DialogueManager.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Event.Event;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using JetBrains.Annotations;
  15. using UnityEngine;
  16. using Utility;
  17. using Random = UnityEngine.Random;
  18. public class DialogueManager : Singleton<DialogueManager>
  19. {
  20. private int currentDialogueID;
  21. private Action onDialogueComplete;
  22. private Action onCancel;
  23. private EventConfig eventConfig;
  24. private AccountFileInfo.EventList CurrentEventList;
  25. /// <summary>
  26. /// 开始对话
  27. /// </summary>
  28. public async CTask StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId,
  29. Action onComplete = null, Action onCancel = null)
  30. {
  31. this.onCancel = onCancel;
  32. this.CurrentEventList = CurrentEventList;
  33. currentDialogueID = dialogueID;
  34. onDialogueComplete = onComplete;
  35. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  36. if (eventConfig.EventType == 2)
  37. {
  38. EndDialogue1();
  39. }
  40. else
  41. {
  42. await PlayDialogue(dialogueID, true, true);
  43. }
  44. // EndDialogue1();
  45. }
  46. private void UpdateDiaLogutLinkId(int dialogueID)
  47. {
  48. currentDialogueID = dialogueID;
  49. //神识探索的事件记录步骤
  50. if (EventSystemManager.Instance.CurrentEventList != null)
  51. {
  52. EventConfig eventConfig =
  53. ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
  54. if (eventConfig.EventLinksId.Contains(currentDialogueID))
  55. {
  56. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  57. //记录步骤 日志使用
  58. if (!EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Contains(currentDialogueID))
  59. EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Add(currentDialogueID);
  60. }
  61. }
  62. }
  63. private async CTask PlayDialogue(int dialogueID, bool isShowTips = false, bool isShowAnima = false)
  64. {
  65. currentDialogueID = dialogueID;
  66. UpdateDiaLogutLinkId(dialogueID);
  67. // 找到当前对话组
  68. var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
  69. if (CurrentEventList != null)
  70. {
  71. var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
  72. if (eventLinkDatas != null &&
  73. !EventSystemManager.Instance.IsCeekEventGroupComplete(eventLinkDatas.eventConditions))
  74. {
  75. if (isShowTips)
  76. EventTipsPanel.OpenPanel(eventLinkDatas);
  77. onCancel?.Invoke();
  78. return;
  79. }
  80. }
  81. if (dialogueConfig.ID == 0)
  82. {
  83. EndDialogue();
  84. return;
  85. }
  86. if (dialogueConfig.NPCID != 0)
  87. {
  88. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
  89. if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
  90. {
  91. if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) ==
  92. null)
  93. {
  94. AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
  95. daoYouData.id = eventNpc.DaoyouID;
  96. daoYouData.favorabilityLv = 1;
  97. daoYouData.emotion = Random.Range(1, 4);
  98. daoYouData.emotionTime = TimeHelper.ClientNow();
  99. daoYouData.emotionValue = (int)(100 / (float)daoYouData.emotion);
  100. AccountFileInfo.Instance.playerData.daoYouDatas.Add(daoYouData);
  101. AccountFileInfo.Instance.SavePlayerData();
  102. }
  103. }
  104. }
  105. //处理前置表现
  106. if (dialogueConfig.PreShow == 1)
  107. {
  108. UIManager.Instance.HindCurrAllShowPanel();
  109. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  110. CombatController.currActiveCombat.CombatSenceController.Flight(dialogueConfig.PreShowPar, -90, 10);
  111. UIManager.Instance.SetEventSystemEnable(false);
  112. await TimerComponent.Instance.WaitAsync(dialogueConfig.PreShowPar * 1000 + 1200);
