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							- using Common.Combat;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "GraphicHelpPanel")]
 
-     public partial class GraphicHelpPanel : UIPanel
 
-     {
 
-         public Button CloseBtn;
 
-         public CustomStateController CustomStateController;
 
-         public RectTransform MoveRoot;
 
-         public int CurIndex;
 
-         public int GraphicCount;
 
-         public GameObjectPool GameObjectPool;
 
-         private void Init()
 
-         {
 
-             IsShowAppBar = false;
 
-         }
 
-         public override async CTask<bool> AsyncInit(object[] uiData)
 
-         {
 
-             CTask<bool> InitCTask = CTask<bool>.Create();
 
-             string name = (string)uiData[0];
 
-             GraphicCount = (int)uiData[1];
 
-             GameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>(name);
 
-             GameObjectPool.own.transform.SetParent(Root);
 
-             GameObjectPool.own.transform.localScale = Vector3.one;
 
-             GameObjectPool.own.transform.localPosition = Vector3.zero;
 
-             CustomInit(GameObjectPool.own.GetComponent<ReferenceCollector>());
 
-             InitCTask.SetResult(true);
 
-             return await InitCTask;
 
-         }
 
-         public void CustomInit(ReferenceCollector referenceCollector)
 
-         {
 
-             CloseBtn = referenceCollector.Get<Button>("Btn_Close");
 
-             CloseBtn.onClick.AddListener(CustomClose);
 
-             CustomStateController = referenceCollector.Get<CustomStateController>("State");
 
-             MoveRoot = referenceCollector.Get<RectTransform>("Root");
 
-             CurIndex = 0;
 
-             if (CurIndex == GraphicCount - 1)
 
-             {
 
-                 Btn_Right.gameObject.SetActive(false);
 
-             }
 
-             else
 
-             {
 
-                 Btn_Right.gameObject.SetActive(true);
 
-             }
 
-             if (CurIndex > 0)
 
-             {
 
-                 Btn_Left.gameObject.SetActive(true);
 
-             }
 
-             else
 
-             {
 
-                 Btn_Left.gameObject.SetActive(false);
 
-             }
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Right.onClick.AddListener(Right);
 
-             Btn_Left.onClick.AddListener(Left);
 
-             MaskBtn.onClick.AddListener(CustomClose);
 
-         }
 
-         private void CustomClose()
 
-         {
 
-             UIManager.Instance.HideUIUIPanel<GraphicHelpPanel>();
 
-         }
 
-         private void Left()
 
-         {
 
-             if (CurIndex > 0)
 
-             {
 
-                 MoveRoot.transform.localPosition += Vector3.right * 1103;
 
-                 CurIndex--;
 
-                 CustomStateController.ChangeState(CurIndex);
 
-             }
 
-             if (CurIndex == 0)
 
-             {
 
-                 Btn_Left.gameObject.SetActive(false);
 
-             }
 
-             if (CurIndex < GraphicCount - 1)
 
-             {
 
-                 Btn_Right.gameObject.SetActive(true);
 
-             }
 
-         }
 
-         private void Right()
 
-         {
 
-             if (CurIndex < GraphicCount - 1)
 
-             {
 
-                 MoveRoot.transform.localPosition -= Vector3.right * 1103;
 
-                 CurIndex++;
 
-                 CustomStateController.ChangeState(CurIndex);
 
-             }
 
-             if (CurIndex == GraphicCount - 1)
 
-             {
 
-                 Btn_Right.gameObject.SetActive(false);
 
-             }
 
-             if (CurIndex > 0)
 
-             {
 
-                 Btn_Left.gameObject.SetActive(true);
 
-             }
 
-         }
 
-         public async override CTask Close()
 
-         {
 
-             GObjectPool.Instance.Recycle(GameObjectPool);
 
-             GameObjectPool = null;
 
-             CloseBtn.onClick.RemoveAllListeners();
 
-             await base.Close();
 
-         }
 
-     }
 
- }
 
 
  |