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- using System.Collections;
- using System.Collections.Generic;
- using Core.Utility;
- using UnityEngine;
- using UnityEngine.Serialization;
- [System.Serializable]
- public class CombatHeroInfo
- {
-
- public EncryptionLong hp=new EncryptionLong();
- public EncryptionLong defense=new EncryptionLong();
- public EncryptionLong attack=new EncryptionLong();
- public EncryptionFloat attSpeed=new EncryptionFloat();
- public EncryptionFloat crit=new EncryptionFloat();
- public EncryptionFloat critDamage=new EncryptionFloat();
- public EncryptionFloat dodge=new EncryptionFloat();
- public string modelName;
- public float maxDis=2;
- public float maxDisTo=2*2;
- public int[] skillId;
- public CombatHeroInfo Copy()
- {
- CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();
- return combatHeroInfo;
- }
- }
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