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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class DialoguePanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private GameObject _nextIcon;
 
- 	  public GameObject nextIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_nextIcon == null)
 
- 	       {
 
- 	         _nextIcon  = GetUIUnit<GameObject>("nextIcon"); 
 
- 	       }
 
- 	      return _nextIcon;
 
- 	     }
 
- 	   }
 
- 	  private Text _message;
 
- 	  public Text message
 
- 	   {
 
- 	   get{
 
- 	      if (_message == null)
 
- 	       {
 
- 	         _message  = GetUIUnit<Text>("message"); 
 
- 	       }
 
- 	      return _message;
 
- 	     }
 
- 	   }
 
- 	  private Button _nextButton;
 
- 	  public Button nextButton
 
- 	   {
 
- 	   get{
 
- 	      if (_nextButton == null)
 
- 	       {
 
- 	         _nextButton  = GetUIUnit<Button>("nextButton"); 
 
- 	       }
 
- 	      return _nextButton;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _icon;
 
- 	  public MyImage icon
 
- 	   {
 
- 	   get{
 
- 	      if (_icon == null)
 
- 	       {
 
- 	         _icon  = GetUIUnit<MyImage>("icon"); 
 
- 	       }
 
- 	      return _icon;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _OptionRoot;
 
- 	  public RectTransform OptionRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_OptionRoot == null)
 
- 	       {
 
- 	         _OptionRoot  = GetUIUnit<RectTransform>("OptionRoot"); 
 
- 	       }
 
- 	      return _OptionRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Dialgue;
 
- 	  public RectTransform Dialgue
 
- 	   {
 
- 	   get{
 
- 	      if (_Dialgue == null)
 
- 	       {
 
- 	         _Dialgue  = GetUIUnit<RectTransform>("Dialgue"); 
 
- 	       }
 
- 	      return _Dialgue;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _OptionMarsk;
 
- 	  public GameObject OptionMarsk
 
- 	   {
 
- 	   get{
 
- 	      if (_OptionMarsk == null)
 
- 	       {
 
- 	         _OptionMarsk  = GetUIUnit<GameObject>("OptionMarsk"); 
 
- 	       }
 
- 	      return _OptionMarsk;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _DialgueType1;
 
- 	  public GameObject DialgueType1
 
- 	   {
 
- 	   get{
 
- 	      if (_DialgueType1 == null)
 
- 	       {
 
- 	         _DialgueType1  = GetUIUnit<GameObject>("DialgueType1"); 
 
- 	       }
 
- 	      return _DialgueType1;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _DialgueType2;
 
- 	  public GameObject DialgueType2
 
- 	   {
 
- 	   get{
 
- 	      if (_DialgueType2 == null)
 
- 	       {
 
- 	         _DialgueType2  = GetUIUnit<GameObject>("DialgueType2"); 
 
- 	       }
 
- 	      return _DialgueType2;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _nextIcon2;
 
- 	  public GameObject nextIcon2
 
- 	   {
 
- 	   get{
 
- 	      if (_nextIcon2 == null)
 
- 	       {
 
- 	         _nextIcon2  = GetUIUnit<GameObject>("nextIcon2"); 
 
- 	       }
 
- 	      return _nextIcon2;
 
- 	     }
 
- 	   }
 
- 	  private Text _message2;
 
- 	  public Text message2
 
- 	   {
 
- 	   get{
 
- 	      if (_message2 == null)
 
- 	       {
 
- 	         _message2  = GetUIUnit<Text>("message2"); 
 
- 	       }
 
- 	      return _message2;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Cancel;
 
- 	  public Button Btn_Cancel
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Cancel == null)
 
- 	       {
 
- 	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
 
- 	       }
 
- 	      return _Btn_Cancel;
 
- 	     }
 
- 	   }
 
- 	  private Text _message3;
 
- 	  public Text message3
 
- 	   {
 
- 	   get{
 
- 	      if (_message3 == null)
 
- 	       {
 
- 	         _message3  = GetUIUnit<Text>("message3"); 
 
- 	       }
 
- 	      return _message3;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _nextIcon3;
 
- 	  public GameObject nextIcon3
 
- 	   {
 
- 	   get{
 
- 	      if (_nextIcon3 == null)
 
- 	       {
 
- 	         _nextIcon3  = GetUIUnit<GameObject>("nextIcon3"); 
 
- 	       }
 
- 	      return _nextIcon3;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _DialgueType3;
 
- 	  public GameObject DialgueType3
 
- 	   {
 
- 	   get{
 
- 	      if (_DialgueType3 == null)
 
- 	       {
 
- 	         _DialgueType3  = GetUIUnit<GameObject>("DialgueType3"); 
 
- 	       }
 
- 	      return _DialgueType3;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Bag;
 
- 	  public Button Btn_Bag
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Bag == null)
 
- 	       {
 
- 	         _Btn_Bag  = GetUIUnit<Button>("Btn_Bag"); 
 
- 	       }
 
- 	      return _Btn_Bag;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _StartPos;
 
- 	  public RectTransform StartPos
 
- 	   {
 
- 	   get{
 
- 	      if (_StartPos == null)
 
- 	       {
 
- 	         _StartPos  = GetUIUnit<RectTransform>("StartPos"); 
 
- 	       }
 
- 	      return _StartPos;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Name1;
 
- 	  public Text Text_Name1
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Name1 == null)
 
- 	       {
 
- 	         _Text_Name1  = GetUIUnit<Text>("Text_Name1"); 
 
- 	       }
 
- 	      return _Text_Name1;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _PLayerNameRoot;
 
- 	  public GameObject PLayerNameRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_PLayerNameRoot == null)
 
- 	       {
 
- 	         _PLayerNameRoot  = GetUIUnit<GameObject>("PLayerNameRoot"); 
 
- 	       }
 
- 	      return _PLayerNameRoot;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Name2;
 
- 	  public Text Text_Name2
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Name2 == null)
 
- 	       {
 
- 	         _Text_Name2  = GetUIUnit<Text>("Text_Name2"); 
 
- 	       }
 
- 	      return _Text_Name2;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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