SkillSelectPanel.cs 38 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Hero;
  12. using UnityEngine;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "SkillSelectPanel")]
  16. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  17. {
  18. private bool _isSelectSkill;
  19. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  20. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  21. private SkillInfo selectSkillConfig;
  22. private bool isAlter;
  23. private int type1 = 0;
  24. private int type2 = 0;
  25. public SkillInfo[] allUseSkill;
  26. private int currenRoadSkilId;
  27. /// <summary>
  28. /// 1.执行升级逻辑 2.执行更换逻辑
  29. /// </summary>
  30. private int infoType = 1;
  31. SkillInfo currentSelectedSkill;
  32. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  33. {
  34. CombatDrive.Instance.CombatController.isUpdate = false;
  35. SkillSelectPanel skillSelectPanel =
  36. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  37. return skillSelectPanel;
  38. }
  39. public async override CTask GetFocus()
  40. {
  41. if (infoType == 1)
  42. {
  43. await AppBarPanel.OpenPanel(this);
  44. }
  45. else if (infoType == 2)
  46. {
  47. AppBarPanel.ClosePanel();
  48. }
  49. TitlePanel.ClosePanel();
  50. // AppBarPanel.OpenPanel(this);
  51. await base.GetFocus();
  52. }
  53. public override CTask LoseFocus()
  54. {
  55. // AppBarPanel.ClosePanel();
  56. return base.LoseFocus();
  57. }
  58. private void Init()
  59. {
  60. isAddStack = true;
  61. IsShowAppBar = true;
  62. }
  63. protected override void AddEvent()
  64. {
  65. }
  66. protected override void DelEvent()
  67. {
  68. }
  69. public override CTask<bool> AsyncInit(object[] uiData)
  70. {
  71. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  72. {
  73. PlayerGuideManager.Instance.NextGuide();
  74. }
  75. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  76. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  77. UpdateSkillWidget();
  78. UpdateRoad();
  79. // CloseSelect();
  80. return base.AsyncInit(uiData);
  81. }
  82. public override void AddButtonEvent()
  83. {
  84. Btn_OneKyChange.onClick.AddListener(() =>
  85. {
  86. for (var i = 0; i < allUseSkill.Length; i++)
  87. {
  88. allUseSkill[i] = null;
  89. }
  90. SkillInfo[] skills = new SkillInfo[5];
  91. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  92. for (var i = 0; i < allSkill.Count; i++)
  93. {
  94. //金
  95. if (allSkill[i].skillConfig.attribute == 1)
  96. {
  97. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  98. {
  99. skills[0] = allSkill[i];
  100. }
  101. }
  102. //木
  103. if (allSkill[i].skillConfig.attribute == 2)
  104. {
  105. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  106. {
  107. skills[1] = allSkill[i];
  108. }
  109. }
  110. //水
  111. if (allSkill[i].skillConfig.attribute == 4)
  112. {
  113. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  114. {
  115. skills[2] = allSkill[i];
  116. }
  117. }
  118. //火
  119. if (allSkill[i].skillConfig.attribute == 8)
  120. {
  121. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  122. {
  123. skills[3] = allSkill[i];
  124. }
  125. }
  126. //土
  127. if (allSkill[i].skillConfig.attribute == 16)
  128. {
  129. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  130. {
  131. skills[4] = allSkill[i];
  132. }
  133. }
  134. }
  135. for (var i = 0; i < allKongSkill.Count; i++)
  136. {
  137. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  138. }
  139. for (var i = 0; i < indexList.Count; i++)
  140. {
  141. if (skills[i] == null)
  142. continue;
  143. if (!IsMainGongFaChange(skills[i].skillConfig))
  144. continue;
  145. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  146. continue;
  147. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  148. allUseSkill[indexList[i][0]] = skills[i];
  149. }
  150. isAlter = true;
  151. UpdateSkillWidget();
