DBManager.cs 682 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Utility;
  5. public class DBManager : Singleton<DBManager>
  6. {
  7. public DBManager()
  8. {
  9. }
  10. /// <summary>
  11. /// 自定义打点
  12. /// </summary>
  13. /// <param name="key"></param>
  14. /// <param name="lable"></param>
  15. public void CustomEvent(string key, Dictionary<string, object> lable)
  16. {
  17. TalkingDataManager.Instance.TrackEvent(key, lable);
  18. }
  19. /// <summary>
  20. /// 更新用户属性
  21. /// </summary>
  22. /// <param name="properties"></param>
  23. public void UpdateUserProperty(Dictionary<string, object> properties)
  24. {
  25. }
  26. }