| using Core.Utility.Event;using GameLogic.Combat.Hero;namespace Common.Utility.CombatEvent{    public class MagicWeaponCDFinish : EventDataBasic<MagicWeaponCDFinish>    {        public CombatMagicWeaponEntity CombatMagicWeaponEntity;        protected override void ProDispose()        {            CombatMagicWeaponEntity = null;        }    }}
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