RunnerStateComponent.cs 233 B

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  1. using Unity.Entities;
  2. namespace GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems
  3. {
  4. public struct RunnerStateComponent : IComponentData
  5. {
  6. public float speed;
  7. public float fieldSizeZ;
  8. }
  9. }