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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class TaoismPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Text _massge;
 
- 	  public Text massge
 
- 	   {
 
- 	   get{
 
- 	      if (_massge == null)
 
- 	       {
 
- 	         _massge  = GetUIUnit<Text>("massge"); 
 
- 	       }
 
- 	      return _massge;
 
- 	     }
 
- 	   }
 
- 	  private Button _ok;
 
- 	  public Button ok
 
- 	   {
 
- 	   get{
 
- 	      if (_ok == null)
 
- 	       {
 
- 	         _ok  = GetUIUnit<Button>("ok"); 
 
- 	       }
 
- 	      return _ok;
 
- 	     }
 
- 	   }
 
- 	  private Button _next;
 
- 	  public Button next
 
- 	   {
 
- 	   get{
 
- 	      if (_next == null)
 
- 	       {
 
- 	         _next  = GetUIUnit<Button>("next"); 
 
- 	       }
 
- 	      return _next;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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