S60104.cs 2.0 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using GameLogic.Combat.CombatTool;
  4. using GameLogic.Combat.Hero;
  5. namespace GameLogic.Combat.Skill
  6. {
  7. /// <summary>
  8. /// 星辰道启动期间释放的功法带有星辰之力,对敌人额外照成30%当前伤害
  9. /// </summary>
  10. public class S60104 : SkillBasic
  11. {
  12. private DS60101 ds60101;
  13. protected override void ProActiveSkill()
  14. {
  15. ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<DS60101>();
  16. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
  17. }
  18. private void HeroInjured(IEventData iEventData)
  19. {
  20. if (ds60101 == null || !ds60101.isSkillActive)
  21. {
  22. return;
  23. }
  24. // SkillFeaturesData mySkillFeaturesData = null;
  25. HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
  26. if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity &&
  27. heroInjuredEventData.HarmReturnInfo.isHitHero)
  28. {
  29. long att = heroInjuredEventData.HarmReturnInfo.att;
  30. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(att, effectValue[0]);
  31. CombatCalculateTool.Instance.Harm(CombatHeroEntity, heroInjuredEventData.HarmReturnInfo.target, v,
  32. AttType.Skill | AttType.JianJie, triggerData, heroInjuredEventData.HarmReturnInfo.WuXingType, null);
  33. // CombatCalculateTool.Instance.Recover(CombatHeroEntity,
  34. // CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), v, AttType.Skill, HarmType.Default,
  35. // triggerData);
  36. }
  37. }
  38. protected override void ProDispose()
  39. {
  40. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
  41. }
  42. protected override void ProUseSkill()
  43. {
  44. }
  45. }
  46. }