DropManager.cs 6.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using Utility;
  7. namespace GameLogic.Player
  8. {
  9. public class DropManager : Singleton<DropManager>
  10. {
  11. public Random Random = new Random();
  12. private Map<int, List<DropCountConfig>> dropCountGroupDic = new Map<int, List<DropCountConfig>>();
  13. private Map<int, int> maxWight = new Map<int, int>();
  14. public DropManager()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. DropCountConfig[] allDropCountConfigs = ConfigComponent.Instance.GetAll<DropCountConfig>();
  18. for (int i = 0; i < allDropCountConfigs.Length; i++)
  19. {
  20. DropCountConfig dropCountConfig = allDropCountConfigs[i];
  21. if (dropCountGroupDic.TryGetValue(dropCountConfig.groupID, out var list))
  22. {
  23. maxWight[dropCountConfig.groupID] += dropCountConfig.weight;
  24. list.Add(dropCountConfig);
  25. }
  26. else
  27. {
  28. list = new List<DropCountConfig>();
  29. list.Add(dropCountConfig);
  30. dropCountGroupDic.Add(dropCountConfig.groupID, list);
  31. maxWight.Add(dropCountConfig.groupID, dropCountConfig.weight);
  32. }
  33. }
  34. }
  35. public ItemInfo DropEquipment(string dropStr)
  36. {
  37. string[] eqDrop = dropStr.Split(',');
  38. if (eqDrop.Length != 3)
  39. {
  40. LogTool.Error("掉落格式错误:" + dropStr);
  41. return null;
  42. }
  43. ItemInfo eqItemInfo = PlayerManager.Instance.eqController.BuildEquipment(
  44. int.Parse(eqDrop[0]),
  45. int.Parse(eqDrop[1]),
  46. int.Parse(eqDrop[2]));
  47. return eqItemInfo;
  48. }
  49. public List<ItemInfo> DropEquipment(LevelBattleConfig levelBattleConfig, int monsterType)
  50. {
  51. List<ItemInfo> equipmentList = new List<ItemInfo>();
  52. if (monsterType == 1)
  53. {
  54. foreach (int dropID in levelBattleConfig.miniMonsterItem)
  55. {
  56. // if(levelBattleConfig.min)
  57. }
  58. }
  59. else if (monsterType == 2)
  60. {
  61. }
  62. else if (monsterType == 3)
  63. {
  64. }
  65. return equipmentList;
  66. }
  67. public List<ItemInfo> DropItem(int dropId)
  68. {
  69. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dropId);
  70. if (dropConfig.ID <= 0)
  71. {
  72. LogTool.Error("没有这个掉落组" + dropId);
  73. return null;
  74. }
  75. if (dropConfig.dropType == 1)
  76. {
  77. return DropItemFor1(dropConfig);
  78. }
  79. else
  80. {
  81. return DropItemFor2(dropConfig);
  82. }
  83. }
  84. private List<ItemInfo> DropItemFor1(DropConfig dropConfig)
  85. {
  86. List<ItemInfo> itemInfos = new List<ItemInfo>();
  87. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  88. {
  89. int dropGroupId = dropConfig.dropGroupID[i];
  90. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  91. int odd = Random.Next(0, 1000);
  92. if (odd <= dropGroupConfig.dropRate)
  93. {
  94. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  95. }
  96. }
  97. return itemInfos;
  98. }
  99. private void DropItemConfig(List<ItemInfo> itemInfos, int[] dropItemID)
  100. {
  101. for (int i = 0; i < dropItemID.Length; i++)
  102. {
  103. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[i]);
  104. for (int j = 0; j < dropItemConfig.itemID.Length; j++)
  105. {
  106. int c = 0;
  107. if (dropItemConfig.dropCountGoupID > 0)
  108. {
  109. DropCountConfig dropCountConfig = GetCountBl(dropItemConfig.dropCountGoupID);
  110. c = (dropItemConfig.dropMaxV * dropCountConfig.proportion) / 100;
  111. }
  112. else
  113. {
  114. c = Random.Next(dropItemConfig.dropMinV, dropItemConfig.dropMaxV + 1);
  115. }
  116. ItemInfo itemInfo = new ItemInfo(dropItemConfig.itemID[j], c);
  117. if (dropItemConfig.dropItemType != 1)
  118. {
  119. itemInfo.dropItemConfig = dropItemConfig;
  120. }
  121. itemInfos.Add(itemInfo);
  122. }
  123. }
  124. }
  125. private DropCountConfig GetCountBl(int dropCountGroupID)
  126. {
  127. if (dropCountGroupDic.TryGetValue(dropCountGroupID, out var dropCountGroupConfig))
  128. {
  129. int wight = maxWight[dropCountGroupID];
  130. int currWight = Random.Next(0, wight);
  131. int addWidght = 0;
  132. for (int i = 0; i < dropCountGroupConfig.Count; i++)
  133. {
  134. DropCountConfig dropCountConfig = dropCountGroupConfig[i];
  135. addWidght += dropCountConfig.weight;
  136. if (currWight <= addWidght)
  137. {
  138. return dropCountConfig;
  139. }
  140. }
  141. }
  142. LogTool.Error("没有掉落的数量" + dropCountGroupID);
  143. return default;
  144. }
  145. private List<ItemInfo> DropItemFor2(DropConfig dropConfig)
  146. {
  147. List<ItemInfo> itemInfos = new List<ItemInfo>();
  148. int allRate = 0;
  149. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  150. {
  151. int dropGroupId = dropConfig.dropGroupID[i];
  152. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  153. allRate += dropGroupConfig.dropRate;
  154. }
  155. int currWight = Random.Next(0, allRate);
  156. int addWidght = 0;
  157. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  158. {
  159. int dropGroupId = dropConfig.dropGroupID[i];
  160. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  161. addWidght += dropGroupConfig.dropRate;
  162. if (currWight <= addWidght)
  163. {
  164. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  165. return itemInfos;
  166. }
  167. }
  168. return itemInfos;
  169. }
  170. }
  171. }