GpuEcsAttachmentAnchorData.cs 256 B

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  1. using System;
  2. using Unity.Mathematics;
  3. using UnityEngine;
  4. namespace GPUECSAnimationBaker.Engine.AnimatorSystem
  5. {
  6. [Serializable]
  7. public class GpuEcsAttachmentAnchorData : ScriptableObject
  8. {
  9. public float4x4[] anchorTransforms;
  10. }
  11. }