  113. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  114. UIManager.Instance.SetEventSystemEnable(true);
  115. UIManager.Instance.ShowLastHindAllShowPanel();
  116. }
  117. AccountFileInfo.Instance.SavePlayerData();
  118. //挂机事件 弹出简单气泡对话
  119. if (eventConfig.EventTriggerType != 2)
  120. {
  121. if (dialogueConfig.LanID != null)
  122. {
  123. await DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null,
  124. ShowDialogueEventData.MessageShowType.Verbatim,
  125. FishDialogue, isShowAnima);
  126. }
  127. else
  128. {
  129. FishDialogue(null);
  130. }
  131. }
  132. else
  133. {
  134. await DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  135. }
  136. }
  137. public void FishDialogue(int? selectedOptionID)
  138. {
  139. if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
  140. {
  141. if (selectedOptionID.Value == 0)
  142. {
  143. // 无选
  144. EndDialogue1();
  145. }
  146. else
  147. {
  148. // 玩家选择了选项,处理结果
  149. SelectOption(selectedOptionID.Value);
  150. }
  151. }
  152. //取消事件
  153. else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
  154. {
  155. onCancel?.Invoke();
  156. }
  157. else
  158. {
  159. // 无选
  160. EndDialogue1();
  161. }
  162. }
  163. /// <summary>
  164. /// 处理选项选择
  165. /// </summary>
  166. public void SelectOption(int optionID)
  167. {
  168. PlayDialogue(optionID);
  169. }
  170. /// <summary>
  171. /// 结束对话
  172. /// </summary>
  173. private async void EndDialogue1()
  174. {
  175. if (CurrentEventList == null)
  176. return;
  177. EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
  178. bool isCombatWin = false;
  179. switch (dialogueConfig.optionType)
  180. {
  181. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  182. case 1:
  183. EndDialogue();
  184. return;
  185. //进入战斗
  186. case 2:
  187. LogTool.Log("对话结束,进入战斗");
  188. //不是一次性事件弹出boss界面
  189. if (eventConfig.EventTriggerType != 2)
  190. {
  191. bool relust = await ComBatFrontPanel.OpenPanel(dialogueConfig.optionPara1[0], CurrentEventList);
  192. if (relust)
  193. {
  194. CTask cTask = CTask.Create();
  195. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,
  196. CurrentEventList.heroLevel,
  197. delegate(bool isWin)
  198. {
  199. LogTool.Log("战斗完成" + isWin);
  200. isCombatWin = isWin;
  201. cTask.SetResult();
  202. });
  203. await cTask;
  204. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  205. }
  206. else
  207. {
  208. onCancel?.Invoke();
  209. return;
  210. }
  211. }
  212. else
  213. {
  214. CTask cTask = CTask.Create();
  215. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,
  216. CurrentEventList.heroLevel,
  217. delegate(bool isWin)
  218. {
  219. LogTool.Log("战斗完成" + isWin);
  220. isCombatWin = isWin;
  221. cTask.SetResult();
  222. });
  223. await cTask;
  224. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  225. }
  226. break;
  227. //获得奖励
  228. case 3:
  229. List<ItemInfo> itemInfos = new List<ItemInfo>();
  230. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  231. {
  232. // DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  233. // if (dropConfig.dropType == 3)
  234. // {
  235. // ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  236. // itemInfos.Add(itemInfo);
  237. // }
  238. // else
  239. {
  240. List<ItemInfo> items =
  241. DropManager.Instance.Drop(dialogueConfig.PrizeIDs[i], dialogueConfig.PrizeNums[i]);
  242. itemInfos.AddRange(items);
  243. }
  244. }
  245. await OpenRewardsPanel(eventConfig.ID, itemInfos);
  246. LogTool.Log("对话结束,获得奖励");
  247. break;
  248. //扣除道具
  249. case 4:
  250. for (var i = 0; i < dialogueConfig.optionPara1.Length; i++)
  251. {