  152. BaoChun();
  153. });
  154. Btn_ChangeOk.onClick.AddListener(() =>
  155. {
  156. ChangeInfoType(1);
  157. if (isAlter)
  158. {
  159. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  160. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  161. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  162. AccountFileInfo.Instance.SavePlayerData();
  163. }
  164. isAlter = false;
  165. });
  166. Btn_Info.onClick.AddListener(async () =>
  167. {
  168. if (currentSelectedSkill != null)
  169. {
  170. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  171. await gongFaUpgradePanel.UIClosed();
  172. Sort(type1, type2);
  173. }
  174. });
  175. Btn_ChangeRoad.onClick.AddListener(() =>
  176. {
  177. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  178. {
  179. if (skillId != currenRoadSkilId && skillId != 0)
  180. {
  181. currenRoadSkilId = skillId;
  182. isAlter = true;
  183. UpdateRoad();
  184. }
  185. });
  186. });
  187. Btn_Setting.onClick.AddListener(() =>
  188. {
  189. ChangeInfoType(2);
  190. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  191. {
  192. PlayerGuideManager.Instance.NextGuide();
  193. }
  194. });
  195. Btn_Jin.onClick.AddListener(() =>
  196. {
  197. if (type2 == 1)
  198. {
  199. type2 = 0;
  200. }
  201. else
  202. {
  203. type2 = 1;
  204. }
  205. Sort(type1, type2);
  206. });
  207. Btn_Mu.onClick.AddListener(() =>
  208. {
  209. if (type2 == 2)
  210. {
  211. type2 = 0;
  212. }
  213. else
  214. {
  215. type2 = 2;
  216. }
  217. Sort(type1, type2);
  218. });
  219. Btn_Shui.onClick.AddListener(() =>
  220. {
  221. if (type2 == 4)
  222. {
  223. type2 = 0;
  224. }
  225. else
  226. {
  227. type2 = 4;
  228. }
  229. Sort(type1, type2);
  230. });
  231. Btn_Huo.onClick.AddListener(() =>
  232. {
  233. if (type2 == 8)
  234. {
  235. type2 = 0;
  236. }
  237. else
  238. {
  239. type2 = 8;
  240. }
  241. Sort(type1, type2);
  242. });
  243. Btn_Tu.onClick.AddListener(() =>
  244. {
  245. if (type2 == 16)
  246. {
  247. type2 = 0;
  248. }
  249. else
  250. {
  251. type2 = 16;
  252. }
  253. Sort(type1, type2);
  254. });
  255. Btn_All.onClick.AddListener(() =>
  256. {
  257. type1 = 0;
  258. Sort(type1, type2);
  259. });
  260. Btn_ZhuDong.onClick.AddListener(() =>
  261. {
  262. type1 = 1;
  263. Sort(type1, type2);
  264. });
  265. Btn_FuZu.onClick.AddListener(() =>
  266. {
  267. type1 = 2;
  268. Sort(type1, type2);
  269. });
  270. Btn_BeiDong.onClick.AddListener(() =>
  271. {
  272. type1 = 5;
  273. Sort(type1, type2);
  274. });
  275. guanbi.onClick.AddListener(() =>
  276. {
  277. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  278. {
  279. PlayerGuideManager.Instance.NextGuide();
  280. }
  281. if (infoType == 2)
  282. {
  283. ChangeInfoType(1);
  284. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  285. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  286. for (var i = 0; i < allKongSkill.Count; i++)
  287. {
  288. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  289. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  290. }
  291. UpdateSkillWidget();
  292. UpdateRoad();
  293. }
  294. else
  295. {
  296. // UIManager.Instance.HideUIUIPanel(this);
  297. }
  298. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  299. });
  300. Btn_RemoveGongFa.onClick.AddListener(() =>
  301. {
  302. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  303. allUseSkill[dianjiSkillKongWidget.index] = null;
  304. dianjiSkillKongWidget.Cleared();
  305. isAlter = true;
  306. UpdateSkillWidget();
  307. CloseSelect();
  308. BaoChun();
  309. showSkillInfo.Sort(Sort);
  310. Content.Init(this, showSkillInfo.Count);
  311. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  312. });
  313. Sv.onValueChanged.AddListener((s) =>
  314. {
  315. if (currentSelectedSkill == null)
  316. {
  317. return;
  318. }
