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							- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Combat;
 
- using UnityEngine;
 
- using UnityEngine.Events;
 
- using UnityEngine.UI;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "GuidePanel")]
 
-     public partial class GuidePanel : UIPanel
 
-     {
 
-         private void Init()
 
-         {
 
-             isAddStack = false;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         private void SkipGuide()
 
-         {
 
-             PlayerGuideManager.Instance.guideLogic.SkipGuide();
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Skip.onClick.AddListener(async () =>
 
-             {
 
-                 // bool isKip = await UIManager.Instance.ShowTips("是否确认跳过引导");
 
-                 // if (isKip)
 
-                 SkipGuide();
 
-             });
 
-             Btn_Bg.onClick.AddListener(() =>
 
-             {
 
-                 if (PlayerGuideManager.Instance.guideConfig.desc == -1)
 
-                 {
 
-                     if (PlayerGuideManager.Instance.guideConfig.ForceOnclick == 0)
 
-                     {
 
-                         PlayerGuideManager.Instance.NextGuide();
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     PlayerGuideManager.Instance.dialogBox.OnClickScreen();
 
-                 }
 
-             });
 
-             Btn_MessageBG.onClick.AddListener(() => { PlayerGuideManager.Instance.dialogBox.OnClickScreen(); });
 
-         }
 
-         [CustomMethod(customMethodType: CustomMethodType.Update)]
 
-         public void Update()
 
-         {
 
-             // if (UIManager.Instance.currOpenPanel == null || UIManager.Instance.currOpenPanel.GetType() != typeof(MainPanel) || UIManager.Instance.popUIPanels.Count > 0)
 
-             // {
 
-             //     return;
 
-             // }
 
-             Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform
 
-                 .position;
 
-             Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
 
-             Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
 
-             dotPoint.transform.position = p2;
 
-         }
 
-         public void SetTarget(GameObject gameObject)
 
-         {
 
-             MyGuideMask.SetTargetImage(gameObject);
 
-         }
 
-         /// <summary>
 
-         /// 设置点击屏蔽
 
-         /// </summary>
 
-         /// <param name="value"></param>
 
-         public void SetOnClickMask(bool value)
 
-         {
 
-             OnClickMask.gameObject.SetActive(value);
 
-         }
 
-         /// <summary>
 
-         /// 设置蒙版点击事件
 
-         /// </summary>
 
-         /// <param name="unityAction"></param>
 
-         public void SetOnClickMaskOnClickAction(UnityAction unityAction)
 
-         {
 
-             OnClickMask.onClick.RemoveAllListeners();
 
-             OnClickMask.onClick.AddListener(unityAction);
 
-         }
 
-         /// <summary>
 
-         /// 设置蒙版大小
 
-         /// </summary>
 
-         /// <param name="size"></param>
 
-         public void SetOnClickMaskSize(Vector2 size)
 
-         {
 
-             OnClickMask.GetComponent<RectTransform>().sizeDelta = size;
 
-         }
 
-         public async override CTask Close()
 
-         {
 
-             await base.Close();
 
-             PlayerGuideManager.Instance._timerEntity?.Dispose();
 
-             PlayerGuideManager.Instance._timerEntity = null;
 
-         }
 
-         public override void Hide()
 
-         {
 
-             base.Hide();
 
-         }
 
-     }
 
- }
 
 
  |