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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 星辰道启动期间释放的功法带有星辰之力,对敌人额外照成30%当前伤害
- /// </summary>
- public class S60104 : SkillBasic
- {
- private DS60101 ds60101;
- protected override void ProActiveSkill()
- {
- ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<DS60101>();
- CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- private void HeroInjured(IEventData iEventData)
- {
- if (ds60101 == null || !ds60101.isSkillActive)
- {
- return;
- }
- // SkillFeaturesData mySkillFeaturesData = null;
- HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
- if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity &&
- heroInjuredEventData.HarmReturnInfo.isHitHero)
- {
- long att = heroInjuredEventData.HarmReturnInfo.att;
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(att, effectValue[0]);
- CombatCalculateTool.Instance.Harm(CombatHeroEntity, heroInjuredEventData.HarmReturnInfo.target, v,
- AttType.Skill | AttType.JianJie, triggerData, heroInjuredEventData.HarmReturnInfo.WuXingType, null);
- // CombatCalculateTool.Instance.Recover(CombatHeroEntity,
- // CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), v, AttType.Skill, HarmType.Default,
- // triggerData);
- }
- }
- protected override void ProDispose()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- protected override void ProUseSkill()
- {
- }
- }
- }
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