BattleSettlementPanel.cs 938 B

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  1. using Fort23.Core;
  2. namespace Fort23.Mono
  3. {
  4. [UIBinding(prefab = "BattleSettlementPanel" )]
  5. public partial class BattleSettlementPanel : UIPanel
  6. {
  7. private void Init()
  8. {
  9. }
  10. protected override void AddEvent()
  11. {
  12. }
  13. protected override void DelEvent()
  14. {
  15. }
  16. public override void AddButtonEvent()
  17. {
  18. Button_ok.onClick.AddListener(() =>
  19. {
  20. UIManager.Instance.HideUIUIPanel(this);
  21. });
  22. }
  23. public void CustomInit(bool isWin)
  24. {
  25. if (isWin)
  26. {
  27. Text_Desc.gameObject.SetActive(false);
  28. Text_Settlement.text="胜利";
  29. }
  30. else
  31. {
  32. Text_Desc.gameObject.SetActive(true);
  33. Text_Settlement.text="失败";
  34. }
  35. }
  36. public async CTask<BattleSettlementPanel> OpenPanel(bool isWin)
  37. {
  38. BattleSettlementPanel battleSettlementPanel = await UIManager.Instance.LoadAndOpenPanel<BattleSettlementPanel>(null);
  39. battleSettlementPanel.CustomInit(isWin);
  40. return battleSettlementPanel;
  41. }
  42. }
  43. }