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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class PengLaiDaoBigMapPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private GameObject _map_1;
 
- 	  public GameObject map_1
 
- 	   {
 
- 	   get{
 
- 	      if (_map_1 == null)
 
- 	       {
 
- 	         _map_1  = GetUIUnit<GameObject>("map_1"); 
 
- 	       }
 
- 	      return _map_1;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _map_2;
 
- 	  public GameObject map_2
 
- 	   {
 
- 	   get{
 
- 	      if (_map_2 == null)
 
- 	       {
 
- 	         _map_2  = GetUIUnit<GameObject>("map_2"); 
 
- 	       }
 
- 	      return _map_2;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _map_3;
 
- 	  public GameObject map_3
 
- 	   {
 
- 	   get{
 
- 	      if (_map_3 == null)
 
- 	       {
 
- 	         _map_3  = GetUIUnit<GameObject>("map_3"); 
 
- 	       }
 
- 	      return _map_3;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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