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- using System.Collections;
- using System.Collections.Generic;
- using Core.State;
- using UnityEngine;
- public class StateBasic : IState
- {
- public void Dispose()
- {
-
- }
- public void Enter(IStateEnterData iStateEnterData)
- {
-
- }
- public void Update(float t)
- {
-
- }
- public void Exit()
- {
-
- }
- public bool IsSwitch(IState nextState)
- {
- return true;
- }
- }
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