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- using GameLogic.Combat.CombatTool;
- namespace GameLogic.Combat.Hero.State
- {
- public class CombatHeroDieState : CombatHeroStateBasic
- {
- public CombatHeroDieState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- }
- protected override void ProEnter()
- {
- CombatController.currActiveCombat.CombatHeroController.RemoveDieHero(combatHeroEntity);
- // combatHeroEntity.Dispose();
- }
- }
- }
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