HeroDetailPanel.cs 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630
  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Hero;
  12. using TMPro;
  13. using UnityEngine;
  14. using UnityEngine.AI;
  15. using UnityEngine.UI;
  16. using Utility;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroDetailPanel" )]
  20. public partial class HeroDetailPanel : UIPanel
  21. {
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. // InitHeroDetailPanel();
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. btnBack.onClick.AddListener(OnClickClose);
  36. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  37. btnPromote.onClick.AddListener(OnClickPromote);
  38. btnSkill.onClick.AddListener(OnClickSkill);
  39. btnPrev.onClick.AddListener(OnclickPrevHero);
  40. btnNext.onClick.AddListener(OnclickNextHero);
  41. btnSpecailEquip.onClick.AddListener(delegate
  42. {
  43. TipMessagePanel.OpenTipMessagePanel("专属装备(敬请期待)",
  44. new Vector2(btnSpecailEquip.transform.position.x, btnSpecailEquip.transform.position.y + 0.5f));
  45. });
  46. btnCommonEquip.onClick.AddListener(OnclickCommonEquip);
  47. }
  48. private void OnclickCommonEquip()
  49. {
  50. // throw new System.NotImplementedException();
  51. ModelPos.gameObject.SetActive(false);
  52. HeroUITools.OpenSpecificProfessionEquipmentPanel(heroInfo.modelConfig.profession, delegate
  53. {
  54. ModelPos.gameObject.SetActive(true);
  55. modelAnimComponent.Play(modelIdleClip);
  56. });
  57. }
  58. private void OnclickPrevHero()
  59. {
  60. SwitchHero(false);
  61. }
  62. private void OnclickNextHero()
  63. {
  64. SwitchHero(true);
  65. }
  66. public void SwitchHero(bool isNext)
  67. {
  68. if (sourcePanel == UIPanelName.None)
  69. {
  70. LogTool.Error("打开英雄界面的上个一个UIPanel未知");
  71. return;
  72. }
  73. if (isOpenPre)
  74. {
  75. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  76. }
  77. GObjectPool.Instance.Recycle(modelObj);
  78. if (sourcePanel == UIPanelName.BagPanel)
  79. {
  80. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  81. WidgetHero widgetHero = HeroUITools.
  82. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  83. if (widgetHero != null)
  84. {
  85. InitHeroDetailPanel(widgetHero, sourcePanel);
  86. }
  87. }
  88. if (sourcePanel == UIPanelName.MainPanel)
  89. {
  90. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  91. WidgetHero widgetHero = HeroUITools.
  92. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  93. if (widgetHero != null)
  94. {
  95. InitHeroDetailPanel(widgetHero, sourcePanel);
  96. }
  97. }
  98. }
  99. private bool IsShowArrow(bool isNext)
  100. {
  101. if (sourcePanel == UIPanelName.None)
  102. {
  103. return false;
  104. }
  105. if (sourcePanel == UIPanelName.BagPanel)
  106. {
  107. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  108. WidgetHero widgetHero = HeroUITools.
  109. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  110. return widgetHero != null;
  111. }
  112. if (sourcePanel == UIPanelName.MainPanel)
  113. {
  114. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  115. WidgetHero widgetHero = HeroUITools.
  116. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  117. return widgetHero != null;
  118. }
  119. return false;
  120. }
  121. public SkillUIComponent skillUIComponent;
  122. private async void OnClickSkill()
  123. {
  124. // skillUIComponent = await UIManager.Instance.CreateGCompo nent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  125. // root:transform);
  126. skillUIComponent = await UIManager.Instance.
  127. CreateGComponentForObject<SkillUIComponent>(skillUI, null, isInstance : false, root:transform);
  128. skillUIComponent.InitUI(heroInfo);
  129. skillUIComponent.transform.sizeDelta = transform.sizeDelta;
  130. }
  131. private async void OnClickPromote()
  132. {
  133. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  134. {
  135. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  136. return;
  137. }
  138. if (isOpenPre)
  139. {
  140. if (PlayerManager.Instance.heroController.CanPromote(heroInfo) == HeroUpResultType.Success)
  141. {
  142. heroInfo.Promote();
  143. PlayerManager.Instance.SaveHeroData(heroInfo);
  144. UpdateAttributeUI();
  145. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  146. PlayerManager.Instance.heroController.SendEvent(HeroUpType.Promote, heroInfo, HeroUpResultType.Success);
  147. ExitPowerUpPre(curPreTyp, upPre.Stars2);
  148. }
  149. else
  150. {
  151. TipMessagePanel.OpenTipMessagePanel("资源不足", Vector2.zero);
  152. }
  153. }
  154. else
  155. {
  156. await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre, OpenPreUICallback, root: rtBottom);
  157. }
  158. }
  159. private async void OpenPreUICallback(HeroPowerUpPre pre)
  160. {
  161. upPre = pre;
  162. pre.OpenPromotePre(heroInfo);
  163. EnterPowerUpPre(2);
  164. }
  165. /// <summary>
  166. /// 是否打开了升级/升星的预览界面
  167. /// </summary>
  168. public bool isOpenPre;
  169. private byte curPreTyp;
  170. private async void OnClickUpgrade()
  171. {
  172. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
  173. if (resultType == HeroUpResultType.Success)
  174. {
  175. UpdateAttributeUI();
  176. }
  177. else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
  178. {
  179. //TODO 要播放特效.
