| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 | 
							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill.MagicSkill
 
- {
 
-     /// <summary>
 
-     /// 一盏明灯围绕玩家,{0}秒内抵消所有负面效果,每{1}秒触发1次。
 
-     /// </summary>
 
-     public class S3302 : MagicSkillBasic
 
-     {
 
-         private CombatHeroEntity target;
 
-         private bool isUpdate = false;
 
-         private float _currTime;
 
-         private float _jiaoDu;
 
-         private Vector3 _dir;
 
-         private Transform root;
 
-         private float _lasetAddTime = -255;
 
-         private int _AddCount;
 
-         protected override void ProMagicUseSkill()
 
-         {
 
-             TimeLineEventLogicGroupBasic sk1_show = ActivationTimeLineData("sk1_show");
 
-             sk1_show.TimeLineUpdateEnd = ShowFinish;
 
-             root = CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.GameObject.transform;
 
-             _dir = Vector3.forward * 1;
 
-             Vector3 d = root.rotation * _dir;
 
-             CombatHeroEntity.GameObject.transform.position = d + root.position;
 
-             // TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic = ActivationTimeLineData("sk1_xiaoshi");
 
-             // timeLineEventLogicGroupBasic.TimeLineUpdateEnd = delegate()
 
-             // {
 
-             //   
 
-             //    
 
-             //  
 
-             // };
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.StartAddBuff, StartAddBuff);
 
-         }
 
-         private void StartAddBuff(IEventData eventData)
 
-         {
 
-             StartAddBuffEventData startAddBuffEventData = eventData as StartAddBuffEventData;
 
-             if (startAddBuffEventData.target == CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity)
 
-             {
 
-                 BuffInfo buffInfo = startAddBuffEventData.BuffInfo;
 
-                 if (buffInfo.BuffConfig.buffType != 2)
 
-                 {
 
-                     return;
 
-                 }
 
-                 float t = CombatController.currActiveCombat.combatTime;
 
-                 float v = t - _lasetAddTime;
 
-                 if (v < effectValue[1] && _AddCount >= 1)
 
-                 {
 
-                     return;
 
-                 }
 
-                 if (v > effectValue[1])
 
-                 {
 
-                     _lasetAddTime = t;
 
-                     _AddCount = 0;
 
-                 }
 
-                 _AddCount++;
 
-                 startAddBuffEventData.isNotAddBuff = true;
 
-             }
 
-         }
 
-         private void ShowFinish()
 
-         {
 
-             ActivationTimeLineData("sk1");
 
-             isUpdate = true;
 
-             _currTime = 0;
 
-         }
 
-         protected override void MagicSkillUpdate(float time)
 
-         {
 
-             if (!isUpdate)
 
-             {
 
-                 return;
 
-             }
 
-             _currTime += time;
 
-             if (_currTime >= SelfSkillConfig.effectValue[0])
 
-             {
 
-                 ActivationTimeLineData("sk1_xiaoshi");
 
-                 SkillPlayFinish();
 
-                 isUpdate = false;
 
-                 return;
 
-             }
 
-             _jiaoDu -= 360 * time * 0.5f;
 
-             Quaternion quaternionY = Quaternion.Euler(0, _jiaoDu, 0);
 
-             Vector3 d = root.rotation * quaternionY * _dir+new Vector3(0,0.5f,0);
 
-             CombatHeroEntity.GameObject.transform.position = d + root.position;
 
-         }
 
-         protected override void ProBreakMagicSkill()
 
-         {
 
-             SkillPlayFinish();
 
-             isUpdate = false;
 
-         }
 
-         protected override void ProSkillPlayFinish()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.StartAddBuff, StartAddBuff);
 
-         }
 
-         protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
 
-             TimeLineEventLogicBasic timeLineEventLogicBasic)
 
-         {
 
-             ILifetCycleHitPoint[] lifetCycleHitPoints = new ILifetCycleHitPoint[1];
 
-             lifetCycleHitPoints[0] = target.GetMainHotPoin<ILifetCycleHitPoint>();
 
-             return lifetCycleHitPoints;
 
-         }
 
-     }
 
- }
 
 
  |