CombatHeroDieState.cs 469 B

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  1. using GameLogic.Combat.CombatTool;
  2. namespace GameLogic.Combat.Hero.State
  3. {
  4. public class CombatHeroDieState : CombatHeroStateBasic
  5. {
  6. public CombatHeroDieState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
  7. {
  8. }
  9. protected override void ProEnter()
  10. {
  11. CombatController.currActiveCombat.CombatHeroController.RemoveDieHero(combatHeroEntity);
  12. // combatHeroEntity.Dispose();
  13. }
  14. }
  15. }