  180. ExitPowerUpPre(1);
  181. UpdateAttributeUI();
  182. }
  183. else if(resultType == HeroUpResultType.NeedOpenPreUI)
  184. {
  185. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  186. delegate(HeroPowerUpPre pre)
  187. {
  188. EnterPowerUpPre(1);
  189. pre.OpenUpgradePre(heroInfo);
  190. }, root: rtBottom);
  191. }
  192. }
  193. private List<SimpleMove> simpleMoves = new List<SimpleMove>();
  194. private async void FlyInEft()
  195. {
  196. simpleMoves.Clear();
  197. upPre.Stars1Obj.SetActive(false);
  198. upPre.Stars2Obj.SetActive(false);
  199. await TimerComponent.Instance.WaitAsync(200);
  200. for (int i = 0; i < stars.Count; i++)
  201. {
  202. GameObject targetGo = upPre.Stars1[i] as GameObject;
  203. GameObject startGo = stars[i] as GameObject;
  204. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  205. RectTransform startRT = startGo.GetComponent<RectTransform>();
  206. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  207. simpleMoves.Add(sm);
  208. }
  209. //把现在的星星隐藏了.
  210. StarsObj.SetActive(false);
  211. upPre.Stars1Obj.SetActive(true);
  212. int j = 0;
  213. float delayTime = 0;
  214. foreach (SimpleMove move in simpleMoves)
  215. {
  216. delayTime = (j++ * 0.05f);
  217. move.Start(delayTime);
  218. }
  219. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  220. upPre.Stars2Obj.SetActive(true);
  221. }
  222. private async void FlyOutEft(List<object> startList)
  223. {
  224. int i = 0;
  225. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.GetComponent<RectTransform>());
  226. // LayoutUtility.Layout(stars, LayoutType.Horizontal);
  227. simpleMoves.Clear();
  228. foreach (var star in stars)
  229. {
  230. GameObject targetGo = star as GameObject;
  231. GameObject startGo = startList[i++] as GameObject;
  232. //目标
  233. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  234. //起始
  235. RectTransform startRT = startGo.GetComponent<RectTransform>();
  236. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  237. simpleMoves.Add(sm);
  238. }
  239. StarsObj.SetActive(true);
  240. int j = 0;
  241. float delayTime = 0f;
  242. foreach (SimpleMove move in simpleMoves)
  243. {
  244. delayTime = (j++ * 0.05f);
  245. move.Start(delayTime);
  246. }
  247. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  248. // upPre.Stars2Layout.gameObject.SetActive(false);
  249. }
  250. /// <summary>
  251. /// 进入 升级/升星预览界面
  252. /// </summary>
  253. /// <param name="preTyp">1升级;2 升星</param>
  254. private void EnterPowerUpPre(byte preTyp)
  255. {
  256. isOpenPre = true;
  257. curPreTyp = preTyp;
  258. btns1.SetActive(false);
  259. if (preTyp == 1)
  260. {
  261. btnPromote.gameObject.SetActive(false);
  262. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  263. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  264. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  265. }
  266. else
  267. {
  268. btnUpgrade.gameObject.SetActive(false);
  269. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  270. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  271. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  272. FlyInEft();
  273. if (costHeroCount > curHeroCount)
  274. {
  275. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  276. }
  277. else
  278. {
  279. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  280. }
  281. }
  282. }
  283. /// <summary>
  284. /// 离开 升级/升星预览界面
  285. /// </summary>
  286. /// <param name="preTyp">1升级;2 升星</param>
  287. private void ExitPowerUpPre(byte preTyp, List<object> list = null)
  288. {
  289. isOpenPre = false;
  290. btns1.SetActive(true);
  291. // upPre.Stars1Layout.enabled = true;
  292. // upPre.Stars2Layout.enabled = true;
  293. if (preTyp == 1)
  294. {
  295. btnPromote.gameObject.SetActive(true);
  296. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  297. rt.sizeDelta = new Vector2(400, rt.sizeDelta.y);
  298. rt.localPosition = new Vector3(163f, rt.localPosition.y, rt.localPosition.z);
  299. }
  300. else
  301. {
  302. FlyOutEft(list);
  303. btnUpgrade.gameObject.SetActive(true);
  304. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  305. rt.sizeDelta = new Vector2(180, rt.sizeDelta.y);
  306. rt.localPosition = new Vector3(-135f, rt.localPosition.y, rt.localPosition.z);
  307. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  308. }
