ProfessionEquipmentPanel.cs 3.7 KB

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  1. using System.Collections.Generic;
  2. using Common.Utility.CombatEvent;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using UnityEngine;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "ProfessionEquipmentPanel" )]
  10. public partial class ProfessionEquipmentPanel : UIPanel
  11. {
  12. private void Init()
  13. {
  14. }
  15. protected override void AddEvent()
  16. {
  17. EventManager.Instance.AddEventListener(CustomEventType.HeroEquip, OnHeroEquip);
  18. }
  19. private void OnHeroEquip(IEventData e)
  20. {
  21. // ProfessionEquipmentPanel professionEquipmentPanel = UIManager.Instance.GetComponent<ProfessionEquipmentPanel>();
  22. //现在是全更新的,后面可以优化成只更新对应职业的装备栏,现在无法这样做的原因是,池子回收了全部装备
  23. HeroEquipEventData data = e as HeroEquipEventData;
  24. UpdateAllEq();
  25. }
  26. protected override void DelEvent()
  27. {
  28. }
  29. public override void AddButtonEvent()
  30. {
  31. btnBack.onClick.AddListener(OnclickBack);
  32. btnInZs.onClick.AddListener(OnclickZS);
  33. btnFs.onClick.AddListener(OnclickFS);
  34. btnMs.onClick.AddListener(OnclickMS);
  35. btnYx.onClick.AddListener(OnclickYX);
  36. btnRecycle.onClick.AddListener(OnclickRecycle);
  37. }
  38. //
  39. private async void OnclickRecycle()
  40. {
  41. EqRecyclePanel eqRecyclePanel = await UIManager.Instance.LoadAndOpenPanel<EqRecyclePanel>(null);
  42. eqRecyclePanel.InitEqRecyclePanel();
  43. }
  44. private async void OnclickZS()
  45. {
  46. HeroUITools.OpenSpecificProfessionEquipmentPanel(1);
  47. }
  48. private async void OnclickFS()
  49. {
  50. HeroUITools.OpenSpecificProfessionEquipmentPanel(2);
  51. }
  52. private async void OnclickMS()
  53. {
  54. HeroUITools.OpenSpecificProfessionEquipmentPanel(3);
  55. }
  56. private async void OnclickYX()
  57. {
  58. HeroUITools.OpenSpecificProfessionEquipmentPanel(4);
  59. }
  60. /// <summary>
  61. /// 打开对应职业的装备面板
  62. /// </summary>
  63. /// <param name="zy">1战士;2法师;3牧师;4游侠</param>
  64. // private async void OpenSpecificProfessionEquipmentPanel(int zy)
  65. // {
  66. // SpecificProfessionEquipmentPanel specificProfessionEquipmentPanel
  67. // = await UIManager.Instance.LoadAndOpenPanel<SpecificProfessionEquipmentPanel>(null);
  68. // specificProfessionEquipmentPanel.InitPanel(zy);
  69. // }
  70. private void OnclickBack()
  71. {
  72. UIManager.Instance.HideUIUIPanel(this);
  73. UIManager.Instance.DormancyAllGComponent<WidgetItem>("eq");
  74. }
  75. public async void InitPanel()
  76. {
  77. UpdateAllEq();
  78. }
  79. public void UpdateAllEq()
  80. {
  81. UpdateZyEqs(1);
  82. UpdateZyEqs(2);
  83. UpdateZyEqs(3);
  84. UpdateZyEqs(4);
  85. }
  86. public void UpdateZyEqs(int zy)
  87. {
  88. switch (zy)
  89. {
  90. case 1:
  91. HeroUITools.UpdateZyEqIcon(1, zsEqs, action:OnclickZS);
  92. break;
  93. case 2:
  94. HeroUITools.UpdateZyEqIcon(2, fsEqs, action:OnclickFS);
  95. break;
  96. case 3:
  97. HeroUITools.UpdateZyEqIcon(3, msEqs, action:OnclickMS);
  98. break;
  99. case 4:
  100. HeroUITools.UpdateZyEqIcon(4, yxEqs, action:OnclickYX);
  101. break;
  102. }
  103. }
  104. }
  105. }