| #if !COMBAT_SERVERusing System.Collections.Generic;using UnityEngine;namespace CombatLibrary.CombatLibrary.CombatCore.GPool{    [AddComponentMenu("特效脚本/延迟隐藏/循环特效延迟隐藏")]    public class LoopDelayHide: MonoBehaviour    {        public float delayTime=1;        public List<GameObject> excludeObject = new List<GameObject>();    }}#endif
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