ExposedParameterWorkaround.cs 349 B

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace GraphProcessor
  5. {
  6. [Serializable]
  7. public class ExposedParameterWorkaround : ScriptableObject
  8. {
  9. [SerializeReference]
  10. public List<ExposedParameter> parameters = new List<ExposedParameter>();
  11. public BaseGraph graph;
  12. }
  13. }