S130001.cs 1.2 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.CombatTool;
  3. using GameLogic.Combat.Hero;
  4. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  5. namespace GameLogic.Combat.Skill
  6. {
  7. /// <summary>
  8. /// 狼精英技能
  9. /// </summary>
  10. public class S130001 : SkillBasic
  11. {
  12. private float _harm;
  13. protected override void ProInitSkillConfig()
  14. {
  15. _harm = SelfSkillConfig.effectValue[0];
  16. }
  17. protected override void ProUseSkill()
  18. {
  19. ActivationTimeLineData("sk1");
  20. }
  21. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity, ITimelineFxLogic timelineFxLogic,
  22. TriggerData triggerData)
  23. {
  24. // base.ProDefaultTimeLineTrigger(groupName, targetEntity, timelineFxLogic, triggerData);
  25. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(
  26. CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  27. _harm);
  28. HarmReturnInfo harmReturnInfo = Harm(CombatHeroEntity, targetEntity,
  29. CombatHeroEntity.CurrCombatHeroInfo.attack.Value, AttType.Normal, triggerData);
  30. }
  31. }
  32. }