  319. Btn_Info.transform.SetAsLastSibling();
  320. });
  321. }
  322. private void UpdateRoad()
  323. {
  324. if (currenRoadSkilId != 0)
  325. {
  326. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  327. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  328. }
  329. else
  330. {
  331. Text_RoadName.text = "未选择";
  332. }
  333. //
  334. }
  335. private void BaoChun()
  336. {
  337. // ChangeInfoType(1);
  338. // if (isAlter)
  339. {
  340. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  341. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  342. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  343. AccountFileInfo.Instance.SavePlayerData();
  344. }
  345. isAlter = false;
  346. }
  347. private void ChangeInfoType(int type)
  348. {
  349. if (type == 1)
  350. {
  351. GongFaSettingRoot.SetActive(false);
  352. infoType = 1;
  353. Btn_Setting.gameObject.SetActive(true);
  354. CloseSelect();
  355. AppBarPanel.OpenPanel(this);
  356. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  357. }
  358. else if (type == 2)
  359. {
  360. GongFaSettingRoot.SetActive(true);
  361. infoType = 2;
  362. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  363. Btn_Setting.gameObject.SetActive(false);
  364. AppBarPanel.ClosePanel();
  365. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  366. }
  367. }
  368. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  369. List<List<int>> indexList = new List<List<int>>()
  370. {
  371. new List<int>() { 0, 1, 9 }, //金
  372. new List<int>() { 4, 5, 3 }, //木
  373. new List<int>() { 2, 3, 1 }, //水
  374. new List<int>() { 6, 7, 5 }, //火
  375. new List<int>() { 8, 9, 7 }, //土
  376. };
  377. private void Sort(int type1, int type2)
  378. {
  379. //先排序类型在排属性
  380. if (type1 == 0)
  381. {
  382. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  383. }
  384. else if (type1 == 1)
  385. {
  386. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  387. }
  388. else if (type1 == 2)
  389. {
  390. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  391. }
  392. else if (type1 == 5)
  393. {
  394. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  395. }
  396. if (type2 == 0)
  397. {
  398. Icon_Select.gameObject.SetActive(false);
  399. }
  400. else if (type2 == 1)
  401. {
  402. Icon_Select.transform.position = Btn_Jin.transform.position;
  403. Icon_Select.gameObject.SetActive(true);
  404. }
  405. else if (type2 == 2)
  406. {
  407. Icon_Select.transform.position = Btn_Mu.transform.position;
  408. Icon_Select.gameObject.SetActive(true);
  409. }
  410. else if (type2 == 4)
  411. {
  412. Icon_Select.transform.position = Btn_Shui.transform.position;
  413. Icon_Select.gameObject.SetActive(true);
  414. }
  415. else if (type2 == 8)
  416. {
  417. Icon_Select.transform.position = Btn_Huo.transform.position;
  418. Icon_Select.gameObject.SetActive(true);
  419. }
  420. else if (type2 == 16)
  421. {
  422. Icon_Select.transform.position = Btn_Tu.transform.position;
  423. Icon_Select.gameObject.SetActive(true);
  424. }
  425. //0代表全部
  426. if (type1 == 0)
  427. {
  428. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  429. }
  430. else
  431. {
  432. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  433. .Where(s => s.skillConfig.SkillType == type1).ToList();
  434. }
  435. if (type2 == 0)
  436. {
  437. }
  438. else
  439. {
  440. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  441. }
  442. CloseSelect();
  443. showSkillInfo.Sort(Sort);
  444. Content.Init(this, showSkillInfo.Count);
  445. }
  446. private int Sort(SkillInfo type1, SkillInfo type2)
  447. {
  448. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  449. {
  450. return -1;
  451. }
  452. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  453. {
  454. return 1;
  455. }
  456. return type1.skillConfig.SkillType != type2.skillConfig.SkillType