  309. objHeroPowerUpPre.SetActive(false);
  310. }
  311. private void OnClickClose()
  312. {
  313. if (isOpenPre)
  314. {
  315. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  316. }
  317. else
  318. {
  319. GObjectPool.Instance.Recycle(modelObj);
  320. UIManager.Instance.HideUIUIPanel(this);
  321. }
  322. }
  323. public WidgetHero heroWidget;
  324. public UIPanelName sourcePanel;
  325. private GameObjectPool modelObj;
  326. private AnimancerComponent modelAnimComponent;
  327. private TransitionAsset modelIdleClip;
  328. HeroPowerUpPre upPre;
  329. public async void InitHeroDetailPanel(WidgetHero heroWidget, UIPanelName sourcePanel = UIPanelName.None)
  330. {
  331. this.heroInfo = heroWidget.heroInfo;
  332. this.heroWidget = heroWidget;
  333. this.sourcePanel = sourcePanel;
  334. skillUI.SetActive(false);
  335. btns1.SetActive(true);
  336. objHeroPowerUpPre.SetActive(false);
  337. //是否显示左右切换按钮
  338. btnNext.gameObject.SetActive(IsShowArrow(true));
  339. btnPrev.gameObject.SetActive(IsShowArrow(false));
  340. iconZhiYe.icon_name = heroInfo.GetZyIconName();
  341. iconCommonEquip.icon_name = heroInfo.GetZyIconName();
  342. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  343. heroShards.icon_name = heroInfo.modelConfig.headicon;
  344. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.transform.GetComponent<RectTransform>());
  345. // StarsLayout.gameObject.SetActive(true);
  346. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  347. // StarsLayout.enabled = true;
  348. // StarsLayout.SetLayoutHorizontal();
  349. // await TimerComponent.Instance.WaitAsync(1);
  350. // StarsLayout.enabled = false;
  351. // await TimerComponent.Instance.WaitAsync(50);
  352. // StarsLayout.GetComponent<LayoutGroup>().s
  353. // StarsLayout.GetComponent<LayoutGroup>().SetDirty();
  354. // LayoutRebuilder.ForceRebuildLayoutImmediate(StarsLayout.GetComponent<RectTransform>());
  355. // GameObjectPool poolInterface =
  356. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  357. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  358. delegate(GameObjectPool pool)
  359. {
  360. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  361. pool.own.transform.parent = ModelPos;
  362. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  363. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  364. pool.own.transform.localScale = Vector3.one;
  365. modelAnimComponent = pool.own.GetComponent<AnimancerComponent>();
  366. int max = modelAnimComponent.Transitions.Library.Count;
  367. for (int i = 0; i < max; i++)
  368. {
  369. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  370. out TransitionModifierGroup transition))
  371. {
  372. modelIdleClip = transition.Transition as TransitionAsset;
  373. if (modelIdleClip != null && modelIdleClip.name == "idle")
  374. {
  375. modelAnimComponent.Play(modelIdleClip);
  376. break;
  377. }
  378. }
  379. }
  380. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  381. });
  382. switch (heroInfo.modelConfig.rarity)
  383. {
  384. case 1:
  385. heroRarity.text = LanguageManager.Instance.Text(32);
  386. break;
  387. case 2:
  388. heroRarity.text = LanguageManager.Instance.Text(31);
  389. break;
  390. case 3:
  391. heroRarity.text = LanguageManager.Instance.Text(30);
  392. break;
  393. default:
  394. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  395. break;
  396. }
  397. AnimateNumber animTxtHp = new AnimateNumber(targetTextPro:txtHP);
  398. AnimateNumber animTxtAtk = new AnimateNumber(targetTextPro:txtATK);
  399. AnimateNumber animTxtDef = new AnimateNumber(targetTextPro:txtDEF);
  400. AnimateNumber animTxtShanBi = new AnimateNumber(targetTextPro:txtSHANBI);
  401. animateNumberList = new List<AnimateNumber>();
  402. animateNumberList.Add(animTxtHp);
  403. animateNumberList.Add(animTxtAtk);
  404. animateNumberList.Add(animTxtDef);
  405. animateNumberList.Add(animTxtShanBi);
  406. UpdateAttributeUI(true);
  407. }
  408. private List<AnimateNumber> animateNumberList;
  409. private long curHeroCount;
  410. private long costHeroCount;
  411. public async void UpdateAttributeUI(bool isInit = false)
  412. {
  413. StarsObj.SetActive(true);
  414. PlayEft(isInit, txtHP, heroInfo.hp.Value.ToStringEx(), 0);
  415. // if (txtHP.text != heroInfo.hp.Value.ToStringEx())
  416. // {
