CombatCalculateTool.cs 1.8 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using GameLogic.Combat.Hero;
  5. using Utility;
  6. namespace GameLogic.Combat.CombatTool
  7. {
  8. public class CombatCalculateTool : Singleton<CombatCalculateTool>
  9. {
  10. public long GetVlaueRatioForLong(long value, float ration)
  11. {
  12. long v = (value * (long)(ration * 100)) / 10000;
  13. return v;
  14. }
  15. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroEntity target, long att, AttType attType,
  16. TriggerData triggerData, HarmType harmType = HarmType.Null)
  17. {
  18. return Harm(source, target.GetMainHotPoin<CombatHeroHitPoint>(), att,
  19. attType, triggerData, harmType);
  20. }
  21. /// <summary>
  22. /// 造成伤害
  23. /// </summary>n
  24. /// <param name="source">攻击方</param>
  25. /// <param name="target">被攻击方</param>
  26. /// <param name="att">伤害值</param>
  27. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  28. AttType attType, TriggerData triggerData,
  29. HarmType harmType = HarmType.Default)
  30. {
  31. HarmReturnInfo harmReturnInfo = new HarmReturnInfo();
  32. harmReturnInfo.source = source;
  33. harmReturnInfo.target = target;
  34. harmReturnInfo.att = att;
  35. harmReturnInfo.attType = attType;
  36. harmReturnInfo.harmType = harmType;
  37. harmReturnInfo.triggerData = triggerData;
  38. if (target.combatHeroEntity.isDie)
  39. {
  40. return harmReturnInfo;
  41. }
  42. target.combatHeroEntity.HeroHurt(harmReturnInfo);
  43. return harmReturnInfo;
  44. }
  45. }
  46. }