  457. ? type1.skillConfig.SkillType.CompareTo(type2.skillConfig.SkillType)
  458. : type1.skillConfig.ID.CompareTo(type2.skillConfig.ID);
  459. return 0;
  460. }
  461. public override async CTask Open()
  462. {
  463. await base.Open();
  464. Sort(type1, type2);
  465. for (int i = 0; i < 5; i++)
  466. {
  467. double hd = i * 72 * Math.PI / 180f;
  468. double a = Math.Cos(hd);
  469. double b = -Math.Sin(hd);
  470. double c = Math.Sin(hd);
  471. double d = a;
  472. double x = a * 0 + b * 116;
  473. double y = c * 0 + d * 116;
  474. int index = i;
  475. WuXingGongFaWidget widget =
  476. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  477. poolName: "132");
  478. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  479. widget.ShowWidget(index);
  480. widget.transform.localScale = new Vector3(1.8f, 1.8f, 1.8f);
  481. _wuXingGongFaWidgets.Add(widget);
  482. }
  483. for (int i = 0; i < 10; i++)
  484. {
  485. int index = i;
  486. double hd = (36 * i) * Math.PI / 180f;
  487. double a = Math.Cos(hd);
  488. double b = -Math.Sin(hd);
  489. double c = Math.Sin(hd);
  490. double d = a;
  491. double x = a * 0 + b * 190;
  492. double y = c * 0 + d * 190;
  493. Vector2 pos = new Vector2((float)x, (float)y);
  494. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  495. kongdongs.gameObject,
  496. null, SkillKongWeiRoot,
  497. isInstance: true);
  498. skillKongWidget.InitWidget(index, this);
  499. skillKongWidget.SetSKill(allUseSkill[index]);
  500. skillKongWidget.transform.anchoredPosition = pos;
  501. skillKongWidget.OnClick = OnClickSkillKongWidget;
  502. allKongSkill.Add(skillKongWidget);
  503. }
  504. ChangeFuZhuYingXiang();
  505. }
  506. private SkillKongWidget dianjiSkillKongWidget;
  507. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  508. {
  509. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  510. {
  511. PlayerGuideManager.Instance.NextGuide();
  512. }
  513. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  514. if (infoType == 1)
  515. {
  516. if (skillKongWidget.SkillInfo == null)
  517. return;
  518. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  519. await gongFaUpgradePanel.UIClosed();
  520. Sort(type1, type2);
  521. return;
  522. }
  523. Btn_Info.transform.SetParent(transform);
  524. Btn_Info.gameObject.SetActive(false);
  525. currentSelectedSkill = skillKongWidget.SkillInfo;
  526. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  527. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  528. {
  529. return;
  530. }
  531. //直接上功法
  532. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  533. {
  534. if (selectSkillConfig.skillConfig.SkillType == 1)
  535. {
  536. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  537. {
  538. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  539. CloseSelect();
  540. return;
  541. }
  542. }
  543. if (selectSkillConfig.skillConfig.SkillType == 2)
  544. {
  545. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  546. {
  547. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  548. CloseSelect();
  549. return;
  550. }
  551. }
  552. isAlter = true;
  553. skillKongWidget.SetSKill(selectSkillConfig);
  554. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  555. if (selectSkillConfig.skillConfig.SkillType == 1)
  556. {
  557. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  558. }
  559. else if (selectSkillConfig.skillConfig.SkillType == 2)
  560. {
  561. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  562. }
  563. CloseSelect();
  564. BaoChun();
  565. showSkillInfo.Sort(Sort);
  566. Content.Init(this, showSkillInfo.Count);
  567. }
  568. //替换功法
  569. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  570. {
  571. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  572. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  573. {
  574. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  575. CloseSelect();
