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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Player;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 崩脉决 前方功法照成伤害时有5%概率施加一层对应属性的伤势
 
-     /// </summary>
 
-     public class S2003 : SkillBasic
 
-     {
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-         protected override void ProReplace()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         protected override void ProActiveSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         private void HeroInjured(IEventData iEventData)
 
-         {
 
-             HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
 
-             if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
 
-             {
 
-                 SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
 
-                 if (skillBasic != null && IsPassiveActivateSkill(skillBasic))
 
-                 {
 
-                     int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
 
-                     if (odds < effectValue[0])
 
-                     {
 
-                         BuffInfo buffInfo = null;
 
-                         switch (skillBasic.wuXingType)
 
-                         {
 
-                             case WuXingType.Gold:
 
-                                 buffInfo = BuffInfo.GetBuffInfo(10291, 1, this);
 
-                                 break;
 
-                             case WuXingType.Fire:
 
-                                 buffInfo = BuffInfo.GetBuffInfo(10321, 1, this);
 
-                                 break;
 
-                             case WuXingType.Wood:
 
-                                 buffInfo = BuffInfo.GetBuffInfo(10301, 1, this);
 
-                                 break;
 
-                             case WuXingType.Earth:
 
-                                 buffInfo = BuffInfo.GetBuffInfo(10331, 1, this);
 
-                                 break;
 
-                             case WuXingType.Water:
 
-                                 buffInfo = BuffInfo.GetBuffInfo(10311, 1, this);
 
-                                 break;
 
-                         }
 
-                         heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.BuffControl.AddBuff(
 
-                             CombatHeroEntity, buffInfo);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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