget = await UIManager.Instance.CreateGComponentForObject<SentimentEffectWidget>(MainSentimentEffectWidget, null);
  63. mainSentimentEffectWidget.CustomInit(sentimentData.mainSentiment);
  64. mainSentimentEffectWidget.OnClick = OnClick;
  65. foreach (var sentimentDataSentimentProperty in sentimentData.sentimentProperties)
  66. {
  67. int level = sentimentDataSentimentProperty.level <= 0 ? 1 : sentimentDataSentimentProperty.level;
  68. int conFigId = sentimentDataSentimentProperty.groupId * 10 + level;
  69. var sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  70. int index = sentimentEffectConfig.pos / 3;
  71. SentimentEffectWidget sentimentEffectWidget1 = await UIManager.Instance.CreateGComponent<SentimentEffectWidget>(null, Root[index]);
  72. sentimentEffectWidget1.CustomInit(sentimentDataSentimentProperty);
  73. sentimentEffectWidget1.OnClick = OnClick;
  74. sentimentEffectWidgets.Add(sentimentEffectWidget1);
  75. if (currentSentimentEffectWidget == null)
  76. {
  77. sentimentEffectWidget1.OnPointerClick();
  78. }
  79. }
  80. return await base.AsyncInit(uiData);
  81. }
  82. public async override CTask Show()
  83. {
  84. await base.Show();
  85. foreach (var sentimentEffectWidget in sentimentEffectWidgets)
  86. {
  87. int level = sentimentEffectWidget.sentimentProperty.level <= 0 ? 1 : sentimentEffectWidget.sentimentProperty.level;
  88. int conFigId = sentimentEffectWidget.sentimentProperty.groupId * 10 + level;
  89. var sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  90. SentimentEffectWidget sentimentEffectWidget1 = null;
  91. if (sentimentEffectConfig.lastSentimentEffectId == -1)
  92. {
  93. sentimentEffectWidget1 = mainSentimentEffectWidget;
  94. }
  95. else
  96. {
  97. sentimentEffectWidget1 = sentimentEffectWidgets.FirstOrDefault(s => s.sentimentEffectConfig.groupId == sentimentEffectConfig.lastSentimentEffectId);
  98. }
  99. sentimentEffectWidget.CreatXian(XianRoot, sentimentEffectWidget1);
  100. }
  101. }
  102. private void UpdateUi()
  103. {
  104. int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
  105. int conFigId = curretnSentimentProperty.groupId * 10 + level;
  106. SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  107. currentGroupSentimentEffectConfigs = _sentimentEffectConfigs.Where(se => se.groupId == sentimentEffectConfig.groupId).ToList();
  108. Text_Name.text = LanguageManager.Instance.Text(sentimentEffectConfig.name);
  109. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(sentimentEffectConfig.massge), sentimentEffectConfig.effectVale);
  110. Text_Level.text = $"当前层 ;{curretnSentimentProperty.level}/{currentGroupSentimentEffectConfigs.Count}";
  111. }
  112. private void OnClick(ItemWidgetBasic obj)
  113. {
  114. SentimentEffectWidget sentimentEffectWidget = obj as SentimentEffectWidget;
  115. currentSentimentEffectWidget = sentimentEffectWidget;
  116. curretnSentimentProperty = sentimentEffectWidget.sentimentProperty;
  117. UpdateUi();
  118. }
  119. public static async CTask OpenPanel(AccountFileInfo.SentimentData sentimentData)
  120. {
  121. await UIManager.Instance.LoadAndOpenPanel<SentimentInfoPanel>(null, uiData: new object[] { sentimentData });
  122. }
  123. public override void Close()
  124. {
  125. foreach (var sentimentEffectWidget in sentimentEffectWidgets)
  126. {
  127. UIManager.Instance.DormancyGComponent(sentimentEffectWidget);
  128. }
  129. sentimentEffectWidgets.Clear();
  130. currentSentimentEffectWidget = null;
  131. curretnSentimentProperty = null;
  132. base.Close();
  133. }
  134. }
  135. }