  576. return;
  577. }
  578. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  579. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  580. {
  581. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  582. CloseSelect();
  583. return;
  584. }
  585. isAlter = true;
  586. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  587. skillKongWidget.SetSKill(selectSkillConfig);
  588. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  589. skillKongWidget.SetSKill(selectSkillConfig);
  590. if (selectSkillConfig.skillConfig.SkillType == 1)
  591. {
  592. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  593. }
  594. else if (selectSkillConfig.skillConfig.SkillType == 2)
  595. {
  596. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  597. }
  598. CloseSelect();
  599. BaoChun();
  600. showSkillInfo.Sort(Sort);
  601. Content.Init(this, showSkillInfo.Count);
  602. }
  603. else
  604. {
  605. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  606. {
  607. CloseSelect();
  608. return;
  609. }
  610. //交换功法
  611. if (dianjiSkillKongWidget == null)
  612. {
  613. dianjiSkillKongWidget = skillKongWidget;
  614. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  615. Btn_RemoveGongFa.gameObject.SetActive(true);
  616. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  617. Btn_Info.gameObject.SetActive(true);
  618. SelectSkill(skillKongWidget.SkillInfo, false, false);
  619. // if (skillKongWidget.SkillInfo.skillConfig.SkillType == 1)
  620. // {
  621. // AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  622. // }
  623. // else if (skillKongWidget.SkillInfo.skillConfig.SkillType == 2)
  624. // {
  625. // AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  626. // }
  627. }
  628. else
  629. {
  630. isAlter = true;
  631. if (skillKongWidget.SkillInfo != null)
  632. {
  633. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  634. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  635. }
  636. else
  637. {
  638. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  639. dianjiSkillKongWidget.Cleared();
  640. }
  641. skillKongWidget.SetSKill(selectSkillConfig);
  642. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  643. if (selectSkillConfig.skillConfig.SkillType == 1)
  644. {
  645. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  646. }
  647. else if (selectSkillConfig.skillConfig.SkillType == 2)
  648. {
  649. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  650. }
  651. CloseSelect();
  652. BaoChun();
  653. }
  654. }
  655. UpdateSkillWidget();
  656. }
  657. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  658. {
  659. for (int i = 0; i < allKongSkill.Count; i++)
  660. {
  661. allKongSkill[i].SelectState(false);
  662. }
  663. if (!max)
  664. {
  665. // if (isClick)
  666. // {
  667. // int index = 0;
  668. //
  669. // //金
  670. // if (skillConfig.skillConfig.attribute == 1)
  671. // {
  672. // index = 0;
  673. // }
  674. //
  675. // //木
  676. // if (skillConfig.skillConfig.attribute == 2)
  677. // {
  678. // index = 1;
  679. // }
  680. //
  681. // //水
  682. // if (skillConfig.skillConfig.attribute == 4)
  683. // {
  684. // index = 2;
  685. // }
  686. //
  687. // //火
  688. // if (skillConfig.skillConfig.attribute == 8)
  689. // {
  690. // index = 3;
  691. // }
  692. //
  693. // //土
  694. // if (skillConfig.skillConfig.attribute == 16)
  695. // {
  696. // index = 4;
  697. // }
  698. //
  699. // bool isSuccess = false;
  700. //
  701. // //先上对应位置
  702. // foreach (var i in indexList[index])
  703. // {
  704. // if (allKongSkill[i].SkillInfo == null)
  705. // {
  706. // allKongSkill[i].SetSKill(skillConfig);
  707. // allUseSkill[i] = skillConfig;
  708. // isSuccess = true;
  709. // break;
  710. // }
  711. // }
  712. //
  713. // //对应位置已经上了 ,就随便找给位置上
  714. // if (!isSuccess)
  715. // {
  716. // for (var i = 0; i < allKongSkill.Count; i++)
