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							- using UnityEditor;
 
- using UnityEngine;
 
- using UnityEngine.Profiling;
 
- namespace EnhancedHierarchy.Icons {
 
-     public sealed class Memory : IconBase {
 
-         private float m_width = 0f;
 
-         private static readonly GUIContent label = new GUIContent();
 
-         public override string Name { get { return "Memory Used"; } }
 
-         public override float Width { get { return m_width + 4f; } }
 
-         private GUIStyle Style { get { return Styles.applyPrefabStyle; } }
 
-         public override void Init() {
 
-             m_width = 0f;
 
-             if (!EnhancedHierarchy.IsGameObject)
 
-                 return;
 
-             if (Preferences.Tooltips && !Preferences.RelevantTooltipsOnly)
 
-                 label.tooltip = "Used Memory";
 
-             else
 
-                 label.tooltip = string.Empty;
 
-             #if UNITY_5_6_OR_NEWER
 
-             var memory = Profiler.GetRuntimeMemorySizeLong(EnhancedHierarchy.CurrentGameObject);
 
-             #else
 
-             var memory = Profiler.GetRuntimeMemorySize(EnhancedHierarchy.CurrentGameObject);
 
-             #endif
 
-             if (memory == 0)
 
-                 return;
 
-             label.text = EditorUtility.FormatBytes(memory);
 
-             m_width = Style.CalcSize(label).x;
 
-         }
 
-         public override void DoGUI(Rect rect) {
 
-             if (m_width <= 0f)
 
-                 return;
 
-             rect.xMin += 2f;
 
-             rect.xMax -= 2f;
 
-             using(new GUIColor(Styles.backgroundColorEnabled))
 
-             EditorGUI.LabelField(rect, label, Style);
 
-         }
 
-     }
 
- }
 
 
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