| 123456789101112131415161718192021 | 
							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- namespace GameLogic.Combat.CombatTool.SceneTool
 
- {
 
-     [System.Serializable]
 
-     public class SceneObjectConfig
 
-     {
 
-         public int odds;
 
-         public float minY;
 
-         public float maxY;
 
-         public GameObject prefab;
 
-         public async CTask<GameObjectPool> GetNewPrefab()
 
-         {
 
-             GameObjectPool gameObjectPool = GObjectPool.Instance.Fetch<GameObjectPool>(prefab.name, prefab);
 
-             return gameObjectPool;
 
-         }
 
-     }
 
- }
 
 
  |