  717. // {
  718. // if (allKongSkill[i].SkillInfo == null)
  719. // {
  720. // allKongSkill[i].SetSKill(skillConfig);
  721. // allUseSkill[i] = skillConfig;
  722. // break;
  723. // }
  724. // }
  725. // }
  726. //
  727. // if (isSuccess)
  728. // {
  729. // BaoChun();
  730. // ChangeFuZhuYingXiang();
  731. // UpdateSkillWidget();
  732. // showSkillInfo.Sort(Sort);
  733. // Content.Init(this, showSkillInfo.Count);
  734. // }
  735. // else
  736. // {
  737. // for (int i = 0; i < allKongSkill.Count; i++)
  738. // {
  739. // allKongSkill[i].SelectState(true);
  740. // }
  741. // }
  742. // }
  743. // else
  744. {
  745. selectSkillConfig = skillConfig;
  746. _isSelectSkill = true;
  747. for (int i = 0; i < allKongSkill.Count; i++)
  748. {
  749. allKongSkill[i].SelectState(true);
  750. }
  751. }
  752. }
  753. else
  754. {
  755. selectSkillConfig = skillConfig;
  756. _isSelectSkill = true;
  757. for (int i = 0; i < allKongSkill.Count; i++)
  758. {
  759. if (allKongSkill[i].SkillInfo != null)
  760. {
  761. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  762. allKongSkill[i].SelectState(true);
  763. }
  764. }
  765. }
  766. }
  767. List<int> yingxiang = new List<int>();
  768. private void CloseSelect()
  769. {
  770. _isSelectSkill = false;
  771. selectSkillConfig = null;
  772. dianjiSkillKongWidget = null;
  773. Btn_RemoveGongFa.gameObject.SetActive(false);
  774. Btn_Info.transform.SetParent(transform);
  775. Btn_Info.gameObject.SetActive(false);
  776. currentSelectedSkill = null;
  777. for (int i = 0; i < allKongSkill.Count; i++)
  778. {
  779. allKongSkill[i].SelectState(false);
  780. }
  781. ChangeFuZhuYingXiang();
  782. }
  783. private void ChangeFuZhuYingXiang()
  784. {
  785. yingxiang.Clear();
  786. float addcd = 0;
  787. for (int i = 0; i < allKongSkill.Count; i++)
  788. {
  789. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(false);
  790. if (allKongSkill[i].SkillInfo != null)
  791. {
  792. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  793. }
  794. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  795. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  796. {
  797. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  798. {
  799. if (f != 0)
  800. {
  801. var nubs = GetNumbers(i, f);
  802. foreach (var nub in nubs)
  803. {
  804. if (!yingxiang.Contains(nub))
  805. {
  806. yingxiang.Add(nub);
  807. }
  808. }
  809. }
  810. }
  811. }
  812. }
  813. foreach (var i in yingxiang)
  814. {
  815. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(true);
  816. }
  817. Text_Cd.text = "功法盘运行周期:" +
  818. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  819. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd) + "s";
  820. }
  821. public List<int> GetNumbers(int start, float offset)
  822. {
  823. List<int> indexs = new List<int>();
  824. for (int i = 0; i < Math.Abs(offset); i++)
  825. {
  826. if (offset >= 0)
  827. {
  828. indexs.Add(SafeMod(start + i + 1));
  829. }
  830. else
  831. {
  832. indexs.Add(SafeMod(start - i - 1));
  833. }
  834. }
  835. // 确保结果在0-9范围内(循环数组)
  836. int SafeMod(int n) => (n % 10 + 10) % 10;
  837. return indexs;
  838. }
  839. public override void Hide()
  840. {
  841. base.Hide();
  842. CombatDrive.Instance.CombatController.isUpdate = true;
  843. }
  844. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  845. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  846. {
  847. if (index < 0 || index >= showSkillInfo.Count)
  848. return null;
  849. SkillInfo skillInfo = showSkillInfo[index];
  850. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  851. skillWidget.InitSkillWidget(skillInfo);
  852. skillWidget.OnClick = OnClick;
  853. if (allUseSkill.Contains(skillWidget.skillConfigId))
  854. {
  855. skillWidget.Icon_Marsk.SetActive(true);
  856. }
  857. else
  858. {
