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							- using System;
 
- namespace GameLogic.Combat.CombatTool.SceneTool
 
- {
 
-     [System.Serializable]
 
-     public class SceneConfig
 
-     {
 
-         public float dis=0.1f;
 
-         public int minCount;
 
-         public int maxCount;
 
-         public SceneObjectConfig[] SceneObjectConfigs;
 
-         private int odds;
 
-         public void Init()
 
-         {
 
-             for (int i = 0; i < SceneObjectConfigs.Length; i++)
 
-             {
 
-                 odds += SceneObjectConfigs[i].odds;
 
-             }
 
-         }
 
-         public SceneObjectConfig GetSceneObjectConfig()
 
-         {
 
-             int currOdds = CombatCalculateTool.Instance.GetOdd(0, odds);
 
-             int currAllOdds = 0;
 
-             for (int i = 0; i < SceneObjectConfigs.Length; i++)
 
-             {
 
-                 SceneObjectConfig sceneObjectConfig = SceneObjectConfigs[i];
 
-                 currAllOdds += sceneObjectConfig.odds;
 
-                 if (currAllOdds >= currOdds)
 
-                 {
 
-                     return sceneObjectConfig;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-     }
 
- }
 
 
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