StateBasic.cs 434 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.State;
  4. using UnityEngine;
  5. public class StateBasic : IState
  6. {
  7. public void Dispose()
  8. {
  9. }
  10. public void Enter(IStateEnterData iStateEnterData)
  11. {
  12. }
  13. public void Update(float t)
  14. {
  15. }
  16. public void Exit()
  17. {
  18. }
  19. public bool IsSwitch(IState nextState)
  20. {
  21. return true;
  22. }
  23. }