  859. skillWidget.Icon_Marsk.SetActive(false);
  860. }
  861. _skillWidgets.Add(skillWidget);
  862. return skillWidget;
  863. }
  864. private void UpdateSkillWidget()
  865. {
  866. foreach (var skillWidget in _skillWidgets)
  867. {
  868. if (allUseSkill.Contains(skillWidget.skillConfigId))
  869. {
  870. skillWidget.Icon_Marsk.SetActive(true);
  871. }
  872. else
  873. {
  874. skillWidget.Icon_Marsk.SetActive(false);
  875. }
  876. }
  877. Text_GongFaCount.text =
  878. $"功法数量:{GetMainGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum}";
  879. Text_FuZhuGongFaCount.text =
  880. $"辅助功法:{GetPassiveGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum}";
  881. }
  882. private async void OnClick(ItemWidgetBasic obj)
  883. {
  884. SkillWidget skillWidget = obj as SkillWidget;
  885. if (infoType == 1)
  886. {
  887. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  888. await gongFaUpgradePanel.UIClosed();
  889. Sort(type1, type2);
  890. }
  891. else if (infoType == 2)
  892. {
  893. CloseSelect();
  894. Btn_Info.transform.SetParent(ContentRoot);
  895. Btn_Info.transform.position = skillWidget.InfoPos.position;
  896. Btn_Info.gameObject.SetActive(true);
  897. currentSelectedSkill = skillWidget.skillConfigId;
  898. if (allUseSkill.Contains(skillWidget.skillConfigId))
  899. {
  900. return;
  901. }
  902. Btn_RemoveGongFa.gameObject.SetActive(false);
  903. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  904. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  905. {
  906. SelectSkill(skillWidget.skillConfigId, true, true);
  907. }
  908. else
  909. {
  910. SelectSkill(skillWidget.skillConfigId, false, true);
  911. }
  912. }
  913. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  914. {
  915. PlayerGuideManager.Instance.NextGuide();
  916. }
  917. }
  918. /// <summary>
  919. /// 获得主功法数量
  920. /// </summary>
  921. /// <returns></returns>
  922. private int GetMainGongFaCount()
  923. {
  924. int count = 0;
  925. for (var i = 0; i < allUseSkill.Length; i++)
  926. {
  927. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  928. {
  929. count++;
  930. }
  931. }
  932. return count;
  933. }
  934. /// <summary>
  935. /// 获得被动功法数量
  936. /// </summary>
  937. /// <returns></returns>
  938. private int GetPassiveGongFaCount()
  939. {
  940. int count = 0;
  941. for (var i = 0; i < allUseSkill.Length; i++)
  942. {
  943. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  944. {
  945. count++;
  946. }
  947. }
  948. return count;
  949. }
  950. private bool IsMainGongFaChange(SkillConfig s)
  951. {
  952. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  953. s.SkillType != 1)
  954. {
  955. return true;
  956. }
  957. else
  958. {
  959. return false;
  960. }
  961. }
  962. private bool IsPassiveGongFaChange(SkillConfig s)
  963. {
  964. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  965. s.SkillType != 2)
  966. {
  967. return true;
  968. }
  969. else
  970. {
  971. return false;
  972. }
  973. }
  974. public void HindIScorllListWidget(IScorllListWidget widget)
  975. {
  976. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  977. _skillWidgets.Remove(widget as SkillWidget);
  978. }
  979. public override void Close()
  980. {
  981. foreach (var skillWidget in _skillWidgets)
  982. {
  983. UIManager.Instance.DormancyGComponent(skillWidget);
  984. }
  985. _skillWidgets.Clear();
  986. foreach (var skillKongWidget in allKongSkill)
  987. {
  988. // UIManager.Instance.DormancyGComponent(skillKongWidget);
  989. }
  990. allKongSkill.Clear();
  991. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  992. {
  993. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  994. }
  995. Icon_Select.gameObject.SetActive(false);
  996. _wuXingGongFaWidgets.Clear();
  997. CloseSelect();
  998. // ChangeInfoType(1);
  999. base.Close();
  1000. }
  1001. }
  1002. }