  252. PlayerManager.Instance.BagController.DeductItem(dialogueConfig.optionPara1[i],
  253. dialogueConfig.optionPara2[i]);
  254. }
  255. break;
  256. //关闭任务
  257. case 5:
  258. if (dialogueConfig.ResultType == 1)
  259. {
  260. UpdateDiaLogutLinkId(dialogueConfig.ResultOptions[0]);
  261. }
  262. onCancel?.Invoke();
  263. return;
  264. break;
  265. }
  266. if (CurrentEventList != null)
  267. {
  268. AccountFileInfo.EventLinkData eventLinkData =
  269. CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
  270. if (eventLinkData != null)
  271. {
  272. foreach (var eventConditionData in eventLinkData?.eventConditions)
  273. {
  274. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  275. {
  276. onCancel?.Invoke();
  277. return;
  278. }
  279. }
  280. }
  281. }
  282. //如果当前链条没有在事件链条里,不走结束逻辑
  283. if (!eventConfig.EventLinksId.Contains(currentDialogueID))
  284. {
  285. onCancel?.Invoke();
  286. return;
  287. }
  288. switch (dialogueConfig.ResultType)
  289. {
  290. //直接走下一个id
  291. case 1:
  292. PlayDialogue(dialogueConfig.ResultOptions[0]);
  293. break;
  294. //根据战斗结果判断走哪一个事件id
  295. case 2:
  296. if (isCombatWin)
  297. {
  298. PlayDialogue(dialogueConfig.ResultOptions[0]);
  299. }
  300. else
  301. {
  302. if (dialogueConfig.ResultOptions.Length > 1)
  303. {
  304. PlayDialogue(dialogueConfig.ResultOptions[1]);
  305. }
  306. else
  307. {
  308. onCancel?.Invoke();
  309. }
  310. }
  311. break;
  312. //触发新的事件 eventConfigId
  313. case 3:
  314. // if ()
  315. // {
  316. //
  317. // }
  318. AccountFileInfo.EventList eventList =
  319. EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
  320. if (eventList != null)
  321. {
  322. EventConfig eventConfig =
  323. ConfigComponent.Instance.Get<EventConfig>(dialogueConfig.ResultOptions[0]);
  324. if (eventConfig.EventTriggerType == 4)
  325. {
  326. Dictionary<string, object> properties = new Dictionary<string, object>();
  327. properties.Add("#MainId", EventSystemManager.Instance.GetMainEventDta()?.eventID);
  328. DBManager.Instance.CustomEvent("#CurMainEventId", properties);
  329. DBManager.Instance.UpdateUserProperty(properties);
  330. }
  331. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  332. AccountFileInfo.Instance.SavePlayerData();
  333. }
  334. EndDialogue();
  335. break;
  336. //结束事件
  337. default:
  338. // if (eventConfig.EventLinksId.Contains(dialogueConfig.ID))
  339. {
  340. EndDialogue();
  341. }
  342. break;
  343. }
  344. }
  345. /// <summary>
  346. /// 结束对话
  347. /// </summary>
  348. private void EndDialogue()
  349. {
  350. onDialogueComplete?.Invoke();
  351. }
  352. public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
  353. {
  354. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  355. if (eventConfig.EventTriggerType == 2)
  356. {
  357. Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform
  358. .position;
  359. worldPos.y += 0.5f;
  360. await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
  361. await TimerComponent.Instance.WaitAsync(100);
  362. }
  363. else
  364. {
  365. foreach (var itemInfo in rewardsDic)
  366. {
  367. CurrentEventList.itemInfos.Add(itemInfo.ToItemData());
  368. }
  369. AccountFileInfo.Instance.SavePlayerData();
  370. // RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
  371. // await rewardsPanel.UIClosed();
  372. }
  373. }
  374. public void ChancleEvent()
  375. {
  376. CurrentEventList = null;
  377. onDialogueComplete = null;
  378. onCancel = null;
  379. currentDialogueID = 0;
  380. eventConfig = default;
  381. UIManager.Instance.HideUIUIPanel<DialogueBubblePanel>();
  382. }
  383. }