  417. // long old = long.Parse(txtHP.text);
  418. // txtHP.text = heroInfo.hp.Value.ToStringEx();
  419. // if(!isInit)
  420. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  421. // {
  422. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.hp.Value - old).ToStringEx();
  423. // },
  424. // poolName: "HeroUpTxtEft", root: eftNumPos[0] as RectTransform);
  425. // }
  426. PlayEft(isInit, txtATK, heroInfo.attack.Value.ToStringEx(), 1);
  427. // if (txtATK.text != heroInfo.attack.Value.ToStringEx())
  428. // {
  429. // long old = long.Parse(txtATK.text);
  430. // txtATK.text = heroInfo.attack.Value.ToStringEx();
  431. // if(!isInit)
  432. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  433. // {
  434. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.attack.Value - old).ToStringEx();
  435. // },
  436. // poolName: "HeroUpTxtEft", root: eftNumPos[1] as RectTransform);
  437. // }
  438. PlayEft(isInit, txtDEF, heroInfo.defense.Value.ToStringEx(), 2);
  439. // if (txtDEF.text != heroInfo.defense.Value.ToStringEx())
  440. // {
  441. // long old = long.Parse(txtDEF.text);
  442. // txtDEF.text = heroInfo.defense.Value.ToStringEx();
  443. // if(!isInit)
  444. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  445. // {
  446. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.defense.Value - old).ToStringEx();
  447. // },
  448. // poolName: "HeroUpTxtEft", root: eftNumPos[2] as RectTransform);
  449. // }
  450. PlayEft(isInit, txtSHANBI, heroInfo.shanbi.Value.ToStringEx(), 3);
  451. // if (txtSHANBI.text != heroInfo.shanbi.Value.ToStringEx())
  452. // {
  453. // txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  454. // if(!isInit)
  455. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  456. // poolName: "HeroUpTxtEft", root: eftNumPos[3] as RectTransform);
  457. // }
  458. txtLv.text = heroInfo.level.Value.ToStringEx();
  459. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  460. string redColorStar = "";
  461. string redColorEnd = "";
  462. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  463. long costExp = heroInfo.powerUpConfig.levelUpExp;
  464. if (costExp > curExp)
  465. {
  466. redColorStar = "<color=#FF4C4C>";
  467. redColorEnd = "</color>";
  468. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  469. }
  470. else
  471. {
  472. redColorStar = "";
  473. redColorEnd = "";
  474. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  475. }
  476. txtUpgrade.text = redColorStar + curExp.ToStringEx() + redColorEnd + "/" + costExp.ToStringEx();
  477. curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  478. costHeroCount = heroInfo.promoteConfig.costCount;
  479. if (costHeroCount > curHeroCount)
  480. {
  481. redColorStar = "<color=#FF4C4C>";
  482. redColorEnd = "</color>";
  483. }
  484. else
  485. {
  486. redColorStar = "";
  487. redColorEnd = "";
  488. }
  489. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  490. // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
  491. // LogTool.Log(go1.activeSelf);
  492. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.MainLevelNotEnough)
  493. {
  494. go1.SetActive(false);
  495. txtUpLimit.gameObject.SetActive(true);
  496. txtUpLimit.text = LanguageManager.Instance.Text(63);
  497. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  498. }
  499. else
  500. {
  501. go1.SetActive(true);
  502. txtUpLimit.gameObject.SetActive(false);
  503. // btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  504. }
  505. }
  506. /// <summary>
  507. /// 当基础属性改变时,做一些表现
  508. /// </summary>
  509. /// <param name="isInit">是否为首次(初始), 首次不做动画处理</param>
  510. /// <param name="txtOld">当前(旧的)</param>
  511. /// <param name="txtNew"></param>
  512. /// <param name="eftRoot"></param>
  513. private async void PlayEft(bool isInit, TextMeshProUGUI txtOld, string txtNew, int idx)
  514. {
  515. if (txtOld.text != txtNew)
  516. {
  517. long old = long.Parse(txtOld.text);
  518. long newV = long.Parse(txtNew);
  519. txtOld.text = txtNew;
  520. if (!isInit)
  521. {
  522. animateNumberList[idx].Start(old, newV);
  523. await UIManager.Instance.CreateGComponent(delegate(HeroUpTxtEft heroUpTxtEft)
  524. {
  525. heroUpTxtEft.txtEft.text = "+" + (newV - old).ToStringEx();
  526. },
  527. poolName: "HeroUpTxtEft", root: eftNumPos[idx] as RectTransform);
  528. }
  529. }
  530. }
  531. }
  532. }