RunnerSpawnerComponents.cs 972 B

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  1. using Unity.Entities;
  2. using Unity.Mathematics;
  3. namespace GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems
  4. {
  5. public struct RunnerSpawnerComponent : IComponentData
  6. {
  7. public float fieldSizeZ;
  8. public float fieldSizeX;
  9. public int nbrOfRunners;
  10. public float speedWalking;
  11. public float speedRunning;
  12. public float speedSprinting;
  13. public float minSpeed;
  14. public float maxSpeed;
  15. }
  16. public struct RunnerSpawnerUpdateComponent : IComponentData
  17. {
  18. public float fieldSizeZ;
  19. public float fieldSizeX;
  20. public int nbrOfRunners;
  21. public Random random;
  22. public float updateTime;
  23. }
  24. public struct RunnerSpawnerAnimatorPrefabBufferElement : IBufferElementData
  25. {
  26. public Entity gpuEcsAnimatorPrefab;
  27. }
  28. public struct RunnerSpawnerAnimatorBufferElement : IBufferElementData
  29. {
  30. public Entity gpuEcsAnimator;
  31. }
  32. }