GpuEcsAnimationData.cs 482 B

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  1. using System;
  2. namespace GPUECSAnimationBaker.Engine.AnimatorSystem
  3. {
  4. [Serializable]
  5. public class GpuEcsAnimationData
  6. {
  7. public int startFrameIndex;
  8. public int nbrOfFramesPerSample;
  9. public int nbrOfInBetweenSamples;
  10. public float blendTimeCorrection;
  11. public int startEventOccurenceId;
  12. public int nbrOfEventOccurenceIds;
  13. public bool loop;
  14. public string animationID;
  15. public string stateName;
  16. }
  17. }